Team Color in MPI, etc.

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ViperWC
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Team Color in MPI, etc.

Post by ViperWC »

Does somebody know how I can change the color of teams in MPI, etc., games?

For example, in FE MPI games, everything is so grey.

I would like to use, in some MPI games, the original ISDF/EDF Orange color from SP when I play - FE, G66, etc.

Thanks for any help. :D
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Zero Angel
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Re: Team Color in MPI, etc.

Post by Zero Angel »

If you want to turn off team colors once the game has started you can open the console (ctrl + `) and type 'game.teamcolors 0'. This will disable the teamcolors and everything will look like its normal color.
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General BlackDragon
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Re: Team Color in MPI, etc.

Post by General BlackDragon »

look in gameprefs.ini

copy the teamcolor section into localprefs.ini

change the colors :P
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Ded10c
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Re: Team Color in MPI, etc.

Post by Ded10c »

game.teamcolors 0 is useful, as is game.swapteamcolors. Also, glowskins. I must make more, especially Hadean, Cerberi and Black Rook ones.
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Zero Angel
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Re: Team Color in MPI, etc.

Post by Zero Angel »

AHadley wrote:game.teamcolors 0 is useful, as is game.swapteamcolors. Also, glowskins. I must make more, especially Hadean, Cerberi and Black Rook ones.
Any chance you could release your glow skins update as a separate non-UEP addon? At least until UEP gets off the ground. I was going to promote my ISDF Glowskins but yours are slightly more complete (particularly on the ISDF buildings, which I havent been able to get working, save for the extractors and part of the recy)
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Nielk1
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Re: Team Color in MPI, etc.

Post by Nielk1 »

thought they were released already.
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Ded10c
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Re: Team Color in MPI, etc.

Post by Ded10c »

The full versions are only in the UEP so far, but I'm sending a copy to JS soon (for the goodies)
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Nielk1
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Re: Team Color in MPI, etc.

Post by Nielk1 »

Good. As the LMM stuff is the only stuff 100% working without any doubt that will probably be the first part to trickle out UEP wise.
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Ded10c
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Re: Team Color in MPI, etc.

Post by Ded10c »

LMM could perhaps go for a seperate release. It would be good to get that around.
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