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Team Color in MPI, etc.
Posted: Thu Apr 07, 2011 9:35 pm
by ViperWC
Does somebody know how I can change the color of teams in MPI, etc., games?
For example, in FE MPI games, everything is so grey.
I would like to use, in some MPI games, the original ISDF/EDF Orange color from SP when I play - FE, G66, etc.
Thanks for any help.

Re: Team Color in MPI, etc.
Posted: Thu Apr 07, 2011 9:36 pm
by Zero Angel
If you want to turn off team colors once the game has started you can open the console (ctrl + `) and type 'game.teamcolors 0'. This will disable the teamcolors and everything will look like its normal color.
Re: Team Color in MPI, etc.
Posted: Thu Apr 07, 2011 9:39 pm
by General BlackDragon
look in gameprefs.ini
copy the teamcolor section into localprefs.ini
change the colors

Re: Team Color in MPI, etc.
Posted: Thu Apr 07, 2011 10:35 pm
by Ded10c
game.teamcolors 0 is useful, as is game.swapteamcolors. Also, glowskins. I must make more, especially Hadean, Cerberi and Black Rook ones.
Re: Team Color in MPI, etc.
Posted: Thu Apr 07, 2011 10:37 pm
by Zero Angel
AHadley wrote:game.teamcolors 0 is useful, as is game.swapteamcolors. Also, glowskins. I must make more, especially Hadean, Cerberi and Black Rook ones.
Any chance you could release your glow skins update as a separate non-UEP addon? At least until UEP gets off the ground. I was going to promote my ISDF Glowskins but yours are slightly more complete (particularly on the ISDF buildings, which I havent been able to get working, save for the extractors and part of the recy)
Re: Team Color in MPI, etc.
Posted: Thu Apr 07, 2011 11:53 pm
by Nielk1
thought they were released already.
Re: Team Color in MPI, etc.
Posted: Fri Apr 08, 2011 10:07 am
by Ded10c
The full versions are only in the UEP so far, but I'm sending a copy to JS soon (for the goodies)
Re: Team Color in MPI, etc.
Posted: Fri Apr 08, 2011 2:13 pm
by Nielk1
Good. As the LMM stuff is the only stuff 100% working without any doubt that will probably be the first part to trickle out UEP wise.
Re: Team Color in MPI, etc.
Posted: Fri Apr 08, 2011 2:37 pm
by Ded10c
LMM could perhaps go for a seperate release. It would be good to get that around.