Music Pack Discussion

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Ded10c
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Music Pack Discussion

Post by Ded10c »

You're about to find out why I never had a career as a music reviewer. But see GSH's original post here, and you'll find that Carey Chico has released the music he composed for BZ2 that never made the cut. A lot of it has a very different style, as I've had bits and pieces of this for a while, but here's the full set and it's available to you all.

First off, if you're reading this, Carey - THANK YOU! I pulled a bunch of these tracks from your website a while back, and I've been putting bits and pieces together for a while, but these are fantastic.

Now, about the music for the rest of you.

Early_Ambient_CORE
Quite a slow and dark ambient track, with elements similar to one or two of the tracks from the FE shell. Sounds nicely foreboding, and conveys how you'd imagine a small force would feel landing on a strange, blue, and dangerous world.

Early_Ambient_MIRE
Follows mostly the same feel as the CORE track, with ambient sound effects (water, incests, animal roars) and jungle drums.

Early_Ambient_MIRE1
A much more percussive track than the other, this is clearly more an action track. Quite fast-paced, handy for a good fight.

Early_Ambient_REND
This one is available on Carey's website, and contains, again, echoes of the tracks from the FE shell. It also contains a fairly clear hint towards one of the Scion tracks that did make the final cut in the woodwind line. Similar feel to the others - a dark sound, captures a very different atmosphere than the final tracks used for Rend.

Early_bzcore1
Here, more melodic tracks begin to appear. This is quite dancey compared to the other music you will have heard so far, with a nice bass lick at the beginning and a more complex drum line. Synth leads, pads, a bell, dance drums, bass... and yet it still feels like it really could be Core.

Early_bzmire1
This track is quite creepy, and the intro reminds me of the FEAR soundtrack for those of you who have played it (reminds me of shearing metal). This is more percussive than the Core track, but still more melodic than the Ambient ones. I like the sound of the percussive chord pad especially. And again, echoes of the FE shell. the second half seems to cover the entire of FE's soundtrack :P

Early_bzpluto1a
This is more like the ambient tracks than the other two. It starts with percussion and some slight bass, builds with a chord pad, then drops back down to the feel of, perhaps, Ambient_MIRE1. It carries none of the feel the original Pluto maps had, but that's a good thing. It would probably work fairly well if the place didn't have the whole ghost-town thing going on.

INTRO
Simply the music from the intro cinematic. When Jayden, NK1 and I found this on Carey's website, we nearly threw a fit. It's utterly fantastic and was the best part of the game soundtrack I'd heard up to that point. You may think you get enough of a feel for the music in the cinematic, but listen to it here with the sound effects and voiceovers stripped away completely and it will seem completely different. It's a beautiful piece of music. (Ignore the little click at the beginning, it's probably a DAW metronome - a better copy can be found on his website on the /mp3 page). If you can, when listening to this, turn the bass up a little.

isdf_2
In-game. Fan-titled as Barrack Waltz (Track 2 on your CDs, people).

isdf_3
In-game. Scion Encounter. Track 3.

isdf_4
Not heard this one before, and I like it. Fits with the other tracks, but has a slightly greater emphasis on the strings. Quite soft, slow and mournful. Feels very much like a character death moment. A beautiful chord sequence, and the woodwind sits very nicely on top. Also has a lovely piano line, which isn't something that appears in any of the released tracks (but does appear in quite a few of the unreleased ones). As with many of these tracks, I think includes musical references to the other tracks - small sections of tune and rhythm carried across from one track to another. I'm sure I caught one, but I can't be entirely sure.

isdf_5
I have a copy of this from the website. Ties the rest of the soundtrack in with the shell music (listen for the triangle - can't miss it). Quite sedate at the beginning, but warms up a little a short way through with the brass and strings coming in. Has a very nice chord sequence that I caught myself humming at one point (sad, aren't I?). Drops back nicely to the bare rhythm at one point. Feels like a drive around an alien jungle, to be honest with you.

isdf_6
Track 5 - Drive the Rush

isdf_7
Track 4 - Weather the Storm

isdf_outro
The fanboy in me screams out in joy. This is the track from the ISDF ending cinematic and thus has all the epicness you would expect. Listen to it on its own, without sound effects and voiceovers, and it is fantastic. Enough to make my spine tingle - which only happens with *exceptionally* good music. Epic brass (wow!), clearly recapitulates one of the intro's main themes, takes its own sinister turn, then follows it up with the triumphant brass line. Nice use of a choir as well.

scion_1
Track 6 - Through Marsh and Mire

scion_2
Track 7 - Body Hammer

scion_3
Track 8 - Strike at Core

scion_4
Not heard this before either. Much gentler than the other Scion tracks so far, and the intro percussion feels almost like it could have been one of Sonic Mayhem's Borderlands tracks (and that's a very good thing). Continues some of the themes in other tracks, expands on them nicely. The choir is used again (at least part of it), and the strings are very good indeed. Brass line clearly brings back one of the main themes, pinned by some very good unresolved string sequences. The brass really tries to resolve the line but it never really gets there, which sounds absolutely amazing.

scion_5
Track 9 - Stalking a Sentry

scion_6
This track is also on Carey's website. It's a little less organic than the others (mostly because of the synth part, which I like). Links in with the themes of some of the earlier Scion tracks very nicely, and even with some of the ISDF ones - just little enough to avoid sounding like a plain copy. It also includes something different - the plucked strings make this sound a lot like the Call to Power 2 soundtrack. Again, the line never really resolves, which is lovely.

scion_outro
Almost had another screaming fanboy moment. Rather than going all-in at the beginning, this track instead builds up the epic triumphant...ness slowly, bringing in strings, brass, choir, harp(!), etc. and then pulling the main theme in and resolving it. A beautiful track, much gentler than its ISDF equivalent (of course), and a fitting end to the (good side of the) game.

I'm Cutting my first post short here as It's late and I want some food. The next post will deal with the final twelve tracks, which are the unused_ ones and the wormhole track.
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Nielk1
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Re: Music Pack Discussion

Post by Nielk1 »

The tick at the start of the intro music sounds like a metronome and even falls off a visualizer before the rest of the music ever starts. No bad effect at all. :)
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Ded10c
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Re: Music Pack Discussion

Post by Ded10c »

Ninja edited you, I'm afraid :P

Second half:

Unused_isdf_old4
This one is interesting. It has, for the most part, a very different feel to the rest of the tracks, though as with all the others it is musically very good. Having heard a few of the Unused_ tracks already, it does link in with a few of them (with, again, rhythmic and tonal links to the newer tracks we all know). The stop-start style of the intro is certainly unusual, and I like the chord sequence in the strings there. The rest of the piece has an unusual, slightly ethereal feel.

Unused_isdf_old5
This one is on the website again. It's similar to the first, with the occasional slight swells in the score and, as with isdf_5, there is some foreshadowing of the shell background music. The gentle ending is also slightly reminescent of the intro theme.

Unused_isdfold_4
The name is slightly confusing, but this is a different track to isdf_old4. It contains very clear sections from both the intro (more than once) and the earlier ISDF tracks included with the game. It also features the piano, playing a line which reminds me of one of the other ones I expect to appear later down the list. The pizzicatto strings are a nice touch, and the triangle is back again too. Aside from the woodwind and piano-led sections, this track seems to be mostly inspired by (or, I think more likely, inspiration for) the other tracks in the game - the (fore)echoes are that frequent and clear.

Unused_pluto_old
The start of this sounds almost exactly like the start of the INTRO track, and most likely it was either an early mix of it. The second part, when the piano comes in, is not quite as full or epic-sounding as the equivalent part of the INTRO track, but it is still fitting nevertheless. Most of this track seems slightly thinner, and whilst the third part is very similar, the fourth is quite different again. I'm going to stop writing about this track now because I only sound like I'm comparing it to the one you've already heard - and that gives a bad impression. By no means do I not like this track. Listen to it yourself. Ignore everything I say.

Unused_scion_old1
This track uses a lot more piano than the others, and is written in a minor key. This one in particular features a beautiful piano line quite prominently, accompanied by choir and strings, with the occasional tinkly glissando... thing. There is an earlier version of this (which seems to be mostly just the second part) available on Carey's website. It's a beautiful piano part and I really wish I could play it.

Unused_scion_old3
This contains a very nice hint to some of the final Scion tracks. I love the way this track works; starts off with a part you know, then builds on it, changes it into something else (I think that may even be a modulation), then that absolutely beautiful deep bassy sound comes in and the track begins to sound a lot more like it should have been one of the cinematics.

Unused_scion_old4
This track sounds much more like the music from the BZ2 trailer. For those of you who've never heard that, I'll link it at the bottom of the post. It's mostly synthesised, and the style is blended very well with BZ2's orchestral here. the chord sequence half way through is something even Two Steps from Hell would be proud of. The way so many elements (tense strings, percussive synth stabs, full chord sequence, main theme) are blended together is remarkable.

Unused_scion_old5
Here we return to the feel of the Ambient_ tracks, though this time we get the percussion in some of the shell tracks, and a piano part. When the strings kick in at 0:40, this track gets a lot better, and does even more so when the brass comes in twenty seconds or so later. Also, random pizzicato pluck at the end. Yay!

Unused_scionnew_1
The intro here is a bit odd, though does sound like Mire. When it kicks in, it's full, with a lovely bass brass(?) lick. I could definately roam around Mire mopping up Sentries to this. I particularly like the higher sections of the string lead, it creates a nice alien feel (by which I mean foreign alien, not alien alien). The chord resolution at the end does seem a little out of place though, considering the rest of the track. A slightly less complete version of this track appears on Carey's website, though the delay on the percussion is a little more complete.

Unused_scionnew_2
This one doesn't beat about and is straight in with tense strings and percussion. Once the tuned percussion starts to make it's way in, you'll get a very clear hint of Strike at Core (Track 10), but slightly slower. When the strings and brass come in after that, it's so similar and yet so nicely different. The way the two parts play off one another is beautiful and something I really wish happened more in music like this - and when it happens again at the end it is just as good. Unfortunately, the slowed tempo makes the brass stabs feel a little out-of-place, but other than that, this is a very nice alternative version of the original.

Unused_scionnew_4
This is quite similar to another of the tracks on the website, and may be a newer or older version, or not. It's got more percussion than the other version, which I'll link below, and also begins to diverge after about a third of the way through. It's got a slightly triumphant feel, almost like the Scion outro, so again, a very nice chord sequence. I really need to stop saying everything's so very nice, but it really is.

Wormhole2
When I first listened to this about an hour ago, I was disappointed. Now, however, it's grown on me. If you can get past the slightly cliché brass stabs at the beginning, this track begins to get much better, with references to a few ISDF tracks and a well-done tailoff. Not much I can say about a track thats under 30s long, but it's not as bad as it first sounded.


Bonus bits
http://careyjamesmusic.com/mp3/bz_intro.mp3 - INTRO without a metronome click
http://careyjamesmusic.com/mp3/bz_07_BZ2_Theme.mp3 - Unused_scion_old1's piano part, on its own
http://careyjamesmusic.com/mp3/bz_scion_6.mp3 - Unused_scionnew_4's alternative version
http://careyjamesmusic.com/mp3/techno%20(2).mp3 - The music from the BZ2 trailer seen here
http://careyjamesmusic.com/mp3/ - Plenty of tracks on here, but they're not all BZ. Many of them sound like it, though.
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Ded10c
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Re: Music Pack Discussion

Post by Ded10c »

Anybody else get the feeling these should really have names?
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Re: Music Pack Discussion

Post by Iron Maiden »

We'll need a lot of names.

But thanks Ahadley, I hadn't downloaded this yet but I will make a commitment to today.
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Ded10c
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Re: Music Pack Discussion

Post by Ded10c »

There's thirty tracks total, more if you download alternates and other bits seperately, from the website.
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Zax
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Re: Music Pack Discussion

Post by Zax »

"(water, incests, animal roars)"

Ewwwww :(
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bigbadbogie
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Re: Music Pack Discussion

Post by bigbadbogie »

Do you think there would be any problem with including these in mods?
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Re: Music Pack Discussion

Post by Iron Maiden »

I can't think of any of the top of my head.

Also, listened to this yesterday, very impressed. I don't particurally care for electronica but this was done in a way so that it crossed the boundaries.

That, and being as it is related to BZ, I am almost obliged to like it.
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Re: Music Pack Discussion

Post by GreenGuy »

Very interesting.

Sorry for asking a stupid question, but is there any way to make these songs play in certain Singleplayer missions and repeat? Or even in parts of Singleplayer missions? That would be very awesome, I found that each one of these songs have their mission to fit in, I even tried playing BZ2 campaign with a "fitting song" in Media Player repeating. Amazing feeling :D.
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MrTwosheds
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Re: Music Pack Discussion

Post by MrTwosheds »

You can place them in addon and rename them to the name of the track that that mission plays.
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GSH
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Re: Music Pack Discussion

Post by GSH »

Carey's files are .mp3 files. BZ2 1.3 can play .wav and .ogg formats only. (And, 1.0-1.2 is .wav only). Basically, mp3 is a patent-encumbered file format that requires a licensed decoder, and that costs $$$. On the other hand, .ogg is an open source format that hands out source code and says "please use our code, you don't have to pay a dime." Guess which one I go with?

The mission's .trn file can specify which of the CD tracks (or 1.3's ripped tracks under addon) play. For example, from isdf01.trn:
[World]
MusicTrack1=2
MusicTrack2=3
MusicTrack3=4
MusicTrack4=5
MusicTrack5=6
If you put things in addon\CDAudioAsOgg\cdaudiotrack%d.ogg, and edit the .trn, you can pick which track(s) play.

-- GSH
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Ded10c
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Re: Music Pack Discussion

Post by Ded10c »

You can also get newer verisions to play a random track from the right folder. IIRC up to 255 tracks can be used?
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GSH
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Re: Music Pack Discussion

Post by GSH »

Random tracks from the folder has effectively a very high limit, I think. Just collects a std::vector<std::wstring> of paths, randomizes from that.

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Re: Music Pack Discussion

Post by GreenGuy »

But if I only put 1 music track, will it keep repeating that track?
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