Hello all,
I just started playing Battlezone 2 yesterday, I can't seem to figure out how to use some stuff.
1. How do I exit satellite view.
2. How do I use the armory, I buy "items" from it, but whenever I run into it I can't equipt them?
3. Are there counters to this game, if so is there more information on this?
4. How do I counter "archers".
Thanks Everyone,
Zaroth
Noob Questions
Moderators: GSH, VSMIT, Red Devil, Commando
Re: Noob Questions
1. Sat view should have a "logout" button in the bottom right-hand corner.
2. Make sure you have created a weapon type your ship can carry. You can't equip a cannon on a scout, for example; scouts can only support guns, missiles and mines/specials. Each type of weapon is indicated by a different icon and coloured circle in the weapons section of the hud (also bottom right).
Guns are pink, cannons are blue, (insert cheesy rhyme here), missiles are orange, mortars are dark blue, specials and mines are red, shields (scion only) are gold. Pilot weapons can, of course, only be carried by pilots.
3. I'm not even going to start on tactics and counters here, I'll leave that to one of the veterans. This game is a lot more flexible than a lot of more rigid RTSes.
4. Archers are best dealt with by shooting them
The best way to counter an archer depends on where it is and what weapon it is carrying.
2. Make sure you have created a weapon type your ship can carry. You can't equip a cannon on a scout, for example; scouts can only support guns, missiles and mines/specials. Each type of weapon is indicated by a different icon and coloured circle in the weapons section of the hud (also bottom right).
Guns are pink, cannons are blue, (insert cheesy rhyme here), missiles are orange, mortars are dark blue, specials and mines are red, shields (scion only) are gold. Pilot weapons can, of course, only be carried by pilots.
3. I'm not even going to start on tactics and counters here, I'll leave that to one of the veterans. This game is a lot more flexible than a lot of more rigid RTSes.
4. Archers are best dealt with by shooting them

Re: Noob Questions
Hi Zaroth,
General bit of advice to start with, the best defense is a strong offense.
That being said
1: Good one, I use it so little I am not even sure about it. I think there is a button to exit it in a corner of the screen and else the 'esc' key probably will.
2: Not sure what you're asking here. Do you mean you think you need to run in/through the armo to get weapons or do you mean that after deploying the weapon you cant pick it up? The first bit is answered by the last, you dont run into/through the armo, you deploy weapons. There are several type of hardpoints and only the correct weapons can be installed into them (gun, cannon, rocket, mine/special, pilot). You get them by making the armo 'spit out' the weapon and run over it with your ship.
3: Yes and no, for some things there are pretty hard counters (Rockettanks vs Bombers for instance), but for the most part there is no -rock scissors paper- balance in general. (I'd counter a Mauler with a Rockettank, doesnt mean a skilled player cant take down my Rtank using a Mauler, or distract my Rtank and allow his AI-controlled Mauler to eat my Rtank.) Play the game and have fun, most critical things you need to know you'll learn with a couple of games played
4: See the top of this post, thats the best counter. More passive would be the use of M-Curtains (Mortar Curtain), but they have limited effect and wont stop your foe from shelling your base.
Pre-edit: Ninhadley'ed
General bit of advice to start with, the best defense is a strong offense.
That being said

1: Good one, I use it so little I am not even sure about it. I think there is a button to exit it in a corner of the screen and else the 'esc' key probably will.
2: Not sure what you're asking here. Do you mean you think you need to run in/through the armo to get weapons or do you mean that after deploying the weapon you cant pick it up? The first bit is answered by the last, you dont run into/through the armo, you deploy weapons. There are several type of hardpoints and only the correct weapons can be installed into them (gun, cannon, rocket, mine/special, pilot). You get them by making the armo 'spit out' the weapon and run over it with your ship.
3: Yes and no, for some things there are pretty hard counters (Rockettanks vs Bombers for instance), but for the most part there is no -rock scissors paper- balance in general. (I'd counter a Mauler with a Rockettank, doesnt mean a skilled player cant take down my Rtank using a Mauler, or distract my Rtank and allow his AI-controlled Mauler to eat my Rtank.) Play the game and have fun, most critical things you need to know you'll learn with a couple of games played

4: See the top of this post, thats the best counter. More passive would be the use of M-Curtains (Mortar Curtain), but they have limited effect and wont stop your foe from shelling your base.
Pre-edit: Ninhadley'ed

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- Sabre
- Posts: 299
- Joined: Sat Feb 19, 2011 4:13 am
Re: Noob Questions
Archers can be very tricky to counter in certain situations. To keep this post relatively short I'll assume you're playing as ISDF.Zaroth wrote:4. How do I counter "archers".
If you can reach the Archer(s) with your ship and there aren't any supporting units nearby, the fastest and most effective way to destroy them is to shoot them yourself.
If you know where Archers are but can't reach them due to difficult terrain, send an APC or two to attack the Archer(s). Even if they try to escape, the Soldiers dropped off by the APC will pursue and destroy the Archer.
If you do NOT know where Archers are, you can build a full Scout (The ones that cost 50 scrap) which will automatically paint (Highlight the enemy on your HUD and radar) the nearest enemy target within 450m. If there is an enemy scavenger 50m away and the Archer is 250m away, the Scout will paint the scavenger until it is destroyed, then it will paint the Archer.
If Archer(s) are attacking from a defended position, you have a serious problem. Your best bet is to charge the Archers in your own ship and hope to destroy the Archer before it's defenses destroy you, do not expect to survive that charge, though. You can also attempt to assault the defensive position with whatever assault units you prefer, but since Archers have the longest range of any unit in the game they will most likely be hammering on your assault forces while you try to route them. The most effective way to counter Archers in this situation is to not let the situation develop.
Rocket Tanks equipped with Hornet missiles (You can equip them with Hornet through the Factory customization panel or by dropping a FAF Missile crate on them) will tear Archers apart, but bear in mind that Hornets are for short range anti-air and Archers are capable of attacking from well outside Hornet's range. Because of that, Rocket Tanks aren't really a counter to Archers, they can only create "no-fly" zones for Archers and if you're playing against human controlled Archers your Rocket Tanks will not be able to stop the Archers from getting through.
As Red Spot said, M-Curtain mines create a bubble that will deflect the incoming shells if placed properly. They are not terribly effective though as they only last a short time and require you to stay in your base guessing at what the Archers are targeting, instead of going out and hunting the Archers down. A good technique is to find what the Archers are shelling, place an M-Curtain as close to the point of impact as possible and then charge the Archers in hopes of destroying them before your M-Curtain wears out.