Nielk1 wrote:I was noting that MPIs at least give an easier range of strategy application as you don't have to worry about someone taking you out with a 99.9% win strategy (frankly those shouldn't exist). And you don't always win an MPI if you play it like I like to, what would be the point of that? Winning vs. a computer only means you can beat its basic command logic. MPI is simply the only place that you don't get the "Zergling rush of BZ2" slammed on you after the first 5 minutes where if you didn't do the exact same thing your fate is decided.
You have a lot of misconceptions
There *is* no 99.9% win strategy, except for killing the first 2 scavs before they collect enough loose (but if the commander sends his first 2 scavs out to a dangerous place, then the fault lies with that commander) -- there is only good strategy and tactics that increase your chance of winning. Stay together, try to gain an advantage in the opening dogfight, use or develop basic defenses, balance defenses with tech (too much defense means you lag behind on tech, too much tech not enough D means your base is ripe for hitting), control the loose scrap, and then apply pressure, where possible to the enemy defenses and try to break it. These are basic objectives your team must fulfill, HOW you tech up, HOW you set up engagements and what units you build are aspects of strategy that can then be fulfilled once the basic objectives are met. A team which does not fulfill the basic objectives properly will almost certainly lose vs a team that can.
Minor derivations are not truly a great variety but only a small variation. The shear variety that is possible in a game is almost never explored. We are not talking a simple weapon change, we are talking tactics on the level of troop movements, ruses, flanking, etc.
You have *NO* idea of what kind of tactics and strategy are employed in a game and this just proves it. If you have ever heard Sly direct his team, over voice, you would understand that he *does* do all of that. He will order his team to follow him, wait for a target to close in, rush a given target at the appropriate time, order a flank, bait an enemy team in while his comrades surround them. All higher level players have a firm grasp of tactics and know when to do things like run around a formation of enemy thugs to throw them into disarray while his team attacks, or feign retreat on 20hp only to come back and critically decide the outcome of another dogfight and STILL escape alive.
I have been both playing and modding Battlezone II from the age of 10 or 11 so I beg to differ on any claim you could possibly have to being around longer than I have been, best you could manage was the same amount of time less you had a beta.
I don't know about that. Sly has been playing since the 1.1 days. I myself, have started in 2001 -- perhaps not as soon as you have, but I've probably logged 20 times more hours in strat than you. I have explored all aspects of BZ2, from stratting to modding to beta testing. I think its silly that you try to defend your credibility when talking about strat. Having a foray into strat in the early bz2 days and then spending the past 6 or 7 years modding and testing, I think, lowers the kind of perspective you would actually have.
I remember when elitism was rare.
I don't know. I can remember *GEL*DS giving me a hard time in 2002 for being a 'noob', and I can remember being really offended. I guess once a certain skill gap is reached, elitism will prosper. It's not a BZ2 thing or even just a gaming thing. Elitism is a fundamental aspect of human nature -- sometimes it's justified, most of the time perhaps not.
When games were fun win or loose.
Who says you are not allowed to have fun when you lose? I have fun all the time a lot of the time when i'm losing. If I don't, its usually because my ego is getting in the way or an external factor (ie: extreme lag) is interfering with the experience.
When to win was NOT the objective, but simply to put up a fight that kept your enemy guessing to the end.
Sentimental garbage. Winning is always an objective. Anyone who plays just to screw around is probably still running their ships into a fully fortified enemy base and spamming their commander with 'I need a ship!'. Humans are programmed by evolution to *want* to win. It is still possible to have fun with the struggle, even if you do not win. There are still players of vet strats who are terrible at it, but they play because it's fun for them. Nothing has changed with time.