Culled FE Posts
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- Red Devil
- Recycler
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- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: Forgotten Enemies for PB6
thanks, A1. yes, all bug reports are welcome. last time i touched the 3-way AIPs was a few years ago and that was for the Hadeans, i think.
Seeing as how there are 521 AIP files in FE now, it may take me awhile to get to some of them, but bugged/reported ones will get more attention.
at the moment, i am learning the SP scripts and how they work. the more i look, the more impressed (and humbled) i am with BS-er's work.
Seeing as how there are 521 AIP files in FE now, it may take me awhile to get to some of them, but bugged/reported ones will get more attention.
at the moment, i am learning the SP scripts and how they work. the more i look, the more impressed (and humbled) i am with BS-er's work.
Re: Forgotten Enemies for PB6
Also, could you please (please) slim down the IA folder? There are so many maps in there that simply don't function, and so many others that seem to have just been thrown in.
- Red Devil
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Re: Forgotten Enemies for PB6
list them and their problems and i will check them
Re: Forgotten Enemies for PB6
Well, one "problem" a lot of the new maps have is that they would not let you spawn as any other race except EDF. I think they use a different DLL.
- Red Devil
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Re: Forgotten Enemies for PB6
Posted an Update Seven:
+ Finally fixed DM vehicle list
+ Undid portal demolition blocking on some portals
EDIT: Forgot to mention that the vehicles list thing can safely be used in other MP game types, too.
+ Finally fixed DM vehicle list
+ Undid portal demolition blocking on some portals
EDIT: Forgot to mention that the vehicles list thing can safely be used in other MP game types, too.
- Red Devil
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Re: Forgotten Enemies for PB6
fixed the client MP screen locally
if anyone wants to take FE and make their own version of it, please feel free to do so. i'm not perfect (and never will be), so if you can make it better or the way you like it, please do so.
if anyone wants to take FE and make their own version of it, please feel free to do so. i'm not perfect (and never will be), so if you can make it better or the way you like it, please do so.
Re: Forgotten Enemies for PB6
hey red devil,
i liked your mod very much!!!
you play battle zone???(never seen you playing)
or you just keep testing lol
why can't we use the protals in multiplayer mpi as we can do in single player,(enemy can)
is it possible to create maps for multi player with 2 commanders and one enemy mpi
i liked your mod very much!!!
you play battle zone???(never seen you playing)
or you just keep testing lol

why can't we use the protals in multiplayer mpi as we can do in single player,(enemy can)
is it possible to create maps for multi player with 2 commanders and one enemy mpi

- Red Devil
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- Joined: Fri Feb 18, 2011 5:10 pm
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Re: Forgotten Enemies for PB6
this is not my mod, but the work of about a dozen or more very talented people from about 10 years ago.
i may add the ability to use the portals later, but maybe not.
my next project is adding multiple AI and multiple human teams to Epic.
i may add the ability to use the portals later, but maybe not.
my next project is adding multiple AI and multiple human teams to Epic.
- Red Devil
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Re: Forgotten Enemies for PB6
got the cut scenes running faster
- Iron Maiden
- Sabre
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Re: Forgotten Enemies for PB6
So, by now are a lot of bugs worked out?
- Red Devil
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- Joined: Fri Feb 18, 2011 5:10 pm
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Re: Forgotten Enemies for PB6
i am waiting for you to find some.
- Red Devil
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Re: Forgotten Enemies for PB6
fixing bugs in SP mission Power Struggle now. improvements in the AIP code require updates to the AIPs, here and elsewhere.
- Red Devil
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Re: Forgotten Enemies for PB6
Power Struggle runs fine now. spil.l.ed drinmk onm KB
okay, fixed the KB...
+ extended the end of game delay to 20 seconds from 10 seconds. this will allow ending VO's to finish, plus give you more time to finish off other units.
I'll post an update here in a bit.
okay, fixed the KB...
+ extended the end of game delay to 20 seconds from 10 seconds. this will allow ending VO's to finish, plus give you more time to finish off other units.
I'll post an update here in a bit.
- Red Devil
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Re: Forgotten Enemies for PB6
Update Eight posted:
+ Fixed client screens
+ Fixed SP Mission Power Struggle
+ Fixed (hopefully) slow-playing cut scenes in SP
+ Fixed client screens
+ Fixed SP Mission Power Struggle
+ Fixed (hopefully) slow-playing cut scenes in SP
- Red Devil
- Recycler
- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: Forgotten Enemies for PB6
Neglected to add a file, so posted an Update Eight-A.