G66 bugs
Moderators: GSH, VSMIT, Commando
- Red Devil
- Recycler
- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: G66 bugs
yup, it was caused by a divide-by-zero situation, already fixed on my end.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
- Juggernaut
- Thunderbolt
- Posts: 189
- Joined: Sun Mar 13, 2011 8:12 pm
Re: G66 bugs
Can you post the G66 updated fix on the Big List of Mods thread? Thanksyup, it was caused by a divide-by-zero situation, already fixed on my end.
Specs:
Win 10 Pro 64bit OS
i5 3570K @4.5Ghz CPU
16GB DDR31600 Corsair RAM
MSI Z77A-G41 MOBO
Crucial 256GB SSD | 500GB WD HDD
EVGA REF GTX-970 4GB ACX 2.1 GPU
27" LG D2743 Cinema 3D IPS LED @1920x1080 60Hz
ASUS Xonar DGX APU
Cable Internet - 35Mb/6Mb
Win 10 Pro 64bit OS
i5 3570K @4.5Ghz CPU
16GB DDR31600 Corsair RAM
MSI Z77A-G41 MOBO
Crucial 256GB SSD | 500GB WD HDD
EVGA REF GTX-970 4GB ACX 2.1 GPU
27" LG D2743 Cinema 3D IPS LED @1920x1080 60Hz
ASUS Xonar DGX APU
Cable Internet - 35Mb/6Mb
Re: G66 bugs
Titans should use cannons on all units.
- Red Devil
- Recycler
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Re: G66 bugs
why?
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Re: G66 bugs
Because the guns do much less damage on tanks and have less range.
Re: G66 bugs
Based on the lifespan of AI units that may be true, but you also dont want your heaviest of units to run out of ammo cause it tried to overkill a light unit. Dont want it, just make sure they dont have guns when you build them yourself.
- General BlackDragon
- Flying Mauler
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Re: G66 bugs
Or give it a beefier gun 

Battlezone Classic Public Forums
*****General BlackDragon*****
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- Red Devil
- Recycler
- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: G66 bugs
mase, are you talking about the human team AI-driven Titans or the CPU-controlled Titans?
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Re: G66 bugs
CPU, I don't know how human team titans behave right now.
- Red Devil
- Recycler
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Re: G66 bugs
which difficulty setting were you using and were you using the advanced weapons options?
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
- Red Devil
- Recycler
- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: G66 bugs
i gave the CPU Titan a custom set of ion guns that are equal in damage rate to its arc cannons, so it uses those against combat-class craft, otherwise it uses its arc cannons. if the advanced weapon options is on, it is given a randomized choice of weapons.
the human-team Titan also has the custom ion guns which you may not want to swap out, since they are equal in damage rate to its arc cannons.
the human-team Titan also has the custom ion guns which you may not want to swap out, since they are equal in damage rate to its arc cannons.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Re: G66 bugs
I don't know about the exact settings, I usually play on other peoples servers.
There is more to it then just damage.
First of all arc cannon has a kick, that is pretty strong if hit by dual cannons,
and the titan always hits with arc, where it doesen't with ion. Its relativly easy to doge.
Then there is sonic, which pushes ordance and xenon stream for example
which holds you. The titan also needs some range with its weapons or its
just gonna run into gts and die.
There is more to it then just damage.
First of all arc cannon has a kick, that is pretty strong if hit by dual cannons,
and the titan always hits with arc, where it doesen't with ion. Its relativly easy to doge.
Then there is sonic, which pushes ordance and xenon stream for example
which holds you. The titan also needs some range with its weapons or its
just gonna run into gts and die.
- Red Devil
- Recycler
- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: G66 bugs
good points; forgot about the arc kick. you're a better pilot/driver than me because the only way i could avoid its ion guns was to hide behind a hill or someone else. ;-p if i recall correctly, i modified xenon stream to travel faster along the ground to its target. i'll look into its ranging and sonic.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Re: G66 bugs
I'm not saying there is anything wrong with sonic or xenon.
Got this while playing as scion: Missing sound file: mnu_disa.wav
Got this while playing as scion: Missing sound file: mnu_disa.wav
Re: G66 bugs
On 1.3.6.7 if you are in a game, the game ends and the server quits, taking you to the server list,
you get this message on the console:
ERROR: Could not find MultiWarnWebshield. Remember mods don't own the ui.
I got this AV while playing:
I only just joined a ISDF vs Scion game a few minutes ago when this happened. The server didn't crash only me.
The map was Drought.
you get this message on the console:
ERROR: Could not find MultiWarnWebshield. Remember mods don't own the ui.
I got this AV while playing:
Code: Select all
---- Battlezone II Log File ----
//=====================================================
App version: bzone 1.3.7.1 Public Beta Mar 12 2016 20:33:23
Windows version: Windows Version: 6.2.9200 '' PlatformID=2
Last few battlezone.log lines (may or may not be relevant):
DIAG| GameObject:3180 |20:09:13|57907 |JOIN, recompute isUser=0 from id 0x00000001 local 246DC239
DIAG| GameObject:3341 |20:09:13|57908 |JOIN, obj has id 0x00000001 team 1, and local id 0x246DC239 team 2
DIAG| GameObject:3180 |20:09:13|57908 |JOIN, recompute isUser=1 from id 0x246DC239 local 246DC239
DIAG| GameObject:717 |20:09:13|57908 |JOIN, GO::Init change ID 0xFFFFFFFF to local DPID 0x246DC239
DIAG| GameObject:3341 |20:09:13|57909 |JOIN, obj has id 0x246DC239 team 2, and local id 0x246DC239 team 2
DIAG| Planners:3315 |20:09:13|58266 |SetAIP - cfg(gaips661_fa.aip) team(6)
DIAG| Planners:3315 |20:09:13|58307 |SetAIP - cfg(Spire7.aip) team(7)
DIAG| STJoinHandlers:743 |20:09:13|58399 |-- Resynchronized gamestate to server at timestep 22777
(done)
Exception code: C0000005 (ACCESS VIOLATION) WRITING to 00000000h
Message : Exception
Error occurred at 4/2/2016 20:12:14.
E:\Documents\battlezone2\battlezone2b\battlezone2\bzone.exe, run by mase.
E:\Documents\battlezone2\battlezone2b\battlezone2\bzone.exe, run by mase.
CPU: 4 processor(s), AMD A8-6410 APU with AMD Radeon R5 Graphics
AMD64 Family 22 Model 48 Stepping 1
Process Memory : 1197 MB free out of 2048 MB total
Physical memory: 1255 MB free out of 3551 MB total
Page(swap) file: 1137 MB free out of 4383 MB total
This exe is using 394 MB (180 MB dlmalloc), peak use 394 MB
The map was Drought.