Re: Battlezone II Remodeled 1.0.7 available now! 2/1/17
Posted: Sun Feb 05, 2017 3:48 am
Heavy Warrior is not using the new Warrior model.
http://bzforum.matesfamily.org/ -- Battlezone, Battlezone 2 forums
http://bzforum.matesfamily.org/
No, looks like map/radar size is hardcoded. Cannot say that 1.3.7.x is playable - SP campaign mods except BZClassic, i.e. FE, QF, Uler... do not work and crash, map/radar cannot be sized... BZII becomes an MP game.Both the map and radar can be resized via gameprefs, I believe.
It never did. That was one of the 3rd party mod/models I never got around to finding or working on. I think there's also one last Scion guntower variant I never managed to find either. If you want to post the correct odf for the warrior, I can try to remember to get it fixed for the next version of the mod.Commando wrote:Heavy Warrior is not using the new Warrior model.
I don't believe that earlier patches allowed live updating, or even some updating of these. You do see some changes to position and scale if you toggle the cockpit/2D radar to the other setting and back.map/radar cannot be sized.
Code: Select all
/////////COXXON - BZII REMODELED/////////
[GameObjectClass]
baseName = "fvtank"
classLabel = "morphtank"
glowTexture = "fvtankcoxa0.pic"
geometryName = "fvtankcox00.xsi"
cockpitName = "fvtankcox_cockpit.xsi"
animCount = 7
animName1 = "forward"
animFile1 = "fvtankcoxSF.xsi"
animName2 = "neutral"
animFile2 = "fvtankcoxSN.xsi"
animName3 = "reverse"
animFile3 = "fvtankcoxSR.xsi"
animName4 = "deploy"
animFile4 = "fvtankcoxd0.xsi"
animName5 = "forward2"
animFile5 = "fvtankcoxAF.xsi"
animName6 = "neutral2"
animFile6 = "fvtankcoxAN.xsi"
animName7 = "reverse2"
animFile7 = "fvtankcoxAR.xsi"
scrapValue = 15
scrapCost = 55
customCost = 65
buildTime = 15.0
customTime = 15.0
maxHealth = 3500
maxAmmo = 3000
addAmmo = 5.0
addHealth = 0.0
unitName = "Warrior"
aiName = "TankFriend"
aiName2 = "TankEnemy"
heatSignature = 2.0
imageSignature = 2.5
radarSignature = 0.5
isAssault = 0
armorClass = N
/////// REQUIREMENTS ///////////////
requireCount = 1
requireName1 = "fbforg"
requireText1 = "Build Forge"
/////// PROVIDES ///////////////////
provideCount = 4
provideName1 = "fvtank"
provideName2 = "VIRTUAL_CLASS_MORPHTANK
provideName3 = "VIRTUAL_CLASS_TANK"
provideName4 = "DefendUnit"
/////// weapons ////////////////////
weaponMask = 00001
weaponGroup1 = 0
weaponHard1 = "HP_CANNON_3"
weaponName1 = "gsonic_c"
weaponAssault1 = 0
weaponGroup2 = 1
weaponHard2 = "HP_CANNON_3"
weaponName2 = "gsplasma_c"
weaponAssault2 = 0
weaponHard3 = "HP_SPECIAL_1"
weaponName3 = "gproxmin"
weaponAssault3 = 0
weaponHard4 = "HP_SHIELD"
weaponName4 = ""
weaponAssault4 = 0
/////////LIGHTS AND EFFECTS//////////////////
lightHard1 = "hp_light_1"
lightName1 = "spotyellow"
//LightsOnlyWhenPiloted = true
effectHard1 = "hp_dust_1"
effectName1 = "fxcox1.dusttrail"
effectMinAltitude1 = 0.0
effectMaxAltitude1 = 5.0
effectMinVelocity1 = 10.0
effectMaxVelocity1 = 500.0
effectHard2 = "hp_dust_1"
effectName2 = "fxcox1.dustpuff1"
effectMinAltitude2 = 0.0
effectMaxAltitude2 = 3.0
effectMinVelocity2 = 0.0
effectMaxVelocity2 = 10.0
/////////////////////////////////////////////////////////
[CraftClass]
rangeScan = 300.0f
periodScan = 5.0f
velocJam = 5.0f
engageRange = 120
/////////CRASH INTO COMPONENT PARTS/////////
xplcrash = "xpl_crash_fvtankcox"
//chunkEffect1 = "fvtankcoxchk01.xsi"
//chunkEffect2 = "fvtankcoxchk02.xsi"
//chunkEffect3 = "fvtankcoxchk03.xsi"
//chunkEffect4 = "fvtankcoxchk04.xsi"
//chunkEffect5 = "fvtankcoxchk05.xsi"
//HasSeparateChunks = true
//numChunks = 5
//numChunks1 = 1
//numChunks2 = 1
//numChunks3 = 1
//numChunks4 = 1
//numChunks5 = 1
//UseChunks = true
//UseExplosion = true
//attackTask = "MortarBikeAttack" //coxxon - may not need this
//subAttackTask = "MortarBikeSubAttack"
//subAttackClass = "ANS"
//1 target: A Air/N Ground +2 attack: D Deploy/N Normal +3 range: S Weapon/N eNgage
//AttackTaskUsesGroups = false //coxxon
//GoToTaskHasLeader = false //coxxon
/////////MESSAGES/////////
selectWaitMsg = "fvtank04.wav"
selectAttackMsg = "fvtank01.wav"
selectFollowMsg = "fvtank03.wav"
selectGoMsg = "fvtank02.wav"
selectOtherMsg = "fvtank04.wav"
holdMsg = "fvtank12.wav"
goMsg = "fvtank05.wav"
attackMsg = "fvtank06.wav"
followMeMsg = "fvtank08.wav"
followMsg = "fvtank03.wav"
repairMsg = "fvtank09.wav"
reloadMsg = "fvtank09.wav"
rescueMsg = "fvtank10.wav"
recycleMsg = "fvtank11.wav"
otherMsg = "fvtank05.wav"
user1Msg = ""
killedMsg = "fvtank07.wav"
diedMsg = ""
// COMBAT MODE /////////////////////
[HoverCraftClass]
velocForward = 30.0 //
velocReverse = 18.0 //
velocStrafe = 14.0 //
accelThrust = 24.0 //acceleration
accelBrake = 75.0 //braking
accelDragStop = 5.8 //how fast it stops once hands are off controls
accelJump = 15.0
setAltitude = 1.0 // how high off the ground
alphaTrack = 22.0 //springs speed it rights itself
alphaDamp = 8.0 //shocks
pitchPitch = 0.19 //nose up
pitchThrust = 0.09 //nose down
rollStrafe = 0.01 //rolls while strafing
omegaSpin = 6.0 //spinning in place speed
omegaTurn = 2.0 //turning while moving speed
alphaSteer = 4.5 //how fast it responds to steering
rollSteer = 0.1 //rolls while steering
soundThrust = "ssent01j.wav"
// ASSAULT MODE ////////////////////
[MorphTankClass]
maxHealth = 2500
maxAmmo = 3000
addAmmo = 0.0
addHealth = 9.0
engageRange = 100
isAssault = 0
unitName = "Warrior II"
rangeScan = 250.0f
periodScan = 5.0f
velocJam = 5.0f
velocForward = 20.0 //
velocReverse = 10.0 //
velocStrafe = 20.0 //
accelThrust = 16.0 //acceleration
accelBrake = 75.0 //braking
accelDragStop = 9.0 //how fast it stops once hands are off controls
accelJump = 15.0
setAltitude = 1.0 // how high off the ground
alphaTrack = 24.0 //springs speed it rights itself
alphaDamp = 9.0 //shocks
pitchPitch = 0.19 //nose up
pitchThrust = 0.09 //nose down
rollStrafe = 0.01 //rolls while strafing
omegaSpin = 5.5 //spinning in place speed
omegaTurn = 1.3 //turning while moving speed
alphaSteer = 3.5 //how fast it responds to steering
rollSteer = 0.13 //rolls while steering
soundThrust = "ssent01j.wav"
/////////////////////////////////////////////////////////
[DeployableClass]
soundDeploy = "morph01.wav"
soundUndeploy = "morph01b.wav"