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Re: Online Uler Games (1.3 PB6)

Posted: Tue Mar 22, 2011 11:52 pm
by Sabre Tank
I've got a game up right now. Come join.

Re: Online Uler Games (1.3 PB6)

Posted: Wed Mar 23, 2011 12:00 am
by Sabre Tank
Sabre Tank wrote:I've got a game up right now. Come join.
Nevermind, cause y'all suck.

Re: Online Uler Games (1.3 PB6)

Posted: Wed Mar 23, 2011 12:01 am
by ADMIRAL MANSON
Sabre Tank wrote:
Sabre Tank wrote:I've got a game up right now. Come join.
Nevermind, cause y'all suck.
lol. life calls for a chat :). cant ignore it either :D

Re: Online Uler Games (1.3 PB6)

Posted: Wed Mar 23, 2011 12:09 am
by Baconboy
Me and Manson are going to play one!
Come join!

Re: Online Uler Games (1.3 PB6)

Posted: Wed Mar 23, 2011 12:33 am
by Sabre Tank
I don't see a game.

Re: Online Uler Games (1.3 PB6)

Posted: Fri Mar 25, 2011 12:32 pm
by 23-down
Is there an easy and simple way to enable all contents of the mod in Instant Action maps ?? Because in the Sp campaign Scions have bombers, ISDF has Artillery etc. but in instant action it's just the vanilla Battlezone 1.6. Well the new race is in it too but I want the other extras for ISDF and Scions as well.

I guess I have to write a game aip config file or something like that in which I specify what can be build for each faction and what can't be build right?

Re: Online Uler Games (1.3 PB6)

Posted: Fri Mar 25, 2011 1:07 pm
by Ded10c
Recycler variants would be the easiest way to do that. Look at some .autoreg files, beyond that it's fairly self-explanatory.

Re: Online Uler Games (1.3 PB6)

Posted: Fri Mar 25, 2011 1:59 pm
by 23-down
I guess this will turn out far more complicated than I thought.. While the Recylcer variant would be the best thing do to I guess it still wont make the AI building those things due to the fact that no ai orders and behaviours are set for skirmish regarding the new mod buildings & units (Uler excluded of course).

Then I also don't know which files are related to what. I guess I surrender here. I'm far to noobish in this game to make any modifications and there are 100 of files in the pak. file this would take forever to figure out what is related to what.

Anyway if one of you might wanna give it a try feel free to do so and good luck. You know where to look for the specific things. Maybe you people will be faster in creating that. It would be surely interesting since this mod isn't that bad. I guess this FE & Fleshtorm1&2 are the best mods for BattlezoneII.

Re: Online Uler Games (1.3 PB6)

Posted: Fri Mar 25, 2011 3:12 pm
by Nielk1
You also need an AIP.

The human rec variant decided everything about the human, however, the CPU rec variant only decides the physical Rec unit and building. Thus, for a CPU rec, you might have maybe, 3 total versions, but then an AIP for maybe 7.

For example, in the UEP, we have for MPI the stock AI rec, an AI rec building with turrets, or an AI rec building that cannot be killed only demolished. The trick with that is you can pick any of these defining the style of the rec itself, while having the AIP still decide what it does. So you could play the human turreted rec vs the AI unkillable rec even though the AI might be using the AIP that builds the units the turrent rec normally makes.

Someone else can make this statement more clear.
If you don

Re: Online Uler Games (1.3 PB6)

Posted: Wed Mar 30, 2011 12:03 am
by Baconboy
And I bet he'll go check...
ANYWAY! BACK TO ULER!
Anyone want to play?

Re: Online Uler Games (1.3 PB6)

Posted: Wed Mar 30, 2011 12:10 am
by Nielk1
Split out the off topic crap.

Re: Online Uler Games (1.3 PB6)

Posted: Sun Apr 03, 2011 2:13 am
by Baconboy
Thanks, Nielk1!

Uler game was up, but noone joined...
Please, people, get Uler! LOL

Re: Online Uler Games (1.3 PB6)

Posted: Fri Apr 08, 2011 1:40 am
by ADMIRAL MANSON
Nielk1 wrote:You also need an AIP.

The human rec variant decided everything about the human, however, the CPU rec variant only decides the physical Rec unit and building. Thus, for a CPU rec, you might have maybe, 3 total versions, but then an AIP for maybe 7.

For example, in the UEP, we have for MPI the stock AI rec, an AI rec building with turrets, or an AI rec building that cannot be killed only demolished. The trick with that is you can pick any of these defining the style of the rec itself, while having the AIP still decide what it does. So you could play the human turreted rec vs the AI unkillable rec even though the AI might be using the AIP that builds the units the turrent rec normally makes.

Someone else can make this statement more clear.
If you don
Umm... does the current un-killable rec still work and load on the current uep beta version for testing and if so which variant do I choose? Haven't had time to test for months since I dont know many people of who test and how to get in touch with them and one "not going to mention their name" does not answer his phone or returns my calls so I will just wait and not call again since I just give up until he calls me back.

"If you don"

Missing something or not?

Re: Online Uler Games (1.3 PB6)

Posted: Fri Apr 08, 2011 1:42 am
by ADMIRAL MANSON
Baconboy wrote:Thanks, Nielk1!

Uler game was up, but noone joined...
Please, people, get Uler! LOL
Baconboy wrote:Thanks, Nielk1!

Uler game was up, but noone joined...
Please, people, get Uler! LOL
Yeah I haven't had time to play at all and the only time I have for a game is weekends now since my work schedule and doo-dands has changed alot.

Re: Online Uler Games (1.3 PB6)

Posted: Fri Apr 08, 2011 8:53 pm
by Baconboy
Well, then pm me on the weekends.