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Forgotten Enemies 1.3 Singleplayer Fixes

Posted: Sun Apr 22, 2012 9:31 pm
by Red Devil
if nothing else, this thread has led me back to working on FE again. i agree the crubex guns are either overpowered or the aim is better. thought i had reduced the power of the guns already, so some old guns may have slipped in. i'll fix it.

the better AI has affected all of the missions, really. i'll adjust as necessary, plus adjust the camera timing, etc.

Re: How do I install battlezone 2 Forgotten Enemies

Posted: Sun Apr 22, 2012 9:35 pm
by Ded10c
The old Crubex was very much like the chain gun... perhaps you could try that?

Re: How do I install battlezone 2 Forgotten Enemies

Posted: Sun Apr 22, 2012 9:39 pm
by Nielk1
You could adjust the AI aiming ability in the nadir ODFs.

Re: How do I install battlezone 2 Forgotten Enemies

Posted: Sun Apr 22, 2012 10:20 pm
by General BlackDragon
I vote give 'em chain

EDIT: chain_C

Re: How do I install battlezone 2 Forgotten Enemies

Posted: Sun Apr 22, 2012 10:37 pm
by Ded10c
General BlackDragon wrote:I vote give 'em chain

EDIT: chain_C
I always went with an assault hardpoint, otherwise there is very little to differentiate the Thunderbolt from the Nadir (both gun_c and missile)

Re: How do I install battlezone 2 Forgotten Enemies

Posted: Sun Apr 22, 2012 11:17 pm
by Red Devil
it's already using gbchain_a.

Re: How do I install battlezone 2 Forgotten Enemies

Posted: Sun Apr 22, 2012 11:28 pm
by Red Devil
my bad; was looking at fvnadir for some reason...

Re: How do I install battlezone 2 Forgotten Enemies

Posted: Sun Apr 22, 2012 11:29 pm
by Ded10c
Red Devil wrote:my bad; was looking at fvnadir for some reason...
I thought it was fvnadir?

Re: How do I install battlezone 2 Forgotten Enemies

Posted: Mon Apr 23, 2012 12:20 am
by Red Devil
*shakes off some rust* nope, it's "nadir"

i doubled the health of the cargo ship and they still killed it. adjusting...

Re: Forgotten Enemies 1.3 Singleplayer Fixes

Posted: Mon Apr 23, 2012 1:01 am
by Red Devil
much better.

Re: Forgotten Enemies 1.3 Singleplayer Fixes

Posted: Tue Apr 24, 2012 1:35 pm
by kalols
on the first misson you can t select all of your thunderbolts so you have only one, make it very difficult to destroy the hadean ships.

Re: Forgotten Enemies 1.3 Singleplayer Fixes

Posted: Tue Apr 24, 2012 2:23 pm
by Ded10c
I think there are three scouts for each transport overall, plus one for Hardin. So the ones covering your transport are Wyndex, yourself, and the one you have control over. The others are Squad Two or something; the ones who get sent to take out the other tower.

The first mission doesn't have Hadean ships, are we both on the same page here?

Re: Forgotten Enemies 1.3 Singleplayer Fixes

Posted: Tue Apr 24, 2012 5:27 pm
by Red Devil
yup; if you time it right, the ones from red squad can help you kill the second drone.

Re: Forgotten Enemies 1.3 Singleplayer Fixes

Posted: Tue Apr 24, 2012 9:12 pm
by Zax
Debating whether to post bug tracker link publically... Maybe I should back it up first.

edit: made a backup, and presumably nobody cares enough to have to go through extra steps, so here is this:

Click here to report bugs.

It is desirable that you fill all fields for credibility and completeness sake. Bug will be fixed better and faster the more detailed you can be.

If you want to put this link in first post of other thread, go ahead.

Re: Forgotten Enemies 1.3 Singleplayer Fixes

Posted: Tue Apr 24, 2012 10:27 pm
by Ded10c
@RD: I've always assumed to to have been Corbin.