Page 1 of 4

Battlezone II Canon Discussion

Posted: Tue Jun 19, 2012 12:54 am
by Ded10c
Hey, you know as well as I how crap BZ2's story is. Parts of it only work because we *made* them work.

Re: Hostile Waters: Antaeus Rising

Posted: Tue Jun 19, 2012 1:04 am
by bigbadbogie
I don't think it's crap. I think it's incomplete.

I like its ambiguity as it leaves a lot of room to fill with mod stories.

QF2 will fill in a LOT of those gaps by the way.

Re: Hostile Waters: Antaeus Rising

Posted: Tue Jun 19, 2012 1:11 am
by Ded10c
It's crap *because* it's incomplete. Were it not for us, it'd make no sense.

Re: Hostile Waters: Antaeus Rising

Posted: Tue Jun 19, 2012 1:21 am
by bigbadbogie
Which specific parts are you referring to?

I thought the story was fairly comprehensive and logical.

Re: Hostile Waters: Antaeus Rising

Posted: Tue Jun 19, 2012 4:54 am
by Zenophas
bigbadbogie wrote:Then what in the name of hell are you doing on this forum exactly?
The reason I'm on this forum is because I enjoy the folks here. *shrugs*

Re: Hostile Waters: Antaeus Rising

Posted: Tue Jun 19, 2012 12:19 pm
by Axeminister
I too think that BZ2 story was easy to understand, I played the single player missions umpteen times before I got a good enough internet to play G66. I still play it all the way through on rainy weekends. I love the story. No way can I get into a big long, well thought out story when playing a video game. i tried reading all the stuff for FE and couldn't finish it, went straight to playing. I'm in it for the fun, not the story. In BZ2 you go right to kicking ass, and building base after 3 or 4 training missions. Well done!
Good to hear QF2 has some story fillers.

Re: Hostile Waters: Antaeus Rising

Posted: Tue Jun 19, 2012 12:56 pm
by Ded10c
The main plot itself works fine, it's the subplots that don't work. The side mission with Manson had potential but was never explained. You just blew up a random building and that was that. The ruins on Mire, Rend and Bane could have been explained, but weren't.

Hell, most players have completely failed to grasp the fact that the Core in the ISDF missions is completely different from the Dark Planet. Some even still think the Scions are the same as BZ1's Furies.

Re: Hostile Waters: Antaeus Rising

Posted: Tue Jun 19, 2012 11:35 pm
by bigbadbogie
The side mission with Manson destroying the 'quarry' was about removing evidence that the ISDF had already been to the Dark Planet. I have to assume that the quarry was not the right model originally intended and hence confuses the player.

The ruins on Mire, Bane and Rend are the result of a Cthonian colony. QF2 explains it better.

Re: Hostile Waters: Antaeus Rising

Posted: Wed Jun 20, 2012 12:05 am
by Psychedelic Rhino
AHadley wrote:Some even still think the Scions are the same as BZ1's Furies.
The devs didn't have the confidence to keep the story line true to the history.

Many story lines go that route.

Look at Game of Thrones for example, a wonderful alternate reality that is rich in politics, social and cultural interaction, intrigue, etc . . with very little "magic" and metaphysics.

Great first season. But here we are at the end of season 2 and the supernatural is coming out of the freakin' woodwork.

Re: Hostile Waters: Antaeus Rising

Posted: Wed Jun 20, 2012 12:28 am
by Ded10c
bigbadbogie wrote:The side mission with Manson destroying the 'quarry' was about removing evidence that the ISDF had already been to the Dark Planet. I have to assume that the quarry was not the right model originally intended and hence confuses the player.
What were the ISDF doing on Dark Planet? Without knowing that, that arc (small though it is) makes much less sense.

Psychedelic Rhino wrote:
AHadley wrote:Some even still think the Scions are the same as BZ1's Furies.
-snip-
...and most BZ1 players think they are aliens.

Re: Hostile Waters: Antaeus Rising

Posted: Wed Jun 20, 2012 12:32 am
by Nielk1
Only the Mire ruins have Cthonian text inside, and this could have easily been added at a later date. Especially if they don't respect other races or their history, which, they probably don't.

Yes, it makes sense that the Cthonians did stop by in the Mire system, it is unlikely that they are the origin of the ruins entirely, especially considering that at the time they wouldn't have not had the technology needed to create the Alchimators.

In addition, even looking at the early beta assets for BZ2, Scions were *always* what they are now. It was never indeterminate. They had full confidence in what they were doing as an extension of BZ1. In fact, BZ2 and BZ1 fit together perfectly with no rewriting, it is just that facts are left OUT that confuses people. That, and no one read the damn BZ2 manual.

Re: Hostile Waters: Antaeus Rising

Posted: Wed Jun 20, 2012 12:44 am
by Ded10c
Nielk1 wrote:That, and no one read the damn BZ2 manual.
Or the briefing texts.

Re: Hostile Waters: Antaeus Rising

Posted: Wed Jun 20, 2012 1:26 am
by bigbadbogie
AHadley wrote:What were the ISDF doing on Dark Planet? Without knowing that, that arc (small though it is) makes much less sense.
They were Braddock's secret forces hunting down the Scions. Just like on Pluto.
Nielk1 wrote:Only the Mire ruins have Cthonian text inside, and this could have easily been added at a later date. Especially if they don't respect other races or their history, which, they probably don't.

Yes, it makes sense that the Cthonians did stop by in the Mire system, it is unlikely that they are the origin of the ruins entirely, especially considering that at the time they wouldn't have not had the technology needed to create the Alchimators.
I have come up with a story which fills in all of the gaps about that system and allows the ruins and alchemators to be of Cthonian origin. It's a major backstory of QF2.

Re: Hostile Waters: Antaeus Rising

Posted: Wed Jun 20, 2012 1:43 am
by Nielk1
Awwww, crap. Means the QF can't exist in the accepted primary timeline... :(

Re: Hostile Waters: Antaeus Rising

Posted: Wed Jun 20, 2012 1:45 am
by Ded10c
bigbadbogie wrote:
AHadley wrote:What were the ISDF doing on Dark Planet? Without knowing that, that arc (small though it is) makes much less sense.
They were Braddock's secret forces hunting down the Scions. Just like on Pluto.
Clearly not. The Scions left them there, even the scavengers. They're excavating one of the Core computer things.