- Battlezone Classic Multiplayer Demo

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Apollo
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Re: - Battlezone Classic Multiplayer Demo

Post by Apollo »

All done?
What's left to finish on it?
What's the TS server info?
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DarkCobra262
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Re: - Battlezone Classic Multiplayer Demo

Post by DarkCobra262 »

1. Not Yet (it's a demo)
2. A few things, I believe he's waiting for Avatar...
3. We aren't using a TS server, me and him generally talk through Xfire.
4. He's likely to input something or change something later about what I just wrote.
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squirrelof09
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Re: - Battlezone Classic Multiplayer Demo

Post by squirrelof09 »

ts3.bzscrap.org ;)
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DarkCobra262
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Re: - Battlezone Classic Multiplayer Demo

Post by DarkCobra262 »

squirrelof09 wrote:ts3.bzscrap.org ;)
This will suffice.
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General BlackDragon
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Re: - Battlezone Classic Multiplayer Demo

Post by General BlackDragon »

Fixed a crash, reposted.
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squirrelof09
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Re: - Battlezone Classic Multiplayer Demo

Post by squirrelof09 »

Thanks for putting up a new build GBD, I will have others to update theirs.

Meanwhile, I got GBD to get on TS3 today. Feel free to join, we're all friendly here :)

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Apollo
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Re: - Battlezone Classic Multiplayer Demo

Post by Apollo »

Oh the friendlyness...
<15:59:48> You are banned temporarily. Reason: "Disallowed Nickname. Please change or setup a nickname before connecting. " Try again in 2a 225d 10:02:13

No clue what that is about as i have a nickname listed.
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Nielk1
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Re: - Battlezone Classic Multiplayer Demo

Post by Nielk1 »

Is that the chatroom?
Apollo
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Re: - Battlezone Classic Multiplayer Demo

Post by Apollo »

That's trying to connect to the TS3 server.
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squirrelof09
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Re: - Battlezone Classic Multiplayer Demo

Post by squirrelof09 »

Apollo. Your nickname is TeamSpeakUser. THat's the default nick if you haven't set one. Try connecting now, I've allowed TeamSpeakUser to be used now.
Apollo
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Re: - Battlezone Classic Multiplayer Demo

Post by Apollo »

That worked.
I finally got everything installed.
When do people play?
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Re: - Battlezone Classic Multiplayer Demo

Post by Apollo »

All the big issues i see would require code changes.
One big one is mouse control, the reticle jumps around on the screen which is very confusing. It seems to be tracking the terrain, the pov and tank should track but the reticle remain where the user places it.

Window mode is trapping the mouse and you can't grab and move the window.

GBD don't you have any more maps ready to use?
Coli. is the most used, why didn't you add it instead of Odin's eye?
Why don't you make hotfixes instead of replacing the entire installer?
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General BlackDragon
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Re: - Battlezone Classic Multiplayer Demo

Post by General BlackDragon »

The full version has all the maps that are in BZ1.4

And, I was hoping to avoid confusion by replacing the installer quickly. It was only within the first 24 hours that I did that.

Any future "fixes" that are needed would be in a separate patch.
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Zax
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Re: - Battlezone Classic Multiplayer Demo

Post by Zax »

Apollo wrote:All the big issues i see would require code changes.
One big one is mouse control, the reticle jumps around on the screen which is very confusing. It seems to be tracking the terrain, the pov and tank should track but the reticle remain where the user places it.

Window mode is trapping the mouse and you can't grab and move the window.

GBD don't you have any more maps ready to use?
Coli. is the most used, why didn't you add it instead of Odin's eye?
Why don't you make hotfixes instead of replacing the entire installer?
I'm trying to get him to put in the 5 point v-thruster for the Grizzly but he says it's ugly and non canonical :(
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