Forgotten Enemies MPI maps for more then 5 players?
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- Scrap
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Forgotten Enemies MPI maps for more then 5 players?
Hi all!
We have a LAN network with 6-8 players(well, computers that can be players).
However, looking through the MPI maps in Forgotten Enemies, they only will let us set the max players to 4 or 5.
I distinctly remember a long time ago when we played we could do MPI with 8 players limit, this was long before FE was finished, a long long time ago. (Back then it had 4 single player missions and a sprinkling of multiplayer maps, but that was it. Ah, memories.)
Anyway, is there any MPI maps for more then 5 players? We don't need a more difficult map(we kind of suck), but it would be handy to allow the other lonely players to join us in the mission attempts, instead of just sitting out.
Alternatively, is there a server command or a way to alter the files so that we can play 8 players instead of only 5? Since we probably won't be playing on the internet, I don't mind if the maps don't work online or we need to make seperate copies of them. Space is not an issue either.
If there is a technical reason we can't play more then 5 players on these maps(lag shouldn't be as much of an issue with a lan), I guess for curiosities sake I'd like to know.
Thanks in advance for your help,
DarkGriffin
We have a LAN network with 6-8 players(well, computers that can be players).
However, looking through the MPI maps in Forgotten Enemies, they only will let us set the max players to 4 or 5.
I distinctly remember a long time ago when we played we could do MPI with 8 players limit, this was long before FE was finished, a long long time ago. (Back then it had 4 single player missions and a sprinkling of multiplayer maps, but that was it. Ah, memories.)
Anyway, is there any MPI maps for more then 5 players? We don't need a more difficult map(we kind of suck), but it would be handy to allow the other lonely players to join us in the mission attempts, instead of just sitting out.
Alternatively, is there a server command or a way to alter the files so that we can play 8 players instead of only 5? Since we probably won't be playing on the internet, I don't mind if the maps don't work online or we need to make seperate copies of them. Space is not an issue either.
If there is a technical reason we can't play more then 5 players on these maps(lag shouldn't be as much of an issue with a lan), I guess for curiosities sake I'd like to know.
Thanks in advance for your help,
DarkGriffin
Re: Forgotten Enemies MPI maps for more then 5 players?
MPI simply won't work with more than 5 people. The command interface doesn't work.
STRAT can handle up to 10 players though, normally its 8 or less, and FFA can handle more.
STRAT can handle up to 10 players though, normally its 8 or less, and FFA can handle more.
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Re: Forgotten Enemies MPI maps for more then 5 players?
5 players is the limit for any BZ2 MPI. however, if you have 5 players, you will not be able to give/take command unless one person leaves temporarily.
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Re: Forgotten Enemies MPI maps for more then 5 players?
Ah, ok. Thanks for the help!
Re: Forgotten Enemies MPI maps for more then 5 players?
Did bzgame_keys.cfg get updated to reflect the 5th player?
I know it wasnt last time and have to admit I havent checked, dont even have pak-explorer installed (and ofcourse added the key to my bzgame_keys.cfg).
I know it wasnt last time and have to admit I havent checked, dont even have pak-explorer installed (and ofcourse added the key to my bzgame_keys.cfg).
Code: Select all
// Teammate selection
Bind("-shift -ctrl F10", "control.team.toggle1");
Bind("-shift -ctrl F9", "control.team.toggle2");
Bind("-shift -ctrl F8", "control.team.toggle3");
Bind("-shift -ctrl F7", "control.team.toggle4");
// Teammate send units
Bind("-shift +ctrl F10", "control.team.moveto1");
Bind("-shift +ctrl F9", "control.team.moveto2");
Bind("-shift +ctrl F8", "control.team.moveto3");
Bind("-shift +ctrl F7", "control.team.moveto4");
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Re: Forgotten Enemies MPI maps for more then 5 players?
your one of the 5 so there only needs to be 4 icons.Red Spot wrote:Did bzgame_keys.cfg get updated to reflect the 5th player?
I know it wasnt last time and have to admit I havent checked, dont even have pak-explorer installed (and ofcourse added the key to my bzgame_keys.cfg).
Code: Select all
// Teammate selection Bind("-shift -ctrl F10", "control.team.toggle1"); Bind("-shift -ctrl F9", "control.team.toggle2"); Bind("-shift -ctrl F8", "control.team.toggle3"); Bind("-shift -ctrl F7", "control.team.toggle4"); // Teammate send units Bind("-shift +ctrl F10", "control.team.moveto1"); Bind("-shift +ctrl F9", "control.team.moveto2"); Bind("-shift +ctrl F8", "control.team.moveto3"); Bind("-shift +ctrl F7", "control.team.moveto4");
the problem is for more then 5 palyers you would need to do some editing.
hmm mabe use the base slots 7-9=3 more players or some thing.
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1.Professionals are predictable,amateurs are dangerous
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Re: Forgotten Enemies MPI maps for more then 5 players?
Um, no scav... You can't just edit a CFG and expect the engine to know what you mean.
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Re: Forgotten Enemies MPI maps for more then 5 players?
ya I know it will take a lot more work then just the cfg, but this it not some thing I am good at nor is it some thing I would like to do if I was.Nielk1 wrote:Um, no scav... You can't just edit a CFG and expect the engine to know what you mean.
I just had a idea of how it could work based on what I have seen in the 1.3 pach and SRV.
if I am wrong fine, if I am right grate eather way I don't give a dam becouse Its not my idea to make MPI 5+ games work and its not a project I am going to be working on ether.
4 THINGS TO REMEMBER:
1.Professionals are predictable,amateurs are dangerous
2.If you can't remember, the Big Gun is always aimed at you.
3.If it's stupid but works, it's not stupid,it's crazy.
4.Anything you do can get you killed,even if it's nothing
1.Professionals are predictable,amateurs are dangerous
2.If you can't remember, the Big Gun is always aimed at you.
3.If it's stupid but works, it's not stupid,it's crazy.
4.Anything you do can get you killed,even if it's nothing
Re: Forgotten Enemies MPI maps for more then 5 players?
Even if you edit the DLL, you cannot have more than 4 allies and expect proper interactions. More would mean no interaction. In a Commander/Thug situation 5 players on a team also means you can't switch commanders because command is not a flag, it is the state of being in a specific team.
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Re: Forgotten Enemies MPI maps for more then 5 players?
You can always split your group up into 2 different games, perhaps on the same map. If you want to introduce a competitive aspect, you can try and compete to see whose team wins first.
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Re: Forgotten Enemies MPI maps for more then 5 players?
The entire unit passing and F-slot system is the problem. I would love to see GBD's FFA/MPI code improved to the point it worked cleanly for any situation. It is currently in BZC and thus specialized for BZC races, but it lets you set an FFA team to AI.
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Re: Forgotten Enemies MPI maps for more then 5 players?
My FFA MPI can handle up to 10 players.


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Re: Forgotten Enemies MPI maps for more then 5 players?
What happens to the F-Slots. Is player 6 able to pass units to some random 4 of 1-5 and unable to receive them from others?General BlackDragon wrote:My FFA MPI can handle up to 10 players.
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Re: Forgotten Enemies MPI maps for more then 5 players?
10 allied players in FFA inevitably leaves some out of the F slots.
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Re: Forgotten Enemies MPI maps for more then 5 players?
Yes but in what pattern.General BlackDragon wrote:10 allied players in FFA inevitably leaves some out of the F slots.