Page 1 of 1

Forgotten Enemies Ceriberi

Posted: Fri Mar 08, 2013 6:16 am
by Langely
http://www.youtube.com/watch?v=rYXwXe1ux7g,, This is the same topic about the whole "Furnace replacement" issue, what how did the uploader manage to get all the techs of the Cerberi?

Re: Forgotten Enemies Ceriberi

Posted: Fri Mar 08, 2013 3:49 pm
by Ded10c
Looks like that's FE13_PB6.2 (or whatever the current name is). It's not really the same Cerberi you'd encounter in 1.2, as Red Devil gave them certain... enhancements is the word, I suppose, mostly inspired by G66 and his other maintenance projects.

Everything you see up until about five minutes in - bar the "Base Plate" option at 3>0 - is stock Cerberi. I cannot recall whether the original 1.2 Cerberi had an upgradeable Crucible or not, but the new model (a retexture of the Bane alchemator) is one of Red Devil's additions. The model appears only once in the FE campaign, during the Core missions; it is a special plot building and as a result probably shouldn't be in the build tree.

To my knowledge, the rest of the tech tree is the same as it was in FE_REV.C.

Re: Forgotten Enemies Ceriberi

Posted: Fri Mar 08, 2013 8:26 pm
by TwinShadow
I've been a long-time player for FE, and I know quite a bit on the Cerberi. The Crucible has always been an upgradable building, but I do remember the model being different before RD took over. Have to upgrade it in order to get some of the other units.

Re: Forgotten Enemies Ceriberi

Posted: Fri Mar 08, 2013 10:12 pm
by Red Devil
i changed it because it looked just like the non-upgraded one. pretty sure it's the stock wormhole generator building, but with the cerb texture. thinking i might revert it to use the previous version, but with a different color and/or effects.

if you're playing IA in FE, pretty sure just a few of the race AIP's work for it so far.

i'll return to it once i finish up adding IA and thug/pilot IA to G66 (more involved than i first thought, but it's working better now)

Re: Forgotten Enemies Ceriberi

Posted: Fri Mar 08, 2013 10:39 pm
by Ded10c
No, that's the Bane alchemator. It's an old dev model that was used once in the singleplayer campaign, probably by mistake since it's inaccessible. It's not supposed to be like that, it's a bad model, and you should most definitely change it back.

A retextured wormhole generator does appear, but it's on Facility and it has Facility-appropriate textures. It's one of the reasons I think they were inferring Facility to be a third Core.

Re: Forgotten Enemies Ceriberi

Posted: Sun Mar 12, 2017 1:58 pm
by Langely
I don't know if this post got canned or not, xD. Been ages since I installed Battlezone 2 again after that time. I'm using the Battlezone 2 All in One 1.3 and Forgotten Enemies does show to be 1.3.6.2 PB, maybe it could be some maps not allow more buildings involved?

Oh and I didn't know Twin Shadows is here too, the uploader I mentioned was Twin Shadows :lol:

Re: Forgotten Enemies Ceriberi

Posted: Sat Sep 07, 2019 12:06 am
by vlad_C0M
HEY! Dont forget LOOK THAT :
I rebalance and FULL including CERBERI into VSR Mod,

http://bz2maps.us/phpBB/viewtopic.php?f=34&t=4608

Anybody can continie balance and uncluding this Race into mods.
I work many time for this race. If someone remember and love this race. you need to try it

Re: Forgotten Enemies Ceriberi

Posted: Sat Jul 02, 2022 1:44 am
by ScrapMerchant
vlad_C0M wrote: Sat Sep 07, 2019 12:06 am HEY! Dont forget LOOK THAT :
I rebalance and FULL including CERBERI into VSR Mod,

http://bz2maps.us/phpBB/viewtopic.php?f=34&t=4608

Anybody can continie balance and uncluding this Race into mods.
I work many time for this race. If someone remember and love this race. you need to try it
Hi, the above link isn't working. Any chance of a new link?