Forgotten Enemies for 1.3.6.5 BETA

Moderators: GSH, VSMIT, Commando

User avatar
Progressor
Thunderbolt
Posts: 128
Joined: Fri Mar 07, 2014 1:50 pm

Re: Forgotten Enemies for 1.3.6.5 BETA

Postby Progressor » Mon May 04, 2015 9:53 am

The above Dropbox link is not valid anymore. Please restore it.

User avatar
Red Devil
Recycler
Posts: 4394
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains
Contact:

Re: Forgotten Enemies for 1.3.6.5 BETA

Postby Red Devil » Tue May 05, 2015 1:38 am

got the 3-way script working well now so that it randomizes opposing teams well; fixed fonts in 3-way screen, too.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA

User avatar
Red Devil
Recycler
Posts: 4394
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains
Contact:

Re: Forgotten Enemies for 1.3.6.5 BETA

Postby Red Devil » Tue May 05, 2015 6:06 am

updated link and info on previous page.

also adding that info to first post in this thread.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA

User avatar
Red Devil
Recycler
Posts: 4394
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains
Contact:

Re: Forgotten Enemies for 1.3.6.5 BETA

Postby Red Devil » Tue May 05, 2015 7:52 pm

couple things i forgot to mention:

the reticle on the initial player scouts is loose and hitting escape twice fixes that.

i forgot to change the initial recycler from a building to a vehicle, but it still works.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA

User avatar
Red Devil
Recycler
Posts: 4394
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains
Contact:

Re: Forgotten Enemies for 1.3.6.5 BETA

Postby Red Devil » Wed May 06, 2015 1:40 am

weirdness strikes...

3-way games suddenly fail on their own after ~12 minutes :?
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA

User avatar
General BlackDragon
Flying Mauler
Posts: 2404
Joined: Sat Feb 19, 2011 6:37 am
Contact:

Re: Forgotten Enemies for 1.3.6.5 BETA

Postby General BlackDragon » Wed May 06, 2015 2:18 am

Want any help?
Battlezone Classic Public Forums
*****General BlackDragon*****

User avatar
Red Devil
Recycler
Posts: 4394
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains
Contact:

Re: Forgotten Enemies for 1.3.6.5 BETA

Postby Red Devil » Wed May 06, 2015 6:03 am

o thanks; it's more fun when it's weird.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA

User avatar
Progressor
Thunderbolt
Posts: 128
Joined: Fri Mar 07, 2014 1:50 pm

Re: Forgotten Enemies for 1.3.6.5 BETA

Postby Progressor » Thu May 07, 2015 5:01 pm

With the latest patch, Into the Fire just silently terminates the BZ2Edit.exe after Hadean builder repairs the bridge. Log and saved game: https://dl.dropboxusercontent.com/u/751 ... oblems.zip.

User avatar
Red Devil
Recycler
Posts: 4394
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains
Contact:

Re: Forgotten Enemies for 1.3.6.5 BETA

Postby Red Devil » Thu May 07, 2015 6:15 pm

yup, terminates for me, too.

interesting that the console msgs say that unit:1 not found after loading saved game.

crash always happens right after these messages:

IAG| Cannon:245 |19:51:52|18042 |Cannon muzzleflash at origin, for wpnClass 'gtower' owned by 'ibgtow' in world 0. Squelched.
DIAG| Cannon:245 |19:51:57|23144 |Cannon muzzleflash at origin, for wpnClass 'gtower' owned by 'ibgtow' in world 0. Squelched.
DIAG| Cannon:245 |19:52:14|40139 |Cannon muzzleflash at origin, for wpnClass 'gtower' owned by 'ibgtow' in world 0. Squelched.
DIAG| Cannon:245 |19:52:20|45234 |Cannon muzzleflash at origin, for wpnClass 'gtower' owned by 'ibgtow' in world 0. Squelched.
DIAG| Cannon:245 |19:52:25|50237 |Cannon muzzleflash at origin, for wpnClass 'gplasma_a' owned by 'ivatank' in world 0. Squelched.
DIAG| Cannon:245 |19:52:30|55437 |Cannon muzzleflash at origin, for wpnClass 'gplasma_a' owned by 'ivatank' in world 0. Squelched.
DIAG| runcodes:172 |19:52:37|62867 |[Mission] Entering run code [FAILURE]


fixed the ebfact error by removing the upgrade in ebfact2.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA

User avatar
Progressor
Thunderbolt
Posts: 128
Joined: Fri Mar 07, 2014 1:50 pm

Re: Forgotten Enemies for 1.3.6.5 BETA

Postby Progressor » Thu May 07, 2015 7:19 pm

I forgot to write that I got the message like "You have placed the nuclear satchel far away from the destination point..., next time..." while I was far away from the wall, did not place the satchel yet and I was inside the vessel. Maybe this detail will be useful.

User avatar
Red Devil
Recycler
Posts: 4394
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains
Contact:

Re: Forgotten Enemies for 1.3.6.5 BETA

Postby Red Devil » Thu May 07, 2015 11:12 pm

yes, that is useful; thanks for the good feedback.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA

User avatar
General BlackDragon
Flying Mauler
Posts: 2404
Joined: Sat Feb 19, 2011 6:37 am
Contact:

Re: Forgotten Enemies for 1.3.6.5 BETA

Postby General BlackDragon » Thu May 07, 2015 11:52 pm

You do know ebfact2 is supposed to upgrade to ebfact, right?
Battlezone Classic Public Forums
*****General BlackDragon*****

User avatar
Red Devil
Recycler
Posts: 4394
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains
Contact:

Re: Forgotten Enemies for 1.3.6.5 BETA

Postby Red Devil » Thu May 07, 2015 11:58 pm

i should have posted this before going to home depot:

- More work on mantis #1718. Added code to check for muzzleflash at
the origin, to the editor build, ONLY. It'll spam to battlezone.log
messages like this, when the weapon is fired, max of once every 5
seconds:

DIAG| cannon:215 |22:47:45|8359 |Cannon muzzleflash at origin, for wpnClass 'gmbolt' owned by 'fbspir' in world 1. Squelched.

This should help identify which weapons are going bad. Still
doesn't explain why #1718 only happens with MW on. In the debugger, I
did see that in loading that map, ivscout with faf mmissile had the
same muzzleflash at the origin, even w/ MW off. As I noted, all
weapons (in their base class) look for 'hp_fire' and then 'fire' when
associating themselves for a muzzleflash, and possibly other things.
[NM]
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA

User avatar
Red Devil
Recycler
Posts: 4394
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains
Contact:

Re: Forgotten Enemies for 1.3.6.5 BETA

Postby Red Devil » Fri May 08, 2015 8:07 am

i think i figured out a way around the bad fails.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA

User avatar
Red Devil
Recycler
Posts: 4394
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains
Contact:

Re: Forgotten Enemies for 1.3.6.5 BETA

Postby Red Devil » Sat May 09, 2015 7:03 am

yup, it boiled down to a problem testing for 0; probably related to precision/rounding. ugh.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA


Return to “Battlezone 2 Mod Playing”

Who is online

Users browsing this forum: No registered users and 1 guest