Forgotten Enemies for 1.3.6.5 BETA

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Re: Forgotten Enemies for 1.3.6.5 BETA

Postby Red Devil » Mon Jul 06, 2015 5:54 pm

mission ends after loading savegame using modified dll, so i'll have to go through the entire mission from the start to test it again. ugh.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
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Re: Forgotten Enemies for 1.3.6.5 BETA

Postby Red Devil » Tue Jul 07, 2015 6:55 pm

okay, try this mission dll. i just tried it and it worked fine.

EDF07 Script

stick it in your FE13_SP_Update\missions folder

here's some saves of it:

EDF07 Saves

please let me know how it goes
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
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Re: Forgotten Enemies for 1.3.6.5 BETA

Postby General BlackDragon » Tue Jul 07, 2015 8:14 pm

That is a .script file ?? Does it need to be renamed to .dll?
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Re: Forgotten Enemies for 1.3.6.5 BETA

Postby Progressor » Wed Jul 08, 2015 5:33 pm

Yeah, now the bomb blows up the wall. But when the game has been saved before the last assault... and loaded back again, the wall appears to be magically rebuilt and there is no way to get in. Also, there is no enemy resistance inside the base besides a few Talons. Game saved after the wall has been blown: https://dl.dropboxusercontent.com/u/75159755/11.sav

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Re: Forgotten Enemies for 1.3.6.5 BETA

Postby Red Devil » Wed Jul 08, 2015 6:47 pm

okay, thanks, i'll look into it.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
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Re: Forgotten Enemies for 1.3.6.5 BETA

Postby Progressor » Wed Jul 29, 2015 3:36 pm

Hi RD, when we get something for testing? Looks like you have a lot of fixes.

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Re: Forgotten Enemies for 1.3.6.5 BETA

Postby Red Devil » Wed Jul 29, 2015 6:04 pm

i'll be pretty busy with house repairs, remodeling, and firewood the next 2 months or so before winter comes back.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
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Re: Forgotten Enemies for 1.3.6.5 BETA

Postby General BlackDragon » Wed Jul 29, 2015 10:29 pm

Want any help?
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Re: Forgotten Enemies for 1.3.6.5 BETA

Postby Progressor » Fri Sep 25, 2015 7:18 pm

So what? The best mod is dead?

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Re: Forgotten Enemies for 1.3.6.5 BETA

Postby Red Devil » Fri Sep 25, 2015 7:47 pm

nope; just finished up 15+ cords of firewood, repairs, tiling, family visit, and so on, this very short summer, so i'll be getting back during the winter hibernation.

edit: also, cat barfed on my keyboard when we got home last night, so still getting reacquainted with 1995 kb with letters rubbed off :-/
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

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Lifetime member of JBS and NRA

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Re: Forgotten Enemies for 1.3.6.5 BETA

Postby ADMIRAL MANSON » Mon Dec 21, 2015 4:32 pm

I will be glad to help test when i get in a better situation.

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Re: Forgotten Enemies for 1.3.6.5 BETA

Postby Doomer_Junge » Fri Apr 22, 2016 6:12 am

I know this mod had no tweaks in the last time, but since my grafics card annoyed me with the coil whining I tried to lock the framerate in BZ2. I noticed that every cutscene goes faster when I reduce my fps. Now I lock the fps by 180 and I don't need skipping cutscenes anymore, because it feels to me fast enough (I can't remember how fast it was in 1.2).

It looks like the cutscenes are dependent on the framerate. I have a R9 280 and locked the frames via Crimson (AMD-Driver) not with vsync because of tearing. I use 1.3.6.5 Patch (the latest one results crashes after every mission).

Maybe it helps anyone who plays sometimes FE without editor.

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Re: Forgotten Enemies for 1.3.6.5 BETA

Postby GSH » Fri Apr 22, 2016 4:17 pm

If things crash, you need to post the logs so things can be fixed. Saying things crashed is not sufficient to help us help you.

-- GSH

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Re: Forgotten Enemies for 1.3.6.5 BETA

Postby Doomer_Junge » Sat Apr 23, 2016 4:04 pm

I didn't know, because I had no message in the login screen. But I found the logs in my folder.

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Re: Forgotten Enemies for 1.3.6.5 BETA

Postby Progressor » Sun Apr 24, 2016 10:35 am

Ok, here is the crash info. The crash occurs when 1) Exiting the game and 2) when trying to load a game that was saved in this session (loading a saved game just after the bzone.exe was launched is successful).

Problem signature:
Event: APPCRASH
Application name: bzone.exe
Application version: 1.3.71.131
Application timestamp: 56e4d196
Module: StackHash_c665
Module version: 6.1.7601.23391
Module timestamp: 56e9a698
Exception code: c0000374
Exception Offset: 000ce843
OS version: 6.1.7601.2.1.0.256.48
Additional info 1: c665
Additional info 2: c665320e03b8ab2cd06eb533506ada0d
Additional info 3: def3
Additional info 4: def3956444b076504c7219ad10eda04f

Code: Select all

DIAG|            maininit:562  |13:26:17|12     |Version Information Section
DIAG|            maininit:563  |13:26:17|12     | BZ2 build 1.3.7.1 Public Beta
DIAG|            maininit:574  |13:26:17|12     |Session started Sun Apr 24 13:26:17 2016
DIAG|            maininit:580  |13:26:17|12     |CPU: 8 processors, type 586
DIAG|            maininit:581  |13:26:17|12     |CPU: Intel(R) Xeon(R) CPU E5-1630 v3 @ 3.70GHz
DIAG|            maininit:582  |13:26:17|12     |CPU: Intel64 Family 6 Model 63 Stepping 2
DIAG|            maininit:585  |13:26:17|12     |Executed by MEGAXEON\Slava on Windows Version: 6.1.7601 'Service Pack 1' PlatformID=2
DIAG|                DXUT:2097 |13:26:17|231    | DXUT pause on change device
DIAG|                DXUT:1352 |13:26:17|239    | DXUT pause on minimize
DIAG|                DXUT:1525 |13:26:17|239    | DXUT pause on minimize
DIAG|                 vid:555  |13:26:18|1202   |In Vid::OnCreateDevice, pd3dDevice = 0x0BAD78F8
DIAG|                 vid:572  |13:26:18|1202   |d3d: supports range based fog
DIAG|                 vid:581  |13:26:18|1202   |d3d: supports pixel based fog
DIAG|                 vid:594  |13:26:18|1202   |d3d: supports border address mode
DIAG|                 vid:640  |13:26:18|1202   |d3d: Has EMBM texture format support
DIAG|                 vid:542  |13:26:18|1202   |DXT Textures - allowing because your GPU seems new enough. Edit render*.cfg to force it on/off
DIAG|                 vid:665  |13:26:18|1202   |D3D Adapter Identifier info:
DIAG|                 vid:666  |13:26:18|1202   | Driver:                nvd3dum.dll
DIAG|                 vid:667  |13:26:18|1202   | Description:           NVIDIA Quadro K2200
DIAG|                 vid:668  |13:26:18|1202   | DeviceName:            \\.\DISPLAY1
DIAG|                 vid:669  |13:26:18|1202   | DriverVersion:         0x000A0012000D182F
DIAG|                 vid:670  |13:26:18|1202   | VendorId:              0x000010DE
DIAG|                 vid:671  |13:26:18|1202   | DeviceId:              0x000013BA
DIAG|                 vid:672  |13:26:18|1202   | SubSysId:              0x1097103C
DIAG|                 vid:673  |13:26:18|1202   | Revision:              0x000000A2
DIAG|                 vid:675  |13:26:18|1202   |Dumping D3D9 Device Caps:
DIAG|                 vid:677  |13:26:18|1202   | DeviceType:            0x00000001
DIAG|                 vid:678  |13:26:18|1202   | AdapterOrdinal:        0
DIAG|                 vid:679  |13:26:18|1202   | Caps:                  0x00020000
DIAG|                 vid:680  |13:26:18|1202   | Caps2:                 0xE0020000
DIAG|                 vid:681  |13:26:18|1202   | Caps3:                 0x000003A0
DIAG|                 vid:682  |13:26:18|1202   | PresentationIntervals: 0x8000000F
DIAG|                 vid:683  |13:26:18|1202   | CursorCaps:            0x00000001
DIAG|                 vid:684  |13:26:18|1202   | DevCaps:               0x001BBEF0
DIAG|                 vid:685  |13:26:18|1202   | PrimitiveMiscCaps:     0x002FCEF2
DIAG|                 vid:686  |13:26:18|1202   | RasterCaps:            0x07732191
DIAG|                 vid:687  |13:26:18|1202   | ZCmpCaps:              0x000000FF
DIAG|                 vid:688  |13:26:18|1202   | SrcBlendCaps:          0x00003FFF
DIAG|                 vid:689  |13:26:18|1202   | DestBlendCaps:         0x00003FFF
DIAG|                 vid:690  |13:26:18|1202   | AlphaCmpCaps:          0x000000FF
DIAG|                 vid:691  |13:26:18|1202   | ShadeCaps:             0x00084208
DIAG|                 vid:692  |13:26:18|1202   | TextureCaps:           0x0001ECC5
DIAG|                 vid:693  |13:26:18|1202   | TextureFilterCaps:     0x03030700
DIAG|                 vid:694  |13:26:18|1202   | CubeTextureFilterCaps: 0x03030300
DIAG|                 vid:695  |13:26:18|1202   | VolumeTextureFilterCaps: 0x03030300
DIAG|                 vid:696  |13:26:18|1202   | TextureAddressCaps:    0x0000003F
DIAG|                 vid:697  |13:26:18|1202   | VolumeTextureAddressCaps: 0x0000003F
DIAG|                 vid:698  |13:26:18|1202   | LineCaps:              0x0000001F
DIAG|                 vid:699  |13:26:18|1202   | MaxTextureWidth:       16384
DIAG|                 vid:700  |13:26:18|1202   | MaxTextureHeight:      16384
DIAG|                 vid:701  |13:26:18|1202   | MaxVolumeExtent:       2048
DIAG|                 vid:702  |13:26:18|1202   | MaxTextureRepeat:      8192
DIAG|                 vid:703  |13:26:18|1202   | MaxTextureAspectRatio: 16384
DIAG|                 vid:704  |13:26:18|1202   | MaxAnisotropy:         16
DIAG|                 vid:705  |13:26:18|1202   | StencilCaps:           0x000001FF
DIAG|                 vid:706  |13:26:18|1202   | FVFCaps:               0x00180008
DIAG|                 vid:707  |13:26:18|1202   | TextureOpCaps:         0x03FEFFFF
DIAG|                 vid:708  |13:26:18|1202   | MaxTextureBlendStages: 8
DIAG|                 vid:709  |13:26:18|1202   | MaxSimultaneousTextures: 8
DIAG|                 vid:710  |13:26:18|1202   | VertexProcessingCaps:  0x0000017B
DIAG|                 vid:711  |13:26:18|1202   | MaxActiveLights:       10
DIAG|                 vid:722  |13:26:18|1202   | MaxUserClipPlanes:     8
DIAG|                 vid:723  |13:26:18|1202   | MaxVertexBlendMatrices: 4
DIAG|                 vid:724  |13:26:18|1202   | MaxVertexBlendMatrixIndex: 8
DIAG|                 vid:725  |13:26:18|1202   | MaxPrimitiveCount:     16777215
DIAG|                 vid:726  |13:26:18|1202   | MaxVertexIndex:        16777215
DIAG|                 vid:727  |13:26:18|1202   | MaxStreams:            16
DIAG|                 vid:728  |13:26:18|1202   | MaxStreamStride:       255
DIAG|                 vid:729  |13:26:18|1202   | VertexShaderVersion:   0xFFFE0300
DIAG|                 vid:730  |13:26:18|1202   | MaxVertexShaderConst:  256
DIAG|                 vid:731  |13:26:18|1202   | PixelShaderVersion:    0xFFFF0300
DIAG|                 vid:732  |13:26:18|1202   | DevCaps2:              0x00000051
DIAG|                 vid:733  |13:26:18|1202   | Reserved5:             0x00000000
DIAG|                 vid:734  |13:26:18|1202   | MasterAdapterOrdinal:  0
DIAG|                 vid:735  |13:26:18|1202   | AdapterOrdinalInGroup: 0
DIAG|                 vid:736  |13:26:18|1202   | NumberOfAdaptersInGroup: 1
DIAG|                 vid:737  |13:26:18|1202   | DeclTypes:             0x0000030F
DIAG|                 vid:738  |13:26:18|1202   | NumSimultaneousRTs:    4
DIAG|                 vid:739  |13:26:18|1202   | StretchRectFilterCaps: 0x03000300
DIAG|                 vid:740  |13:26:18|1202   | VertexTextureFilterCaps: 0x03030700
DIAG|                 vid:741  |13:26:18|1202   | MaxVShaderInstructionsExecuted: 65535
DIAG|                 vid:742  |13:26:18|1202   | MaxPShaderInstructionsExecuted: 65535
DIAG|                 vid:743  |13:26:18|1202   | MaxVertexShader30InstructionSlots: 4096
DIAG|                 vid:744  |13:26:18|1202   | MaxPixelShader30InstructionSlots: 4096
DIAG|                 vid:747  |13:26:18|1202   | MaxPointSize:          8192.00
DIAG|                 vid:748  |13:26:18|1202   | PixelShader1xMaxValue: 65504.00
DIAG|                 vid:749  |13:26:18|1202   | MaxNpatchTessellationLevel: 0.00
DIAG|                 vid:750  |13:26:18|1202   | MaxVertexW:            10000000000.00
DIAG|                 vid:751  |13:26:18|1202   | GuardBandLeft:         -100000000.00
DIAG|                 vid:752  |13:26:18|1202   | GuardBandTop:          -100000000.00
DIAG|                 vid:753  |13:26:18|1202   | GuardBandRight:        100000000.00
DIAG|                 vid:754  |13:26:18|1202   | GuardBandBottom:       100000000.00
DIAG|                 vid:755  |13:26:18|1202   | ExtentsAdjust:         0.00
DIAG|                 vid:797  |13:26:18|1202   |In Vid::OnResetDevice, pd3dDevice = 0x0BAD78F8
DIAG|                 vid:832  |13:26:18|1202   |Done Vid::OnResetDevice

DIAG|                DXUT:2584 |13:26:18|1203   | DXUT unpause on change device done
DIAG|             cmdline:1013 |13:26:18|1203   |Commandline param (1/5): 'U:\Games\Battlezone II.1371\bzone.exe'
DIAG|             cmdline:1013 |13:26:18|1203   |Commandline param (2/5): '/novista'
DIAG|             cmdline:1013 |13:26:18|1203   |Commandline param (3/5): '/nointro'
DIAG|             cmdline:1013 |13:26:18|1203   |Commandline param (4/5): '/config'
DIAG|             cmdline:1013 |13:26:18|1203   |Commandline param (5/5): 'FE13.cfg'
DIAG|               setup:77   |13:26:18|1203   |Drive type : Fixed
DIAG|               setup:147  |13:26:18|1203   |Startup directory : U:\Games\Battlezone II.1371
DIAG|             filesys:643  |13:26:18|1265   |Config: 'AddDirRecurse' :: '@rootdir\FE13_PB65_Addon'
DIAG|             filesys:643  |13:26:18|1269   |Config: 'AddDirRecurse' :: '@rootdir\FE13_PB65_Maps'
DIAG|             filesys:643  |13:26:19|1690   |Config: 'AddPack' :: '@rootdir\FE13_PB65.pak'
DIAG|             filesys:643  |13:26:19|1805   |Config: 'AddDirRecurse' :: '@rootdir\addon'
DIAG|             filesys:643  |13:26:19|1855   |Config: 'AddPack' :: '@rootdir\patch13.pak'
DIAG|             filesys:643  |13:26:19|1956   |Config: 'AddPack' :: '@rootdir\data.pak'
DIAG|             filesys:643  |13:26:19|2013   |Config: 'AddDirRecurse' :: '@rootdir\data'
DIAG|             cmdline:1013 |13:26:19|2418   |Commandline param (1/5): 'U:\Games\Battlezone II.1371\bzone.exe'
DIAG|             cmdline:1013 |13:26:19|2418   |Commandline param (2/5): '/novista'
DIAG|             cmdline:1013 |13:26:19|2418   |Commandline param (3/5): '/nointro'
DIAG|             cmdline:1013 |13:26:19|2418   |Commandline param (4/5): '/config'
DIAG|             cmdline:1013 |13:26:19|2418   |Commandline param (5/5): 'FE13.cfg'
DIAG|                 vid:1329 |13:26:19|2421   |Vid::SetMode - ord(0) fmt(22), w(2560), h(1440) bbCount 2
DIAG|                 vid:1350 |13:26:19|2421   | bFmt(21), MSType(8), MSQual(0), DSFmt(75), Win(0)
DIAG|                 vid:1361 |13:26:19|2421   | Refresh(60), Interval(-2147483648), Flags(2)
DIAG|                 vid:1362 |13:26:19|2421   | hWnds = 00020232 00020232 00020232 00020232
DIAG|                DXUT:2097 |13:26:19|2421   | DXUT pause on change device
DIAG|                 vid:840  |13:26:20|2629   |In Vid::OnLostDevice
DIAG|                 vid:848  |13:26:20|2630   |Done Vid::OnLostDevice
DIAG|                DXUT:1392 |13:26:20|2639   | DXUT unpause on restore
DIAG|                DXUT:1491 |13:26:20|2640   | DXUT unpause on restore
DIAG|                DXUT:2584 |13:26:20|2641   | DXUT unpause on change device done
DIAG|                 vid:1370 |13:26:20|2641   |DXUTCreateDeviceFromSettings = 00000000, lost = 1
DIAG|                 vid:1380 |13:26:20|2641   |Trycount 0, device lost = 1 1
DIAG|                DXUT:5458 |13:26:20|2653   | AttemptAcquire device = 0x0BAD78F8, lost = 1, paused = 0
DIAG|                DXUT:5474 |13:26:20|2653   | noticed device lost
DIAG|                DXUT:5478 |13:26:20|2653   | Coop level check failed.
DIAG|                DXUT:5544 |13:26:20|2653   | Try to reset the device
DIAG|                 vid:797  |13:26:21|3781   |In Vid::OnResetDevice, pd3dDevice = 0x0BAD78F8
DIAG|                 vid:832  |13:26:21|3781   |Done Vid::OnResetDevice

DIAG|                 vid:1391 |13:26:21|3789   |Attempted acquire & render, lost = 0 0
DIAG|               input:1716 |13:26:21|3819   |mouse, Left=0 Right=1
DIAG|      MissionHandler:1450 |13:26:21|4072   |Expanded game UI file of 'bzgame_moves_2560x1440.cfg' not found. Using default of 'bzgame_moves.cfg'
DIAG|              dsutil:143  |13:26:21|4292   |DirectSound 8 System started. Noted capabilities:
DIAG|              dsutil:150  |13:26:21|4292   | DSCAPS_CONTINUOUSRATE
DIAG|              dsutil:150  |13:26:21|4292   | DSCAPS_PRIMARY16BIT
DIAG|              dsutil:150  |13:26:21|4292   | DSCAPS_PRIMARY8BIT
DIAG|              dsutil:150  |13:26:21|4292   | DSCAPS_PRIMARYMONO
DIAG|              dsutil:150  |13:26:21|4292   | DSCAPS_PRIMARYSTEREO
DIAG|              dsutil:150  |13:26:21|4292   | DSCAPS_SECONDARY16BIT
DIAG|              dsutil:150  |13:26:21|4292   | DSCAPS_SECONDARY8BIT
DIAG|              dsutil:150  |13:26:21|4292   | DSCAPS_SECONDARYMONO
DIAG|              dsutil:150  |13:26:21|4292   | DSCAPS_SECONDARYSTEREO
DIAG|              dsutil:156  |13:26:21|4292   | dwPrimaryBuffers = 1
DIAG|              dsutil:157  |13:26:21|4292   | dwMaxHwMixingAllBuffers = 1
DIAG|              dsutil:158  |13:26:21|4292   | dwMaxHwMixingStaticBuffers = 1
DIAG|              dsutil:159  |13:26:21|4292   | dwMaxHwMixingStreamingBuffers = 1
DIAG|              dsutil:160  |13:26:21|4292   | dwFreeHwMixingAllBuffers = 0
DIAG|              dsutil:161  |13:26:21|4292   | dwFreeHwMixingStaticBuffers = 0
DIAG|              dsutil:162  |13:26:21|4292   | dwFreeHwMixingStreamingBuffers = 0
DIAG|              dsutil:163  |13:26:21|4292   | dwMaxHw3DAllBuffers = 0
DIAG|              dsutil:164  |13:26:21|4292   | dwMaxHw3DStaticBuffers = 0
DIAG|              dsutil:165  |13:26:21|4292   | dwMaxHw3DStreamingBuffers = 0
DIAG|              dsutil:166  |13:26:21|4292   | dwFreeHw3DAllBuffers = 0
DIAG|              dsutil:167  |13:26:21|4292   | dwFreeHw3DStaticBuffers = 0
DIAG|              dsutil:168  |13:26:21|4292   | dwFreeHw3DStreamingBuffers = 0
DIAG|              dsutil:202  |13:26:21|4292   | -- SW buffers in use. Using 32 channels max
DIAG|              dsutil:208  |13:26:21|4292   | -- AUTO-DISABLING 3D Audio, as soundcard can't handle!
DIAG|              dsutil:228  |13:26:21|4292   | Audio buffers will be placed in: Software
DIAG|              dsutil:241  |13:26:21|4292   |-- Prefsfile set audio mem purge at 33554432 bytes
DIAG|              dsutil:244  |13:26:21|4292   |Done with audio caps log
DIAG|            AudioSys:322  |13:26:21|4293   |Audio: DirectSound8 setup complete
DIAG|              icroot:193  |13:26:21|4295   |Root window now 640x480
DIAG|            runcodes:172  |13:26:21|4297   |[Main] Entering run code [SHELL]
DIAG|              icroot:193  |13:26:21|4298   |Root window now 640x480
DIAG|                menu:214  |13:26:22|4599   |Note: could not read registry for last crash filetime. Perhaps you've never seen one
DIAG|            mcimovie:285  |13:26:32|15086  |Movie opened U:\Games\Battlezone II.1371\\movies\flyby_1.bik
DIAG|            runcodes:172  |13:26:36|18828  |[Main] Entering run code [INIT]
DIAG|              icroot:193  |13:26:36|18829  |Root window now 2560x1440
DIAG|         InitHandler:539  |13:26:36|18870  |Loading default font 'bankgothic_medium_16.BMF'
DIAG|      MissionHandler:1450 |13:26:36|19117  |Expanded game UI file of 'bzshell_cam_record_x3_0_2560x1440.cfg' not found. Using default of 'bzshell_cam_record_x3_0.cfg'
DIAG|               ifvar:41   |13:26:36|19173  |Var[script.record.name] Ctrl[NewMove] needs to be resolved
DIAG|               ifvar:41   |13:26:37|19575  |Var[scrap.supply] Ctrl[Gauge] needs to be resolved
DIAG|               ifvar:41   |13:26:37|19575  |Var[scrap.supply] Ctrl[Count] needs to be resolved
DIAG|      MissionHandler:1450 |13:26:37|19616  |Expanded game UI file of 'bzgame_keys_2560x1440.cfg' not found. Using default of 'bzgame_keys.cfg'
DIAG|        LoadSaveGame:390  |13:26:39|21899  |Loaded from file mercedf1.bzn
DIAG|            runcodes:172  |13:26:41|24296  |[View] Entering run code [COCKPIT]
DIAG|            runcodes:172  |13:26:42|25331  |[Main] Entering run code [MISSION]
DIAG|              icroot:193  |13:26:42|25341  |Root window now 2560x1440
DIAG|            runcodes:172  |13:26:42|25345  |[Mission] Entering run code [RUN]
DIAG|      MissionHandler:1450 |13:26:44|27157  |Expanded game UI file of 'merc01_2560x1440.cfg' not found. Using default of 'merc01.cfg'
DIAG|            runcodes:172  |13:26:45|27556  |[View] Entering run code [FREEEYE]
DIAG|      MissionHandler:1450 |13:26:46|29459  |Expanded game UI file of 'mercedf1_2560x1440.cfg' not found. Using default of 'mercedf1.cfg'
DIAG|            runcodes:172  |13:26:51|34458  |[View] Entering run code [CINERACTIVE]
DIAG|            runcodes:172  |13:26:52|34756  |[View] Entering run code [COCKPIT]
DIAG|            runcodes:172  |13:27:00|42878  |[Mission] Entering run code [ESCAPE]
DIAG|            runcodes:172  |13:27:00|42879  |[View] Entering run code [PauseScreen]
DIAG|               iface:1482 |13:27:04|46948  |UnsetModal: throwing away [DEAD]
DIAG|      MissionHandler:1210 |13:27:07|50344  |Switching to CLEANUP
DIAG|            runcodes:126  |13:27:07|50348  |[Mission] Clearing runcode [ESCAPE]
DIAG|            runcodes:172  |13:27:07|50351  |[Main] Entering run code [CLEANUP]
DIAG|            runcodes:126  |13:27:07|50351  |[View] Clearing runcode [PauseScreen]


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