Forgotten Enemies for 1.3.6.5 BETA

Moderators: GSH, VSMIT, Commando

Post Reply
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Forgotten Enemies for 1.3.6.5 BETA

Post by Red Devil »

Uploaded a new installer for the BETA version of FE13. The previous version got mangled due to too many updates, etc.

It fixes some bugs - but not all.

i focused on cfg's and the Singleplayer missions this time.

probably the most notable change will be Cloak of Deception, where the pipe sizes are corrected and the builder builds all of the comm bunkers (even some missing ones). the mission where you need to blow a hole in the crater wall has been updated so you can blow a hole in the wall now. the dll scriptor has some issues i'm trying to work around (like returning -1 for the countdown timer, so i had to hack it.

This installer will delete any previous install, so be sure to save them off if you want.

Known issues:
1. login screen needs work due to recent .cfg changes in patches, but at least you can use it now.
2. the first mercury mission fails about 5 seconds in due to having a null dome and recent patch changes.
3. the Rock IA variety map crashes during load; might be a dome problem, too.
4. haven't worked on MPI
5. there may be some AIP warnings popping up. let me know if you see any.


FE13 Download Link


FE13 Singleplayer and IA Fixes: updated May 4, 2015

+ Fixed the login and main shell screens.
+ Fixed the login and main shell for the Editor.
+ Fixed 3-way Instant Action maps and screen. Randomized race of opponents (was hard-coded before).
+ Fixed FE Variety maps and screen.

+ Supplied startup config that pulls in this and previous update.

Remember, the Singleplayer missions and the FE IA maps can (currently) only be played using the Editor. Use the supplied startup config.

FE13+SP_Update 4

delete old FE13_SP_Update folder before unzipping this zip into the root of your BZ2 install.
Last edited by Red Devil on Tue May 05, 2015 9:44 pm, edited 5 times in total.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
User avatar
Red Spot
Attila
Posts: 1629
Joined: Mon Feb 21, 2011 6:14 pm
Location: The Netherlands

Re: Forgotten Enemies for 1.3.6.5

Post by Red Spot »

Are you a bit ahead of time or mistaken the version of the current PB? :)
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: Forgotten Enemies for 1.3.6.5

Post by Red Devil »

:-) on the leading, bleeding edge, i reckon.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
User avatar
bornlibra23
Thunderbolt
Posts: 124
Joined: Sun Feb 05, 2012 12:55 am

Re: Forgotten Enemies for 1.3.6.5

Post by bornlibra23 »

For what is the Arrival Fix? The mercury mission? Just to clarify this is not backward compatible is it?
Oh I Have A Lot Of Will Power, I Am Just Too Strong To Be Slave To It.
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: Forgotten Enemies for 1.3.6.5

Post by Red Devil »

Arrival is the second mission; had the map pointing to a test .dll.

you can play it on the current public beta; just named it this way to save effort later.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
User avatar
Huib-Bloodstone
Rattler
Posts: 92
Joined: Fri Feb 18, 2011 10:36 pm

Re: Forgotten Enemies for 1.3.6.5

Post by Huib-Bloodstone »

thanks,
User avatar
AI_Unit
Thunderbolt
Posts: 186
Joined: Fri Mar 30, 2012 11:53 pm
Location: Mire, negotiating with Scions.
Contact:

Re: Forgotten Enemies for 1.3.6.5

Post by AI_Unit »

I have a resolution issue, everything seems so compact. It's still misplaced
Current Mod: AI's Expansion Pack

AI_Unit was here.
User avatar
General BlackDragon
Flying Mauler
Posts: 2408
Joined: Sat Feb 19, 2011 6:37 am
Contact:

Re: Forgotten Enemies for 1.3.6.5

Post by General BlackDragon »

Screenshot?
Battlezone Classic Public Forums
*****General BlackDragon*****
XxHAMADEHxX
Sabre
Posts: 317
Joined: Mon Aug 13, 2012 8:02 am

Re: Forgotten Enemies for 1.3.6.5

Post by XxHAMADEHxX »

does this fix the issues where I kept having to use bzwinner?
Wolfen
Scrap
Posts: 6
Joined: Mon Dec 02, 2013 2:13 am

Re: Forgotten Enemies for 1.3.6.5

Post by Wolfen »

Ok so I don't know if anyone else is having the same issue as me but the screen that displays on my pc seems a little big, some of the selection is off screen. The gameplay itself is perfectly fine it's just the menu. I run at 1366x768 Resolution.
User avatar
Ded10c
Recycler
Posts: 3815
Joined: Sun Feb 20, 2011 11:05 am
Location: Stoke-on-Trent
Contact:

Re: Forgotten Enemies for 1.3.6.5

Post by Ded10c »

A lot of cutscenes in mods that use BS-er's scriptor have that kind of problem, you might have to wait for the scripts to be converted to C++.

Interestingly, the original scripts have some terribly poor practice in them.
battlezone.wikia.com needs your help!
User avatar
Zero Angel
Attila
Posts: 1536
Joined: Mon Feb 21, 2011 12:54 am
Contact:

Re: Forgotten Enemies for 1.3.6.5

Post by Zero Angel »

AHadley wrote:A lot of cutscenes in mods that use BS-er's scriptor have that kind of problem, you might have to wait for the scripts to be converted to C++.

Interestingly, the original scripts have some terribly poor practice in them.
The FE scripts have poor practice?

Pfft, that's heresy.
Regulators
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
User avatar
Ded10c
Recycler
Posts: 3815
Joined: Sun Feb 20, 2011 11:05 am
Location: Stoke-on-Trent
Contact:

Re: Forgotten Enemies for 1.3.6.5

Post by Ded10c »

Well, mercedf.dll uses pre-placed navs to spawn objects from and fails the player instantly (with a rather rude message about MPI noobs) if the Triton gets damaged.
battlezone.wikia.com needs your help!
User avatar
Zero Angel
Attila
Posts: 1536
Joined: Mon Feb 21, 2011 12:54 am
Contact:

Re: Forgotten Enemies for 1.3.6.5

Post by Zero Angel »

Oh, you're talking about the mission scripts. I thought you were talking about the story scripts.
Regulators
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
User avatar
Ded10c
Recycler
Posts: 3815
Joined: Sun Feb 20, 2011 11:05 am
Location: Stoke-on-Trent
Contact:

Re: Forgotten Enemies for 1.3.6.5

Post by Ded10c »

Ah, no. FE is narratively sound. The only problems I have on that front are when people try to retcon it or start getting choosy :P
battlezone.wikia.com needs your help!
Post Reply