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Re: Forgotten Enemies for 1.3.6.5 BETA
Posted: Mon May 04, 2015 9:53 am
by Progressor
The above Dropbox link is not valid anymore. Please restore it.
Re: Forgotten Enemies for 1.3.6.5 BETA
Posted: Tue May 05, 2015 1:38 am
by Red Devil
got the 3-way script working well now so that it randomizes opposing teams well; fixed fonts in 3-way screen, too.
Re: Forgotten Enemies for 1.3.6.5 BETA
Posted: Tue May 05, 2015 6:06 am
by Red Devil
updated link and info on previous page.
also adding that info to first post in this thread.
Re: Forgotten Enemies for 1.3.6.5 BETA
Posted: Tue May 05, 2015 7:52 pm
by Red Devil
couple things i forgot to mention:
the reticle on the initial player scouts is loose and hitting escape twice fixes that.
i forgot to change the initial recycler from a building to a vehicle, but it still works.
Re: Forgotten Enemies for 1.3.6.5 BETA
Posted: Wed May 06, 2015 1:40 am
by Red Devil
weirdness strikes...
3-way games suddenly fail on their own after ~12 minutes
Re: Forgotten Enemies for 1.3.6.5 BETA
Posted: Wed May 06, 2015 2:18 am
by General BlackDragon
Want any help?
Re: Forgotten Enemies for 1.3.6.5 BETA
Posted: Wed May 06, 2015 6:03 am
by Red Devil
o thanks; it's more fun when it's weird.
Re: Forgotten Enemies for 1.3.6.5 BETA
Posted: Thu May 07, 2015 5:01 pm
by Progressor
With the latest patch, Into the Fire just silently terminates the BZ2Edit.exe after Hadean builder repairs the bridge. Log and saved game:
https://dl.dropboxusercontent.com/u/751 ... oblems.zip.
Re: Forgotten Enemies for 1.3.6.5 BETA
Posted: Thu May 07, 2015 6:15 pm
by Red Devil
yup, terminates for me, too.
interesting that the console msgs say that unit:1 not found after loading saved game.
crash always happens right after these messages:
IAG| Cannon:245 |19:51:52|18042 |Cannon muzzleflash at origin, for wpnClass 'gtower' owned by 'ibgtow' in world 0. Squelched.
DIAG| Cannon:245 |19:51:57|23144 |Cannon muzzleflash at origin, for wpnClass 'gtower' owned by 'ibgtow' in world 0. Squelched.
DIAG| Cannon:245 |19:52:14|40139 |Cannon muzzleflash at origin, for wpnClass 'gtower' owned by 'ibgtow' in world 0. Squelched.
DIAG| Cannon:245 |19:52:20|45234 |Cannon muzzleflash at origin, for wpnClass 'gtower' owned by 'ibgtow' in world 0. Squelched.
DIAG| Cannon:245 |19:52:25|50237 |Cannon muzzleflash at origin, for wpnClass 'gplasma_a' owned by 'ivatank' in world 0. Squelched.
DIAG| Cannon:245 |19:52:30|55437 |Cannon muzzleflash at origin, for wpnClass 'gplasma_a' owned by 'ivatank' in world 0. Squelched.
DIAG| runcodes:172 |19:52:37|62867 |[Mission] Entering run code [FAILURE]
fixed the ebfact error by removing the upgrade in ebfact2.
Re: Forgotten Enemies for 1.3.6.5 BETA
Posted: Thu May 07, 2015 7:19 pm
by Progressor
I forgot to write that I got the message like "You have placed the nuclear satchel far away from the destination point..., next time..." while I was far away from the wall, did not place the satchel yet and I was inside the vessel. Maybe this detail will be useful.
Re: Forgotten Enemies for 1.3.6.5 BETA
Posted: Thu May 07, 2015 11:12 pm
by Red Devil
yes, that is useful; thanks for the good feedback.
Re: Forgotten Enemies for 1.3.6.5 BETA
Posted: Thu May 07, 2015 11:52 pm
by General BlackDragon
You do know ebfact2 is supposed to upgrade to ebfact, right?
Re: Forgotten Enemies for 1.3.6.5 BETA
Posted: Thu May 07, 2015 11:58 pm
by Red Devil
i should have posted this before going to home depot:
- More work on mantis #1718. Added code to check for muzzleflash at
the origin, to the editor build, ONLY. It'll spam to battlezone.log
messages like this, when the weapon is fired, max of once every 5
seconds:
DIAG| cannon:215 |22:47:45|8359 |Cannon muzzleflash at origin, for wpnClass 'gmbolt' owned by 'fbspir' in world 1. Squelched.
This should help identify which weapons are going bad. Still
doesn't explain why #1718 only happens with MW on. In the debugger, I
did see that in loading that map, ivscout with faf mmissile had the
same muzzleflash at the origin, even w/ MW off. As I noted, all
weapons (in their base class) look for 'hp_fire' and then 'fire' when
associating themselves for a muzzleflash, and possibly other things.
[NM]
Re: Forgotten Enemies for 1.3.6.5 BETA
Posted: Fri May 08, 2015 8:07 am
by Red Devil
i think i figured out a way around the bad fails.
Re: Forgotten Enemies for 1.3.6.5 BETA
Posted: Sat May 09, 2015 7:03 am
by Red Devil
yup, it boiled down to a problem testing for 0; probably related to precision/rounding. ugh.