ivcorbin as starting unit

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Fulmen
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ivcorbin as starting unit

Post by Fulmen »

This is for FE.

Is there any way to make the X-47 Prototype (ivcorbin) my starting unit through the console? If not, what do I need to edit to make it so?
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Re: ivcorbin as starting unit

Post by VSMIT »

I thought that ivuser (or some such) was the default player vehicle. So if you change that, you may be able to use the prototype as your main vehicle. Don't know how it will affect BA, though.
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Zero Angel
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Re: ivcorbin as starting unit

Post by Zero Angel »

If you eyedrop the starting scout in the editor you can get its ODF name and recreate the ivcorbin ODF. In 1.3, you can create that ODF name and make an simple ODF like this.

Code: Select all

[GameObjectClass]
classLabel="ivcorbin"
And it should use all of the ODF data from ivcorbin. Not sure if there are any other required ODF entries.
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Red Spot
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Re: ivcorbin as starting unit

Post by Red Spot »

Cant you do it using svar4 ?
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Ded10c
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Re: ivcorbin as starting unit

Post by Ded10c »

In singleplayer? Don't think so.
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Nielk1
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Re: ivcorbin as starting unit

Post by Nielk1 »

What mission is that from again anyway?
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Ded10c
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Re: ivcorbin as starting unit

Post by Ded10c »

The Miasma one after you undeploy the recycler to run away, IIRC. Starts you in a long canyon with Sentinels at the sides and atrillery on the other side of a river.

X-47 Prototype. Monsterously unbalanced :-D
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General BlackDragon
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Re: ivcorbin as starting unit

Post by General BlackDragon »

mission 7, the long ass recy haul on miasma

where you get testslag

go into sp, edit mode, eyedrop your self. that'll tell you if the odf name is player.odf or ivuser.odf or what. might be different per mission, or might be the same.
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Re: ivcorbin as starting unit

Post by Fulmen »

AHadley wrote:X-47 Prototype. Monsterously unbalanced :-D
I know. The reason I want this as the starting ship for me and my thugs is that I intend to start with extremely unfavourable settings in MPI games (such as say, 15 rampage units etc.).
General BlackDragon wrote:where you get testslag
aptestslag is the Mega Slag. It's not in any ship. ivcorbin uses the Hyper Slag.
Red Spot wrote:Cant you do it using svar4 ?
Think so. But how do I add it to the list?

http://img130.imageshack.us/img130/8421/mpvehicles.png Where can I find mpvehicles.txt for FE and what entries must I add into it to make the X-47 show in the starting unit list?
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Ded10c
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Re: ivcorbin as starting unit

Post by Ded10c »

It'll be in the .pak. Just follow the trend set by previous entries (ODF, XSI, INF names)
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Zero Angel
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Re: ivcorbin as starting unit

Post by Zero Angel »

Oh, it's for multiplayer. To do that you would create a text file called something like "ivcorbin.txt", and give it the following contents:

Code: Select all

ivcorbin.xsi ivcorbin X-47 Prototype
Then you run the console command

Code: Select all

network.session.svar4 ivcorbin.txt
All players must possess the 'ivcorbin.txt' file for this to work.
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Red Devil
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Re: ivcorbin as starting unit

Post by Red Devil »

the file used for vehicles is listed in the map's .inf files.
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Re: ivcorbin as starting unit

Post by Fulmen »

Ty ZA.
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Re: ivcorbin as starting unit

Post by ADMIRAL MANSON »

So as I understand doing all of this in order should make it work for everyone correct?
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Zero Angel
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Re: ivcorbin as starting unit

Post by Zero Angel »

Basically like I posted in my last post.

You need to distribute a custom, uniquely named txt file with your map/mod that uses a similar structure as mpvehicles.txt -- and then you need to call it by setting svar4 as the filename of your custom vehicles text file. You can set svar4 using the map's own INF file or by using the console command.

It will work for everyone who possesses that custom vehicles text file, but anyone who doesnt will not be able to select a ship if the host has changed svar4
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