ivISDFMODE

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Zero Angel
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ivISDFMODE

Post by Zero Angel »

Does anyone know what network.session.svar5 = 'ivISDFMODE' does? I see it as part of an instruction to enable custom pilots in a soldier DM mod and am curious to what it does, exactly.
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General BlackDragon
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Re: ivISDFMODE

Post by General BlackDragon »

5: If specified, this is treated as an alternate recycler base name.
The first character of this is replaced by the race ('i' or 'f'), so
that if svar5=="xGSHrecy", the objects spawned will be either
"iGSHrecy[.odf]" or "fGSHrecy[.odf]" (.odf is implied). If this isn't
present, 'Xvrecy_m' is used, just like before.
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Nielk1
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Re: ivISDFMODE

Post by Nielk1 »

As it was used in a DM dll, GBD is incorrect. Var purposes are DLL specific.
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General BlackDragon
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Re: ivISDFMODE

Post by General BlackDragon »

That's the only use I can find for it...

svar5 isn't used in DM...
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Nielk1
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Re: ivISDFMODE

Post by Nielk1 »

General BlackDragon wrote:That's the only use I can find for it...

svar5 isn't used in DM...
Stock DM that is.
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Zero Angel
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Re: ivISDFMODE

Post by Zero Angel »

Actually it was used in ZEMOD (v1) Soldier DM mode, and that instruction was contained in a text file that was distributed with the assets. I just thought it might have something to do with making pilot/soldier DMs work properly. I guess it must have something to do with the DLL that the mod uses for SDM mode.
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General BlackDragon
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Re: ivISDFMODE

Post by General BlackDragon »

Yea It probalby is used by the SDM DLL...

Unfortunately, only n0komment ? or nok0mment has the source code for that DLL...so only he could tell us...where ever he is.
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