new fe 2 issues

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XxHAMADEHxX
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new fe 2 issues

Post by XxHAMADEHxX »

Im having 2 issues with the new fe

1: The screen is too big

2: I was playing the ia mission where you have to destroy the isdf recycler(delta squad mission). While I was playing I found the enemy but I had forgotten to remove the beta recycler from my addon folder. I removed it started over. When I started over(new game) the aip's did not work and the rec never deployed unlike last time.
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Red Devil
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Re: new fe 2 issues

Post by Red Devil »

need a map name
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Re: new fe 2 issues

Post by XxHAMADEHxX »

ISDF Attack
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Ded10c
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Re: new fe 2 issues

Post by Ded10c »

That's not one of the FE missions...
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Re: new fe 2 issues

Post by XxHAMADEHxX »

Its an instant action mission =D
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Re: new fe 2 issues

Post by Red Devil »

edf attack? the screens look okay on my end, so you may need to set the gui scaling in the 2nd graphics options page.

the aip debugger shows the custom aip running on my end. since it is a custom aip, it won't work if you choose races other than edf vs. edf for that map. i added all the FE IA maps i could find, but haven't added aip's for all races yet.

if you want to see the aip running while in-game, open the console and enter game.debugaip, then close the console.

you can adjust where the aip debugger is on the screen by tweaking the settings in gameprefs.ini and you can adjust the size of the play/cockpit radar by adjusting the settings in bzgame_init.cfg.
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Re: new fe 2 issues

Post by AI_Unit »

I fixed some pathing on that map also Red Devil, the Recycler was getting stuck during the deployment of the AIP.
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Red Devil
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Re: new fe 2 issues

Post by Red Devil »

XxHAMADEHxX wrote:ISDF Attack
were you using the editor when playing? editor gui screen is huge for me, too, so i'll fix that.

if you were using the editor, it needs an editor version of the dll to work (missing).
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Re: new fe 2 issues

Post by Red Devil »

unable to retrieve the source for a bunch of FE IA dll's for now, so best to focus on the Singleplayer missions and provide feedback on those, if you will, please.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
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Re: new fe 2 issues

Post by XxHAMADEHxX »

Do not know actually if I was using editor.

@ai can you send me the fixed version I really want to play it =D

Thanks
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Re: new fe 2 issues

Post by XxHAMADEHxX »

Im still getting a huge screen with buttons missing (spread out somewhere) I went on ia and tried messing with settings =( but it still didn't work.
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Re: new fe 2 issues

Post by Red Devil »

i'll check it out tomorrow/today
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Re: new fe 2 issues

Post by XxHAMADEHxX »

Oki =D
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Re: new fe 2 issues

Post by Red Devil »

i'm seeing some weird stuff happening with my own stock cfg's, too. :?
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Re: new fe 2 issues

Post by Ded10c »

I do feel kind of compelled to ask why you decided to add a map called ISDF Attack to a mod in which the ISDF does not exist?
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