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Re: G66 bugs

Posted: Sat Apr 02, 2016 7:32 pm
by Red Devil
i added the webshield stuff locally a few months ago, so that will go away.

i bugged that error awhile back for stock; needs more debugging.

Re: G66 bugs

Posted: Sat Apr 09, 2016 5:10 pm
by mase
I'm seeing quite regular resyncs playing g66 on 1.3.7. Those weren't there playing with the same host and players in 1.3.6.5.

Re: G66 bugs

Posted: Sat Apr 09, 2016 6:13 pm
by Red Devil
1.3.7.0 or 1.3.7.1?

Re: G66 bugs

Posted: Sat Apr 09, 2016 6:58 pm
by mase
1.3.6.7.1

Re: G66 bugs

Posted: Wed Feb 01, 2017 6:01 pm
by mase
Some weapons cannot be configured from the rec/factory:

This is what is in iweaponG66.odf.
The count should be 8.

Code: Select all

[Gun]
weaponCount = 5
weaponName1 = "apiminign66"   //"apmini"
weaponName2 = "apilaser66"   //"aplase"
weaponName3 = "apipmmlgn66"   //"appumm"
weaponName4 = "apichaing66"   //"apchain"
weaponName5 = "apgatlinggun"
weaponName6 = "apihellbr66"
weaponName7 = "apifluxgn66"
weaponName8 = "apTCPG"


This is missing "aprocket66"

Code: Select all

[Rocket]
weaponCount = 8
weaponName1 = "apfafm66"
weaponName2 = "aptaggun66"
weaponName3 = "apshdw"
weaponName4 = "aphtrkt"
weaponName5 = "aplaserrocket66"
weaponName6 = "apfafmissile662"
weaponName7 = "aphornet66"
weaponName8 = "apcomet66"

Re: G66 bugs

Posted: Wed Feb 01, 2017 7:36 pm
by Red Devil
thanks, i missed the gun one, but there are 10 rockets in local version, including rocket.

Re: G66 bugs

Posted: Mon Mar 20, 2017 7:40 am
by mase
Can you make a release soon, so we can have functioning weapon configuration?

Re: G66 bugs

Posted: Mon Mar 20, 2017 7:21 pm
by Red Devil
i will; still working on getting assets cleaned up. there will be an updated dll, too.