BZII High Resolution texture mod RELEASED
Posted: Thu Jan 29, 2015 7:19 pm
Back in '08 or was it '05 I messed around with the ISDF and Scion textures to make them higher resolution. After that initial work I kind of dropped it and BZII. Then over Xmas 2014 I came back to it, went a little crazy, and rebuilt EVERYTHING. Well not everything, but close.
So, after 300+ hours of work, this mod contains over 700 textures from the Battlezone II CD data.pak.
Almost all textures used in-game have been replaced with either 1024px (from 256px) textures or 512px, quaded ground textures.
My goal for this was not to do my own designs, but to capture and make as good, if not better all those, now-a-days tiny 256px textures at a much larger, clearer size. Though, there are some places where I added my own touches to improve or clarify images (Why would there be paper magazines, or water towers on Pluto?). The mission load screens, cursor, icons, wireframes, and reticles have also been redone to remove blurriness, or add clarity.
Features:
- 700+ dxtbz2 images
- 1024px object textures
- Multiplayer skins
- Bumpmaps for the things that used them
- 512px rebuilt/enhanced ground textures
- New icons
- New wireframes that aren’t wireframes. (never liked the old wireframes or orientation)
- Rebuilt weapon reticles
- Resized/cropped/enhanced level load screens – set for 1080p, no more stretching
- New health gauge (it’s the plain old one, but less fuzzy)
- Rebuilt game cursor
- Pdf guide to images if you want to remove specific textures
If you have a site that hosts BZII mod files, I’d be happy if you hosted the zip file.
GET IT HERE:
https://drive.google.com/folderview?id= ... sp=sharing
Hope you like ‘em, I sure have.
Coxxon
So, after 300+ hours of work, this mod contains over 700 textures from the Battlezone II CD data.pak.
Almost all textures used in-game have been replaced with either 1024px (from 256px) textures or 512px, quaded ground textures.
My goal for this was not to do my own designs, but to capture and make as good, if not better all those, now-a-days tiny 256px textures at a much larger, clearer size. Though, there are some places where I added my own touches to improve or clarify images (Why would there be paper magazines, or water towers on Pluto?). The mission load screens, cursor, icons, wireframes, and reticles have also been redone to remove blurriness, or add clarity.
Features:
- 700+ dxtbz2 images
- 1024px object textures
- Multiplayer skins
- Bumpmaps for the things that used them
- 512px rebuilt/enhanced ground textures
- New icons
- New wireframes that aren’t wireframes. (never liked the old wireframes or orientation)
- Rebuilt weapon reticles
- Resized/cropped/enhanced level load screens – set for 1080p, no more stretching
- New health gauge (it’s the plain old one, but less fuzzy)
- Rebuilt game cursor
- Pdf guide to images if you want to remove specific textures
If you have a site that hosts BZII mod files, I’d be happy if you hosted the zip file.
GET IT HERE:
https://drive.google.com/folderview?id= ... sp=sharing
Hope you like ‘em, I sure have.
Coxxon