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In The Shadows mod

Posted: Mon Feb 16, 2015 7:29 am
by Mr_Scorpion
Anyone know where I can download this mod? I used to have it many years ago, but I lost it.

Re: In The Shadows mod

Posted: Mon Feb 16, 2015 4:27 pm
by Ded10c
According to this thread it had still not been publicly released as of 2011. If you did have it that's pretty impressive, but you'd be hard pressed to find a copy. Your best chance is to message Sonic yourself.

Re: In The Shadows mod

Posted: Mon Feb 16, 2015 7:09 pm
by Red Devil
i'm playing it now, but gotta convert some textures.

Re: In The Shadows mod

Posted: Mon Feb 16, 2015 8:01 pm
by Ded10c
RD, would you mind sharing the version you have? Since it exists it'd be nice to see the original version made public too.

Re: In The Shadows mod

Posted: Mon Feb 16, 2015 11:18 pm
by Red Devil
It was in a Beta state, so i had to fix a number of errors, but it's running without errors errors in Singleplayer; haven't tried Multiplayer. It may throw some errors in parts of Singleplayer i haven't gotten to yet or in Multiplayer, especially missing path points in maps referred to by AIP's.

Just unzip/extract to the root of your 1.3.6.5 install and make a shortcut that points to the supplied startup config file.

Be sure to use Coxxon's textures to get the full beauty of the maps.

To play, click on Singleplayer and then Archive and play the missions in order.

Since it was in Beta, the mission list isn't complete.

In The Shadows 23 MB <-- Download Link (Updated 19:16, February 19, 2014, )
In The Shadows - bzscrap mirror 23 MB <-- Download Link (added by squirrelof09 July 20, 2015, )

Re: In The Shadows mod

Posted: Tue Feb 17, 2015 8:37 am
by Red Devil
found an error and a stall in the mission6 aip's and will post an update tomorrow

scion apc needs a skin, too.

Re: In The Shadows mod

Posted: Tue Feb 17, 2015 9:55 pm
by Red Devil
Updated zip and updated link above.

Delete old InTheShadows folder and unzip the new one in its place; can use same shortcut.

- Fixed some missing path errors in AIP's.
- Fixed an AIP stall in 6a mission.
- Added Min/Max view distance to bunkers.
- Reorganized/moved files into pak.

Re: In The Shadows mod

Posted: Wed Feb 18, 2015 7:49 am
by Mr_Scorpion
Found some bugs that should be fixed.

Popper Archers run out of ammo way too quickly this led to me getting bombed while commandeering army inside Overseer on the second mission would suggest much increased addAmmo or less ammo consumption.

You might want to have a look at the Dragoon model and physics as it is really screwed up as is. Maybe use the alternative version of it instead?

Re: In The Shadows mod

Posted: Wed Feb 18, 2015 9:03 am
by Ded10c
Just run through the first two missions of this and neither functioned at all. Absolutely no action on the enemy's part.

The Manichora's physics are pretty slippery, too.

Re: In The Shadows mod

Posted: Wed Feb 18, 2015 10:32 pm
by Red Devil
forgot to include missions folder in root of install with ScriptorVM.dll in it in last zip. also forgot to tweak the tracked unit physics tweak the tracked unit physics.

will check poppers, but they worked fine before. will check Dragoon, too, but it looked fine to me before.

Re: In The Shadows mod

Posted: Wed Feb 18, 2015 11:59 pm
by Red Devil
uploaded a new zip and updated link above.

as always, delete any old InTheShadows folder before unzipping.

- re-added missions folder to root that contains ScriptorVM.dll :roll:
- added friction setting to tracked vehicles.
- set all occurrences of weaponPitch to 1.57, added copy of gpopgun and set aiRange to match ordnance range, and decreased ammoCost of poproc.
- set crate lights to 1.3 versions.

checked Dragoon again and it looked/worked fine on my end.

checked zip install in fresh BZ2 install and it works well.

Re: In The Shadows mod

Posted: Thu Feb 19, 2015 1:27 am
by Red Devil
*sigh*

found some instances of units in the first parsed folder that need to be updated, too. will update when i fix those, too. :x

Re: In The Shadows mod

Posted: Thu Feb 19, 2015 2:18 am
by Red Devil
okay (dammit) got it straightened out finally.

added Speeders to a few stock AIP files for some added fun, too.

just delete any old InTheShadows folder, re-download zip using above link, reinstall.

just as a reminder, use Coxxon's new texture files for a nice treat.

Re: In The Shadows mod

Posted: Thu Feb 19, 2015 3:09 am
by General BlackDragon
*Installs*

*puts the "missions" folder inside "InTheShadows" folder*

Re: In The Shadows mod

Posted: Thu Feb 19, 2015 4:34 am
by Red Devil
i tried that before and it couldn't find ScriptorVM.dll