Future of the BZ2 mods
Posted: Sat Aug 08, 2015 2:56 pm
Hi everyone,
I want to raise a question about the future of BZ2 mods. From the point of view of the devoted game player. Sorry, English is not my first language.
Looks like the BZ3 will never be born. The project is supported by a handful of enthusiasts and nobody is going to invest intio it. Adapting the existing game engine to the modern standards means rewriting it completely, isn't it? But why is BZ2 is so attractive? You know why - because of the game overall idea.
Single Player Campaign vs Multiplayer. I do not know the statistics and I do not want to know it. Single player campaign mods are nearly masterpieces and, to tell the truth, they are the only that I like in BZ. So. The mods.
- Forgotten Enemies. The most massive, balanced, interesting, long, and, hence, buggy. Some missions are completely unplayable unless you install the RD pathces and switch missions between the Editor and the game. After that, missions are sometimes not yet playble.
- Uler. Fairly balanced, interesting... Very interesting, clever, stable.
- Fleshstorm. One tablet is enough. Do not like stupid shooting.
- QF. Strange, charming, fascinating, balanced. - QF2. Failure. Buggy first mission and deviation into the quest make the mod unplayable. Could not finish the first mission.
- In the Shadows. Actually, this is not a true mod. "Capture the enemy base" and that's all. No phantasy, no interest.
Ok, what I am talking about?.. The project is alive or what? How much time is since the last known mod was released?
I want to raise a question about the future of BZ2 mods. From the point of view of the devoted game player. Sorry, English is not my first language.
Looks like the BZ3 will never be born. The project is supported by a handful of enthusiasts and nobody is going to invest intio it. Adapting the existing game engine to the modern standards means rewriting it completely, isn't it? But why is BZ2 is so attractive? You know why - because of the game overall idea.
Single Player Campaign vs Multiplayer. I do not know the statistics and I do not want to know it. Single player campaign mods are nearly masterpieces and, to tell the truth, they are the only that I like in BZ. So. The mods.
- Forgotten Enemies. The most massive, balanced, interesting, long, and, hence, buggy. Some missions are completely unplayable unless you install the RD pathces and switch missions between the Editor and the game. After that, missions are sometimes not yet playble.
- Uler. Fairly balanced, interesting... Very interesting, clever, stable.
- Fleshstorm. One tablet is enough. Do not like stupid shooting.
- QF. Strange, charming, fascinating, balanced. - QF2. Failure. Buggy first mission and deviation into the quest make the mod unplayable. Could not finish the first mission.
- In the Shadows. Actually, this is not a true mod. "Capture the enemy base" and that's all. No phantasy, no interest.
Ok, what I am talking about?.. The project is alive or what? How much time is since the last known mod was released?