BZ Classic

Moderators: GSH, VSMIT, Commando

Post Reply
User avatar
Progressor
Thunderbolt
Posts: 142
Joined: Fri Mar 07, 2014 1:50 pm

BZ Classic

Post by Progressor »

Uh, tried to play BZ Classic mod and got this:

Code: Select all

DIAG|            maininit:547  |17:19:11|0      |Version Information Section
DIAG|            maininit:548  |17:19:11|0      | BZ2 build 1.3.6.5 Public Beta
DIAG|            maininit:559  |17:19:11|0      |Session started Sun Nov 01 17:19:11 2015
DIAG|            maininit:565  |17:19:11|0      |CPU: 8 processors, type 586
DIAG|            maininit:566  |17:19:11|0      |CPU: Intel(R) Xeon(R) CPU E5-1630 v3 @ 3.70GHz
DIAG|            maininit:567  |17:19:11|0      |CPU: Intel64 Family 6 Model 63 Stepping 2
DIAG|            maininit:570  |17:19:11|0      |Executed by MEGAXEON\Slava on Windows Version: 6.1.7601 'Service Pack 1' PlatformID=2
DIAG|                DXUT:2097 |17:19:11|67     | DXUT pause on change device
DIAG|                DXUT:1352 |17:19:11|74     | DXUT pause on minimize
DIAG|                DXUT:1525 |17:19:11|74     | DXUT pause on minimize
DIAG|                 vid:550  |17:19:12|1090   |In Vid::OnCreateDevice, pd3dDevice = 0x0BA48100
DIAG|                 vid:567  |17:19:12|1090   |d3d: supports range based fog
DIAG|                 vid:576  |17:19:12|1090   |d3d: supports pixel based fog
DIAG|                 vid:589  |17:19:12|1090   |d3d: supports border address mode
DIAG|                 vid:635  |17:19:12|1090   |d3d: Has EMBM texture format support
DIAG|                 vid:537  |17:19:12|1090   |DXT Textures - allowing because your GPU seems new enough. Edit render*.cfg to force it on/off
DIAG|                 vid:660  |17:19:12|1090   |D3D Adapter Identifier info:
DIAG|                 vid:661  |17:19:12|1090   | Driver:                nvd3dum.dll
DIAG|                 vid:662  |17:19:12|1090   | Description:           NVIDIA Quadro K2200
DIAG|                 vid:663  |17:19:12|1090   | DeviceName:            \\.\DISPLAY1
DIAG|                 vid:664  |17:19:12|1090   | DriverVersion:         0x00090012000D1290
DIAG|                 vid:665  |17:19:12|1090   | VendorId:              0x000010DE
DIAG|                 vid:666  |17:19:12|1090   | DeviceId:              0x000013BA
DIAG|                 vid:667  |17:19:12|1090   | SubSysId:              0x1097103C
DIAG|                 vid:668  |17:19:12|1090   | Revision:              0x000000A2
DIAG|                 vid:670  |17:19:12|1090   |Dumping D3D9 Device Caps:
DIAG|                 vid:672  |17:19:12|1090   | DeviceType:            0x00000001
DIAG|                 vid:673  |17:19:12|1090   | AdapterOrdinal:        0
DIAG|                 vid:674  |17:19:12|1090   | Caps:                  0x00020000
DIAG|                 vid:675  |17:19:12|1090   | Caps2:                 0xE0020000
DIAG|                 vid:676  |17:19:12|1090   | Caps3:                 0x000003A0
DIAG|                 vid:677  |17:19:12|1090   | PresentationIntervals: 0x8000000F
DIAG|                 vid:678  |17:19:12|1090   | CursorCaps:            0x00000001
DIAG|                 vid:679  |17:19:12|1090   | DevCaps:               0x001BBEF0
DIAG|                 vid:680  |17:19:12|1090   | PrimitiveMiscCaps:     0x002FCEF2
DIAG|                 vid:681  |17:19:12|1090   | RasterCaps:            0x07732191
DIAG|                 vid:682  |17:19:12|1090   | ZCmpCaps:              0x000000FF
DIAG|                 vid:683  |17:19:12|1090   | SrcBlendCaps:          0x00003FFF
DIAG|                 vid:684  |17:19:12|1090   | DestBlendCaps:         0x00003FFF
DIAG|                 vid:685  |17:19:12|1090   | AlphaCmpCaps:          0x000000FF
DIAG|                 vid:686  |17:19:12|1090   | ShadeCaps:             0x00084208
DIAG|                 vid:687  |17:19:12|1090   | TextureCaps:           0x0001ECC5
DIAG|                 vid:688  |17:19:12|1090   | TextureFilterCaps:     0x03030700
DIAG|                 vid:689  |17:19:12|1090   | CubeTextureFilterCaps: 0x03030300
DIAG|                 vid:690  |17:19:12|1090   | VolumeTextureFilterCaps: 0x03030300
DIAG|                 vid:691  |17:19:12|1090   | TextureAddressCaps:    0x0000003F
DIAG|                 vid:692  |17:19:12|1090   | VolumeTextureAddressCaps: 0x0000003F
DIAG|                 vid:693  |17:19:12|1090   | LineCaps:              0x0000001F
DIAG|                 vid:694  |17:19:12|1090   | MaxTextureWidth:       16384
DIAG|                 vid:695  |17:19:12|1090   | MaxTextureHeight:      16384
DIAG|                 vid:696  |17:19:12|1090   | MaxVolumeExtent:       2048
DIAG|                 vid:697  |17:19:12|1090   | MaxTextureRepeat:      8192
DIAG|                 vid:698  |17:19:12|1090   | MaxTextureAspectRatio: 16384
DIAG|                 vid:699  |17:19:12|1090   | MaxAnisotropy:         16
DIAG|                 vid:700  |17:19:12|1090   | StencilCaps:           0x000001FF
DIAG|                 vid:701  |17:19:12|1090   | FVFCaps:               0x00180008
DIAG|                 vid:702  |17:19:12|1090   | TextureOpCaps:         0x03FEFFFF
DIAG|                 vid:703  |17:19:12|1090   | MaxTextureBlendStages: 8
DIAG|                 vid:704  |17:19:12|1090   | MaxSimultaneousTextures: 8
DIAG|                 vid:705  |17:19:12|1090   | VertexProcessingCaps:  0x0000017B
DIAG|                 vid:706  |17:19:12|1090   | MaxActiveLights:       10
DIAG|                 vid:717  |17:19:12|1090   | MaxUserClipPlanes:     8
DIAG|                 vid:718  |17:19:12|1090   | MaxVertexBlendMatrices: 4
DIAG|                 vid:719  |17:19:12|1090   | MaxVertexBlendMatrixIndex: 8
DIAG|                 vid:720  |17:19:12|1090   | MaxPrimitiveCount:     16777215
DIAG|                 vid:721  |17:19:12|1090   | MaxVertexIndex:        16777215
DIAG|                 vid:722  |17:19:12|1090   | MaxStreams:            16
DIAG|                 vid:723  |17:19:12|1090   | MaxStreamStride:       255
DIAG|                 vid:724  |17:19:12|1090   | VertexShaderVersion:   0xFFFE0300
DIAG|                 vid:725  |17:19:12|1090   | MaxVertexShaderConst:  256
DIAG|                 vid:726  |17:19:12|1090   | PixelShaderVersion:    0xFFFF0300
DIAG|                 vid:727  |17:19:12|1090   | DevCaps2:              0x00000051
DIAG|                 vid:728  |17:19:12|1090   | Reserved5:             0x00000000
DIAG|                 vid:729  |17:19:12|1090   | MasterAdapterOrdinal:  0
DIAG|                 vid:730  |17:19:12|1090   | AdapterOrdinalInGroup: 0
DIAG|                 vid:731  |17:19:12|1090   | NumberOfAdaptersInGroup: 1
DIAG|                 vid:732  |17:19:12|1090   | DeclTypes:             0x0000030F
DIAG|                 vid:733  |17:19:12|1090   | NumSimultaneousRTs:    4
DIAG|                 vid:734  |17:19:12|1090   | StretchRectFilterCaps: 0x03000300
DIAG|                 vid:735  |17:19:12|1090   | VertexTextureFilterCaps: 0x03030700
DIAG|                 vid:736  |17:19:12|1090   | MaxVShaderInstructionsExecuted: 65535
DIAG|                 vid:737  |17:19:12|1090   | MaxPShaderInstructionsExecuted: 65535
DIAG|                 vid:738  |17:19:12|1090   | MaxVertexShader30InstructionSlots: 4096
DIAG|                 vid:739  |17:19:12|1090   | MaxPixelShader30InstructionSlots: 4096
DIAG|                 vid:742  |17:19:12|1090   | MaxPointSize:          8192.00
DIAG|                 vid:743  |17:19:12|1090   | PixelShader1xMaxValue: 65504.00
DIAG|                 vid:744  |17:19:12|1090   | MaxNpatchTessellationLevel: 0.00
DIAG|                 vid:745  |17:19:12|1090   | MaxVertexW:            10000000000.00
DIAG|                 vid:746  |17:19:12|1090   | GuardBandLeft:         -100000000.00
DIAG|                 vid:747  |17:19:12|1090   | GuardBandTop:          -100000000.00
DIAG|                 vid:748  |17:19:12|1090   | GuardBandRight:        100000000.00
DIAG|                 vid:749  |17:19:12|1090   | GuardBandBottom:       100000000.00
DIAG|                 vid:750  |17:19:12|1090   | ExtentsAdjust:         0.00
DIAG|                 vid:792  |17:19:12|1090   |In Vid::OnResetDevice, pd3dDevice = 0x0BA48100
DIAG|                DXUT:2584 |17:19:12|1090   | DXUT unpause on change device done
DIAG|               setup:77   |17:19:12|1091   |Drive type : Fixed
DIAG|               setup:147  |17:19:12|1091   |Startup directory : U:\Games\Battlezone II
DIAG|                 vid:1272 |17:19:12|1183   |Vid::SetMode - ord(0) fmt(22), w(2560), h(1440) bbCount 2
DIAG|                 vid:1292 |17:19:12|1183   | bFmt(21), MSType(8), MSQual(0), DSFmt(75), Win(0)
DIAG|                 vid:1303 |17:19:12|1183   | Refresh(60), Interval(0), Flags(2)
DIAG|                 vid:1304 |17:19:12|1183   | hWnds = 001201E4 001201E4 001201E4 001201E4
DIAG|                DXUT:2097 |17:19:12|1183   | DXUT pause on change device
DIAG|                 vid:834  |17:19:12|1260   |In Vid::OnLostDevice
DIAG|                DXUT:1392 |17:19:12|1272   | DXUT unpause on restore
DIAG|                DXUT:1491 |17:19:12|1273   | DXUT unpause on restore
DIAG|                DXUT:2584 |17:19:12|1275   | DXUT unpause on change device done
DIAG|                 vid:1312 |17:19:12|1275   |DXUTCreateDeviceFromSettings = 00000000, lost = 1
DIAG|                 vid:1322 |17:19:12|1275   |Trycount 0, device lost = 1 1
DIAG|                DXUT:5453 |17:19:12|1276   | AttemptAcquire device = 0x0BA48100, lost = 1, paused = 0
DIAG|                DXUT:5467 |17:19:12|1276   | noticed device lost
DIAG|                DXUT:5471 |17:19:12|1276   | Coop level check failed.
DIAG|                DXUT:5535 |17:19:12|1276   | Try to reset the device
DIAG|                 vid:792  |17:19:13|2355   |In Vid::OnResetDevice, pd3dDevice = 0x0BA48100
DIAG|                 vid:1333 |17:19:13|2367   |Attempted acquire & render, lost = 0 0
DIAG|               input:1108 |17:19:13|2376   |Double click time=500 ms, threshold=4,4
DIAG|               input:1129 |17:19:13|2376   |8 button mouse, Left=0 Right=1
DIAG|               input:143  |17:19:13|2378   |Keyboard repeat delay=[500] speed=[31]
ERR |               debug:715  |17:19:13|2398   |.\iface.cpp(213)
ERR |               debug:716  |17:19:13|2398   |Sat Oct 26 11:16:45 2013
ERR |               debug:717  |17:19:13|2398   |Unable to load console font
DIAG|                DXUT:1525 |17:19:23|12450  | DXUT pause on minimize
ERR |                 log:1370 |17:19:28|16915  |abort() requested from '.\debug.cpp':730
ERR |    ExceptionHandler:191  |17:19:28|16958  |013C1C78 +00191C78 000000C1 bzone            (bzone): : StackWalker::ShowCallstack

ERR |    ExceptionHandler:191  |17:19:28|17044  |0146D29F +0023D29F 0000009F bzone            (bzone): : BZ2Abort

ERR |    ExceptionHandler:191  |17:19:28|17056  |0146BC61 +0023BC61 00000131 bzone            (bzone): : Debug::Error::Err

ERR |    ExceptionHandler:191  |17:19:28|17087  |0142CF94 +001FCF94 00000164 bzone            (bzone): : IFace::Init

ERR |    ExceptionHandler:191  |17:19:28|17106  |0127BBE9 +0004BBE9 000005C6 bzone            (bzone): : HandledMain

ERR |    ExceptionHandler:191  |17:19:28|17123  |0127BB57 +0004BB57 00000534 bzone            (bzone): : HandledMain

ERR |    ExceptionHandler:191  |17:19:28|17140  |0127B83F +0004B83F 0000021C bzone            (bzone): : HandledMain

ERR |    ExceptionHandler:191  |17:19:28|17156  |01278882 +00048882 00000069 bzone            (bzone): : WinMain

ERR |    ExceptionHandler:191  |17:19:28|17173  |01402BE7 +001D2BE7 00000191 bzone            (bzone): : exp

ERR |    ExceptionHandler:191  |17:19:28|17249  |7594337A +0001337A 00000012 kernel32         (kernel32): : BaseThreadInitThunk

ERR |    ExceptionHandler:191  |17:19:28|17277  |77B69882 +00039882 00000063 ntdll            (ntdll): : RtlInitializeExceptionChain

ERR |    ExceptionHandler:191  |17:19:28|17289  |77B69855 +00039855 00000036 ntdll            (ntdll): : RtlInitializeExceptionChain

DIAG|                 log:1377 |17:19:28|17306  |End of line...
User avatar
General BlackDragon
Flying Mauler
Posts: 2408
Joined: Sat Feb 19, 2011 6:37 am
Contact:

Re: BZ Classic

Post by General BlackDragon »

This was with the beta 3e version?

What UI Scale were u using?

If your interested in trying the current version, its currently on a private dropbox folder. Almost ready for Beta 4 + TRO
Battlezone Classic Public Forums
*****General BlackDragon*****
User avatar
DuoRanger
Thunderbolt
Posts: 136
Joined: Sun Sep 04, 2011 12:02 am
Location: in your mother's house

Re: BZ Classic

Post by DuoRanger »

TRO is almost ready?


YAAAAAAAY!
User avatar
DeusExCeteri
Rattler
Posts: 94
Joined: Tue Jul 01, 2014 1:48 pm
Location: The fine locale of Canuckville Canada.

Re: BZ Classic

Post by DeusExCeteri »

Heh, have fun trying to beat it, it's nigh impossible in BZ1, some veteran players I know had to use cheats to get through it, I can only imagine the challenge of beating it in BZC.

I've been helping test features in BZC for GBD over the last few months but even the idea of attempting the TRO campaign missions terrifies me. :shock:
I'll stick to checking MP code to make sure nothing's broken, thnx.
User avatar
Progressor
Thunderbolt
Posts: 142
Joined: Fri Mar 07, 2014 1:50 pm

Re: BZ Classic

Post by Progressor »

This was with the beta 3e version?

What UI Scale were u using?

If your interested in trying the current version, its currently on a private dropbox folder. Almost ready for Beta 4 + TRO
I don't know what version I am using (cannot launch it) but it is the last one that was publicly available for download.

I got a new computer so I cannot say what UI scaling the BZC was configured for. Now for other mods I am using 2.x.

Of course I am interested!!! Looks like not only me.

Maybe it is a good idea to add more identification/version info to the BZ2 log files.
Post Reply