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Re: G66 Using Coxxon's BZIIRemodeled - A Test

Posted: Mon Jan 25, 2016 6:47 pm
by Commando
Could always post that segment of code to see if someone with more dll experience can offer insight.

Re: G66 Using Coxxon's BZIIRemodeled - A Test

Posted: Mon Jan 25, 2016 6:58 pm
by Red Devil
it's "more funner" scratching my head. Besides, I don't learn anything if i don't do it myself; kinda like when i was learning calculus: I didn't truly understand it until i wrote out the equations on paper and arrived at the answer myself.

Re: G66 Using Coxxon's BZIIRemodeled - A Test

Posted: Mon Jan 25, 2016 7:09 pm
by Commando
It probably wouldn't hurt to ask GSH. If your dll thinks it is spawning the 5th pool, there may be a bug in bz2 or it may be a bug in the dll.

Re: G66 Using Coxxon's BZIIRemodeled - A Test

Posted: Mon Jan 25, 2016 7:33 pm
by Red Devil
more likely i think/assume it is doing one thing, but it is actually doing another, so i just keep whittling it down - and i like to whittle :-)

Re: G66 Using Coxxon's BZIIRemodeled - A Test

Posted: Tue Jan 26, 2016 12:57 am
by Red Devil
yup, that was it; fixed it. all it took was some more whittlin' 8-)

Re: G66 Using Coxxon's BZIIRemodeled - A Test

Posted: Tue Jan 26, 2016 1:51 am
by Axeminister
We did notice on the game you joined that there was a pool missing. I just know that Commando was right pointing out that not all of the maps were Natty's original and that random pools wouldn't work with his code unless it was those original pools. Don't whittle too hard. Some of the latest fixes you've done are keeping us plenty busy. :-)

Re: G66 Using Coxxon's BZIIRemodeled - A Test

Posted: Tue Jan 26, 2016 1:55 am
by Red Devil
if it weren't for Commando's keen eye for detail, i would have missed it, so now the AI will have more pools... :D

i'll replace mcurtain with ion shield in the ships.

Re: G66 Using Coxxon's BZIIRemodeled - A Test

Posted: Wed Jan 27, 2016 2:12 am
by Red Devil
Updated zip to use fixed Random Pools code. v1.26

Re: G66 Using Coxxon's BZIIRemodeled - A Test

Posted: Wed Jan 27, 2016 3:16 am
by Commando
Out of curiosity, is there a reason why you don't have a separate pak for the updates. Basically what Cox did with his remastered mod.

It would make the download process a lot quicker if you didn't have to download the main pak for each update.

Re: G66 Using Coxxon's BZIIRemodeled - A Test

Posted: Sun Feb 07, 2016 9:02 pm
by Commando
I tried playing Dunes II. did not get a single base pool. The only pool I had, which I stood 0% chance of holding, was the far west pool.

Neither of the normal base pools spawned. Usually I have a 50/50 chance of getting one to the east of the rec or to the west. Neither of these pools spawned.

Re: G66 Using Coxxon's BZIIRemodeled - A Test

Posted: Sun Feb 07, 2016 9:19 pm
by Red Devil
luck of the draw, i reckon. i just tried starting dukes II a bunch of times and always got a base pool.

Re: G66 Using Coxxon's BZIIRemodeled - A Test

Posted: Sun Mar 06, 2016 12:53 pm
by mase
There are some issues with IA:

Two scouts will be spawn at your location, the one you are in and then another.

There is an error message : iPVehicles66txt.odf not found (2x)

On Iceberg:

You spawn in water somewhere, it then says 2x that you won, but the game doesn't end and the enemy rec is still there.

On High Low and Chill:

The enemy spawns on your side.

On Canyons:

You spawn in the middle of the map.

Re: G66 Using Coxxon's BZIIRemodeled - A Test

Posted: Sun Mar 06, 2016 1:41 pm
by Axeminister
The Instant maps don't work, only the MPI

Re: G66 Using Coxxon's BZIIRemodeled - A Test

Posted: Sun Mar 06, 2016 3:18 pm
by mase
The maps that I didn't mention actually work.

Re: G66 Using Coxxon's BZIIRemodeled - A Test

Posted: Sun Mar 06, 2016 8:13 pm
by Red Devil
i hadn't finished the G66 IA maps.

for the record, Natty only meant G66 for MPI and i was converting the MPI DLL for use in IA to make testing easier.