Battlezone Classic Beta 4 + The Red Odyssey Pre-Release

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Battlezone Classic Beta 4 + The Red Odyssey Pre-Release

Post by General BlackDragon » Fri Dec 25, 2015 3:20 am

Just threw this together. Go see if it works, or poke it till it breaks. Going on 24 hours without sleep, about to pass out. :| I will try to put out weekly patches to fix any issues found.

Download

Instructions: Unzip to Battlezone II folder. Requires BZ2 1.3 PB7+. (b130) Best played on latest, as usual.

Make a shortcut and point to BZC_bzone.cfg. 30 TPS recommended but not required. Example: /config BZC_bzone.cfg /tps 30

This zip also contains the first public release of The Red Odyssey expansion for Battlezone Classic. The config is setup already to use it, simply unzip the "BZCExpansion" zip to the BZ2 folder to install/enable TRO.

View the BZClassic\SourceDocs\ folder for changelog, Lua scripting callbacks, and modder feature list. General Features since last version:

- Red Wolves added.
- Lua Mission scripting capability.
- Lots of Bug fixes.
- Optimizations.
- New features.
- The Red Odyssey expansion.

Code: Select all

Things changed from BZ2 Stock behavior:


General:

- Removed ISDF/Scion races from playable race lists.
-- Made add later as part of a "BZ2 map pack" addon.

- Battlezone 1 style UI, with BZ2 features. 
-- TeamPlay Player icons have health/ammo indicators. 
-- MP Lobby starts you in the IRC Chat Lobby like in BZ1.
-- Options menu on every page.

- Made multiplayer game modes interchangable across all Stock maps. Extra options buttons toggle between the game modes.
-- DM has 5 game modes, DM, CTF, KoTH, Loot, and Race.
-- ST has 5 modes, ST, CTF, MPI, Loot, and Capture.


Deathmatch: 

- if RespawnAtLowAltitude = true(default) then it will respawn you in a ship like in BZ1. If false, it will respawn you as a pilot in the air, like in BZ2.

- Team Deathmatch now supports proper win conditions, using your team's accumulative score. In BZ2 Team DM still won whenever one player hit kill limit.

- KoTH and CTF code supports winning via Score Limit.

- Made Kill Limit into Score Limit. 

- Made Race game mode have the option to be only one way, for non looping races. If Laps is 0, then it is a one-way race.
- made dedicated RACE maps have a Respawn option. If it is off, you only get one life.


Strategy:

- FFA Alliance code now supports full control over alliances. 
-- Ally anyone with anyone else, up to 14 players supported. 


New Features:


General:

- 4 new Playable races:
-- NSDF
-- Black Dogs
-- CCA
-- Red Wolves


- Remote accessible Satellite, just like in BZ1.
-- Select Satellite, and activate/deactivate it at your will.
-- BZ1 races have active SITE CAM during Satellite mode.



Deathmatch:

- King of the Hill game mode added. Supports proper win/lose conditions, and also has the ability for the hill to move periodically around the map. Extra options has a move time limit option.

- Capture The Flag game mode added. Supports proper win/lose conditions, and also has options for spawning defences around the flags. Also supports FFA or TeamPlay modes.

- Race game mode added. Originally to fix old mode, but added new "one way" 
option to Extra options. 


Strategy:

- IA/MPI supports up to 5 AI enemies, depending on the map spawn points. 
-- You can choose each AI's individual race, difficulty, and team alliance.

- Reinforcements option in Extra Options. A Transport will land and dropoff reinforcements.
-- Choose how often and how many units you want to be dropped off. The number of ships cannot exceed the minutes interval of the transport to avoid unit overflow.

- Scrap Respawn option in Extra Options.
-- Respawn is just instantly appearing on ground in certain spots.
-- Meteor is a falling meteor from the sky, near certain spots.
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Re: Battlezone Classic Beta 4 + The Red Odyssey Pre-Release

Post by squirrelof09 » Fri Dec 25, 2015 5:01 am

On my end, there are no maps in the Multiplayer for the host. Also single player, the mission isn't working... As in, no instruction on what to do.
\
Also upon first launch it was in windowed mode. I had no mouse control. I had to minimize game and pull back up. Had mouse control and then was able to make full screen,.

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Re: Battlezone Classic Beta 4 + The Red Odyssey Pre-Release

Post by General BlackDragon » Fri Dec 25, 2015 3:38 pm

whoops, thats what I get for not sleeping...

Open BZC_bzone.cfg with notepad, and uncomment the BZClassic folder by changing this line:

//AddDirRecurse("@rootdir\BZClassic");

to this:

AddDirRecurse("@rootdir\BZClassic");
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Re: Battlezone Classic Beta 4 + The Red Odyssey Pre-Release

Post by squirrelof09 » Sat Dec 26, 2015 12:55 am

done. You going to repackage that?

you sir, have release BZIII

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Re: Battlezone Classic Beta 4 + The Red Odyssey Pre-Release

Post by General BlackDragon » Sat Dec 26, 2015 6:58 am

Pre-release, still waiting on a proper launcher and stuff. I will replace the zip tomorrow when I get home.
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Re: Battlezone Classic Beta 4 + The Red Odyssey Pre-Release

Post by General BlackDragon » Sun Dec 27, 2015 11:42 am

Zip above fixed. Those that download it after this don't need to do anything other then make a shortcut.
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Re: Battlezone Classic Beta 4 + The Red Odyssey Pre-Release

Post by squirrelof09 » Sun Dec 27, 2015 11:39 pm

My girlfiend and I were playing BZ2 on an ST map in MPI mode

Me: team1
Girlfriend: team1
CPU: team1
CPU: team12
CPU: team12

About 1.5 hours into the game. suddnetly it was freezing up and unplayable.

Uploaded logs. Not a clue what triggered it.

http://www.bzscrap.org/users/Squirrelof ... h122715.7z

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Re: Battlezone Classic Beta 4 + The Red Odyssey Pre-Release

Post by squirrelof09 » Wed Dec 30, 2015 4:50 am

played a bit more. Once again. more lag and studdering appeared while playing. And the AIP got hungup.

This time,
girlfriend was commander team 1
I was wingman team 1
cpu team10
cpu team11
cpu team12

uploaded logs and videos

FYI, the lag cleared for us for a moment AFTER a luckly resync decided to occur, as noticed in the second video

http://www.bzscrap.org/users/Squirrelof ... 2915.7z.7z

https://www.youtube.com/watch?v=9uwfGdtLMzE

https://www.youtube.com/watch?v=nC05QXNDW7U

https://www.youtube.com/watch?v=YIQ-GwscwuA

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Re: Battlezone Classic Beta 4 + The Red Odyssey Pre-Release

Post by Huib-Bloodstone » Fri Jan 01, 2016 5:16 pm

I can't use this, i installed it on 1.3 pb 7 and all i get is the main menu with sound all wonky and like 0.1 fps..

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Re: Battlezone Classic Beta 4 + The Red Odyssey Pre-Release

Post by squirrelof09 » Sun Jan 03, 2016 1:42 am

You know... I had that issue too. I had to goto my sound settings and specifically set which sound cards I wanted to do. Try that Huib...

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Re: Battlezone Classic Beta 4 + The Red Odyssey Pre-Release

Post by Huib-Bloodstone » Sun Jan 03, 2016 3:25 pm

I solved it by using my bz userprefs, replacing the bzc userprefs :)

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Re: Battlezone Classic Beta 4 + The Red Odyssey Pre-Release

Post by General BlackDragon » Mon Jan 04, 2016 7:20 pm

In BZCAddon LocalPrefs.ini, try setting aipLogging = false.

Also, try using /ivar 115 1 to enable BZC's DLL Logging. (more verbose, not just errors)
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Re: Battlezone Classic Beta 4 + The Red Odyssey Pre-Release

Post by squirrelof09 » Mon Jan 04, 2016 11:12 pm

WWill do, Thx

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Re: Battlezone Classic Beta 4 + The Red Odyssey Pre-Release

Post by General BlackDragon » Tue Jan 05, 2016 4:43 am

unfortunately it's the kind of thing that may take some digging into, or sacrificial cannibalism.
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Re: Battlezone Classic Beta 4 + The Red Odyssey Pre-Release

Post by mag » Fri Jan 29, 2016 8:26 pm

I was playing light up and go and after going to the enemy base in the apc nothing happens.
It says to await further orders but nothing happens. I sat in there base for a long time just to make sure.

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