Battlezone Classic Beta 4 + The Red Odyssey Pre-Release

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mag
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Re: Battlezone Classic Beta 4 + The Red Odyssey Pre-Release

Postby mag » Tue Feb 02, 2016 7:56 pm

I take it the single player missions don't work.

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Re: Battlezone Classic Beta 4 + The Red Odyssey Pre-Release

Postby General BlackDragon » Tue Feb 02, 2016 10:51 pm

They're supposed to. :-/

Which one(s) are you having issues on?
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mag
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Re: Battlezone Classic Beta 4 + The Red Odyssey Pre-Release

Postby mag » Thu Feb 04, 2016 6:34 am

Light up and let go is one for sure. I tried it several times with the same problem.
it say to await further orders when you get to the base in the apc, but nothing happens once you get to the base,
there are not any further orders.

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Re: Battlezone Classic Beta 4 + The Red Odyssey Pre-Release

Postby General BlackDragon » Thu Feb 04, 2016 4:01 pm

According to the code, once you snipe the APC, and you're driving it, you have to go to within 24m of the spawn point of your base's nav camera.

Tested it, and ya when you drive up to the nav it says unloading scrap, stand by, etc.

Though I did find there's a duplicate nav there, i'll fix that. :D

Fixed snipers coming to you instead of staying put.

Ohh, and the explosion trigger path is missing :-/ Darn. So there's no way to finish it in this build. Fixed locally.

Any other missions have trouble? Especially the newer TRO ones?
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mag
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Re: Battlezone Classic Beta 4 + The Red Odyssey Pre-Release

Postby mag » Sun Feb 07, 2016 11:04 pm

Yes it works up until you unload scrap at your base and then rejoin the convoy.
After rejoining the convoy and driving into the enemy base nothing happens at that point.

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Re: Battlezone Classic Beta 4 + The Red Odyssey Pre-Release

Postby General BlackDragon » Mon Feb 08, 2016 3:49 pm

Here, unzip this to your BZ2 folder, it fixes the missing path in the bzn.

Download CHmisn08.bzn fix
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mag
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Re: Battlezone Classic Beta 4 + The Red Odyssey Pre-Release

Postby mag » Tue Feb 09, 2016 6:36 pm

Tried the zip, doesn't seem to be any different.
nothing happens at the entrance to the enemy base except the snippers trying to shoot you.
Also the mission frustrate their knavish tricks has a problem, after using the constructor to demolish all of the silos, the clock keeps on ticking
and the mission fails when the time is up. tried it a couple of times with the same result.

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Re: Battlezone Classic Beta 4 + The Red Odyssey Pre-Release

Postby General BlackDragon » Fri Feb 12, 2016 11:01 pm

Found the section of code to do with completing the recycling was non existent. Whoops. Fixed locally.

Any other missions borked?
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Re: Battlezone Classic Beta 4 + The Red Odyssey Pre-Release

Postby mag » Sun Feb 14, 2016 6:23 pm

New kids on the block is another one I had a problem with, when it's time to take the tug with the soviet fighter into the enemy base and pick up the object nothing happens after getting the object. I tried to play it again but it got to laggy, the action on screen got so slow I couldn't play it again.
When I get time I will check it out again.

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Re: Battlezone Classic Beta 4 + The Red Odyssey Pre-Release

Postby mag » Tue Feb 16, 2016 10:58 pm

Tried it again and had the same result with the tug and fighter not being recognized. I think that there should be two fighters and only one is being generated, I could be wrong but that is my guess.

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Re: Battlezone Classic Beta 4 + The Red Odyssey Pre-Release

Postby General BlackDragon » Wed Feb 24, 2016 11:34 pm

Fixed CH01 locally:
-Spawned fighters not being controllable.
-Relic pickup not being detected.
-Nuke going off too soon.
-Cutscene at end not finishing.


Any more missions borked?

I've been unable to repro that lag multiple people keep saying happens. :-/ thinking it might be something in my Dispatch code, which has many different code paths, hard to figure out which one is going bad.
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Re: Battlezone Classic Beta 4 + The Red Odyssey Pre-Release

Postby Killerstrike » Fri Jun 03, 2016 12:32 am

im sorry but did i install this wrong ... cause the recycle-er is being shot at an its radar blip is red .... did i install it wrong ?

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Re: Battlezone Classic Beta 4 + The Red Odyssey Pre-Release

Postby General BlackDragon » Fri Jun 03, 2016 12:47 am

What recycler?

What mission/map? What game mode/game settings?
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Re: Battlezone Classic Beta 4 + The Red Odyssey Pre-Release

Postby Killerstrike » Fri Jun 03, 2016 2:10 am

General BlackDragon wrote:What recycler?

What mission/map? What game mode/game settings?


nothing seems to happen during the first mission .... is this a install error ? some how during my first try all mission's were already unlocked

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Re: Battlezone Classic Beta 4 + The Red Odyssey Pre-Release

Postby Killerstrike » Fri Jun 03, 2016 2:15 am

then there was this what i was talking about before it happens in black dog mission 1 and in eagle nest one mission but in isdf mission no units were moving
so.... did i install it wrong ?
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