Big list of BZ2 Mods

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Re: Big list of BZ2 Mods

Postby Red Devil » Thu Feb 20, 2014 11:55 pm

fixed
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Re: Big list of BZ2 Mods

Postby 2mg » Fri Feb 21, 2014 5:47 am

Nielk1 wrote:Apostles was the result of a clan mod that got no support from its members. Basically, it used to be called "aRc Mod" and then it got rolled into Apostles once the clan died because the ideas were still good. Unlike BBB, I have many other obligations so it never got done. Then the CP2 came around and a lot of the mechanical and storyline elements got rolled over into that. And that actually has a team. Though it has hit some snags where it needs to use FE related content which led to my FE Rebuild/Redux project.

HE was released before CR I believe, but then was going to be massively redone. I may be wrong, I had beta access to it.

"The Core Project" that was critical to Apostles was rolled into CP2.


I would say that Uler comes after BZ2, but needs some work to make it fully compatible (not story wise but mechanics wise). Then comes FE. QF runs parallel to FE and involves a cool side story. FS and FS2 follow. A FS3 that only exists on paper runs parallel to early CP2 which is in early development.

QF2 is off on another planet but it makes some statements about the main universe that don't fit in line with the other mods. I tend to consider it alternate universe. I've not had time to play it so I can't say for sure.

Zephyr is alternate universe, and darn cool.

Apostles, which again, does not exist, was alternate universe. It involved the ISDF ending of BZ2 and was meant to carry over the alternate version of events from FE, FS, and new content now with loose footing in CP2.


You should write a Biometal Bible :)

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Re: Big list of BZ2 Mods

Postby General BlackDragon » Fri Feb 21, 2014 4:01 pm

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Re: Big list of BZ2 Mods

Postby DarkCobra262 » Fri Feb 21, 2014 5:00 pm

2mg wrote:
Nielk1 wrote:Apostles was the result of a clan mod that got no support from its members. Basically, it used to be called "aRc Mod" and then it got rolled into Apostles once the clan died because the ideas were still good. Unlike BBB, I have many other obligations so it never got done. Then the CP2 came around and a lot of the mechanical and storyline elements got rolled over into that. And that actually has a team. Though it has hit some snags where it needs to use FE related content which led to my FE Rebuild/Redux project.

HE was released before CR I believe, but then was going to be massively redone. I may be wrong, I had beta access to it.

"The Core Project" that was critical to Apostles was rolled into CP2.


I would say that Uler comes after BZ2, but needs some work to make it fully compatible (not story wise but mechanics wise). Then comes FE. QF runs parallel to FE and involves a cool side story. FS and FS2 follow. A FS3 that only exists on paper runs parallel to early CP2 which is in early development.

QF2 is off on another planet but it makes some statements about the main universe that don't fit in line with the other mods. I tend to consider it alternate universe. I've not had time to play it so I can't say for sure.

Zephyr is alternate universe, and darn cool.

Apostles, which again, does not exist, was alternate universe. It involved the ISDF ending of BZ2 and was meant to carry over the alternate version of events from FE, FS, and new content now with loose footing in CP2.


You should write a Biometal Bible :)


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Re: Big list of BZ2 Mods

Postby 2mg » Mon Mar 03, 2014 2:16 am

Another re-request for Zephyr mod?

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Re: Big list of BZ2 Mods

Postby General BlackDragon » Mon Mar 03, 2014 2:20 am

There are 3 links, 2nd item from bottom, ZE Mod.

Please let me know if there are any issues with it.
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Re: Big list of BZ2 Mods

Postby 2mg » Mon Mar 03, 2014 2:25 am

Didn't know it was called ZE, sorry, and thanks.

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Re: Big list of BZ2 Mods

Postby General BlackDragon » Mon Mar 03, 2014 3:31 pm

ZE, Zehper Expansion
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Re: Big list of BZ2 Mods

Postby Killerstrike » Sun Mar 09, 2014 6:46 am

any updates coming for flesh storm i really liked it ( very challenging )

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Re: Big list of BZ2 Mods

Postby Nielk1 » Mon Mar 10, 2014 12:07 am

Killerstrike wrote:any updates coming for flesh storm i really liked it ( very challenging )

That would either depend on Lizard or how much someone wants to be flamed by him.

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Re: Big list of BZ2 Mods

Postby bigbadbogie » Mon Mar 10, 2014 1:52 am

I'd strongly consider it if Lizard returned. I'd love nothing more than to work alongside him.
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Re: Big list of BZ2 Mods

Postby Red Devil » Wed Mar 19, 2014 8:08 am

found an overbuild problem after adding a function to g66, so am tracking it down.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
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Re: Big list of BZ2 Mods

Postby Red Devil » Thu Mar 20, 2014 6:20 am

much better
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

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Re: Big list of BZ2 Mods

Postby AI_Unit » Mon Apr 28, 2014 5:25 pm

Mind if I add my expansion mod on the list once it's finished?
Current Mod: AI's Expansion Pack

AI_Unit was here.

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Re: Big list of BZ2 Mods

Postby Red Devil » Mon Apr 28, 2014 7:45 pm

not at all
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA


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