Big list of BZ2 Mods

Moderators: GSH, VSMIT, Commando

User avatar
Baconboy
Attila
Posts: 1063
Joined: Sat Mar 05, 2011 11:49 pm
Location: On this forum, aren't I?
Contact:

Re: Big list of BZ2 Mods

Postby Baconboy » Wed Mar 09, 2011 1:06 am

Wow! I was worried when BZU went down that we had lost all the mods...
I was wrong! And thank goodness I was!

ADMIRAL MANSON
Thunderbolt
Posts: 192
Joined: Sat Feb 19, 2011 4:54 am
Location: Baton Rouge, Louisiana

Re: Big list of BZ2 Mods

Postby ADMIRAL MANSON » Tue Mar 22, 2011 3:52 am

The gun towers for isdf needs to be fixed bigtime. On the mission where you need to hold the center with the 5 gun towers turrets are smarter then the gts which hit 6 meters away from there target.

ADMIRAL MANSON
Thunderbolt
Posts: 192
Joined: Sat Feb 19, 2011 4:54 am
Location: Baton Rouge, Louisiana

Re: Big list of BZ2 Mods

Postby ADMIRAL MANSON » Wed Mar 23, 2011 12:00 am

ERR | bitmap:1281 |18:19:15|155738 |Can't load texture NULL.tga.

DIAG| LuaManager:165 |18:20:08|209167 |Lua file 'stock13_iu1.lua' not found
ERR | ConsoleHelper:29 |18:20:08|209170 |ERROR: ODF "ubbombcpu.odf" does not exist
WARN| ParameterDB:1629 |18:20:08|209170 |WARNING: ODF stock13_iu1.aip, [Plan13]::planConditio... tries to point to GameObjectClass ubbombcpu, but couldn't find it. Might want to check ODFs

ERR | ConsoleHelper:29 |18:20:08|209193 |ERROR: ODF "ubbombcpu.odf" does not exist

WARN| ParameterDB:1629 |18:20:08|209193 |WARNING: ODF stock13_iu1.aip, [Plan16]::planConditio... tries to point to GameObjectClass ubbombcpu, but couldn't find it. Might want to check ODFs

Thought I would post this from doing a test mpi with uler vs isdf. Some weps are not accessible as well.

User avatar
-APOCALYPSE-
Rattler
Posts: 78
Joined: Sat Feb 19, 2011 10:32 am
Location: Cyber Space, United Kingdom
Contact:

Re: Big list of BZ2 Mods

Postby -APOCALYPSE- » Fri Apr 15, 2011 9:43 am

Are you able to put the PB6 Version of XMOD into the list please?

User avatar
Dianoga
Rattler
Posts: 55
Joined: Sat Feb 26, 2011 1:00 am

Re: Big list of BZ2 Mods

Postby Dianoga » Fri Apr 22, 2011 3:10 pm

Hopefully one of these days I'll get my ass in gear and finish my mod, or I guess it's more of a recycler variant I think. Anyways yea hopefully one of these days I'll get it done and it can be added to the list. :D

SkyNET
Drunken Constructor
Posts: 48
Joined: Sun Feb 20, 2011 5:53 pm

Re: Big list of BZ2 Mods

Postby SkyNET » Fri Apr 22, 2011 4:04 pm

You're making the Project Visitor mod right? It looked neat, not a fan of some of the vehicles though.

User avatar
Baconboy
Attila
Posts: 1063
Joined: Sat Mar 05, 2011 11:49 pm
Location: On this forum, aren't I?
Contact:

Re: Big list of BZ2 Mods

Postby Baconboy » Fri Apr 22, 2011 4:45 pm

Never heard of it...

User avatar
Dianoga
Rattler
Posts: 55
Joined: Sat Feb 26, 2011 1:00 am

Re: Big list of BZ2 Mods

Postby Dianoga » Fri Apr 22, 2011 4:48 pm

Yea that's mine. If it's the look of the vehicles you're not into I can understand. I did plan on in the future to upgrade the look to some of the vehicles though. I actually make models for the game Project Visitor as well so when I upgrade them for the actual game, I'll add the upgrades to my mod but for now the idea was to make it look like the actual game. :D

User avatar
Dianoga
Rattler
Posts: 55
Joined: Sat Feb 26, 2011 1:00 am

Re: Big list of BZ2 Mods

Postby Dianoga » Fri Apr 22, 2011 4:51 pm

Baconboy wrote:Never heard of it...


No probably not, I haven't really show cased anything about it. There was a little on the bzuniverse forums that I showed here and there but not much. I originally just started making it as a fun thing for me and a bunch of friends that play the actual Project Visitor game. I don't know if it will ever get done but hopefully. Me and some friends play online with it sometimes though. I have a lot of models and stuff to make for the actual PV game itself so that's taking up most of my free time right now.

Here's a bit of footage of me and a bud playing MPI if you care to look. http://www.youtube.com/watch?v=wvhtllLw7L8

User avatar
Baconboy
Attila
Posts: 1063
Joined: Sat Mar 05, 2011 11:49 pm
Location: On this forum, aren't I?
Contact:

Re: Big list of BZ2 Mods

Postby Baconboy » Fri Apr 22, 2011 5:02 pm

That's awesome!
Is there a demo, or is it just not finished at all?

User avatar
Dianoga
Rattler
Posts: 55
Joined: Sat Feb 26, 2011 1:00 am

Re: Big list of BZ2 Mods

Postby Dianoga » Fri Apr 22, 2011 5:07 pm

No demo to download, sorry. It is somewhat playable but some of the vehicles still need balancing and there are still some models to be made. In the actual game there are 4 corporations all with their own vehicles, buildings and gun turrets. That's why you see the different color buildings. My long term goal was to actually make all the buildings, turrets, etc. for all the corporations so you could choose which side to play but not sure if that will ever happen hehe. I have been getting the itch to work on it lately though. Thanks for the comment.

User avatar
Baconboy
Attila
Posts: 1063
Joined: Sat Mar 05, 2011 11:49 pm
Location: On this forum, aren't I?
Contact:

Re: Big list of BZ2 Mods

Postby Baconboy » Fri Apr 22, 2011 7:45 pm

Please keep making it and updating us please! :D

SkyNET
Drunken Constructor
Posts: 48
Joined: Sun Feb 20, 2011 5:53 pm

Re: Big list of BZ2 Mods

Postby SkyNET » Fri Apr 22, 2011 9:09 pm

PV's towers look great, all that plasma is beautiful.

User avatar
Dianoga
Rattler
Posts: 55
Joined: Sat Feb 26, 2011 1:00 am

Re: Big list of BZ2 Mods

Postby Dianoga » Sat Apr 30, 2011 2:11 am

I was just playing it the other day with a bud there and having some fun. Definitely giving me the itch to work on it. Thanks for the comments btw. :D

User avatar
Ghastly
Sober Scav
Posts: 26
Joined: Wed Apr 20, 2011 6:29 pm

Re: Big list of BZ2 Mods

Postby Ghastly » Sun May 01, 2011 1:13 pm

Is there a list anywhere of in-development mods?


Return to “Battlezone 2 Mod Playing”

Who is online

Users browsing this forum: No registered users and 2 guests