VSR Project - Beta 1 RE!RELEASE

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Zero Angel
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VSR Project - Beta 1 RE!RELEASE

Post by Zero Angel »

[Note: The rerelease fixes seekers not being able to be modded onto scion ships. If you downloaded Beta 1 before this warning was put up. You need to delete the "VSR Variant" folder out of addon and re-extract. Sorry!]

The 'Vet Strat Recycler Variant' is a development created with the aid of the 1.3 strat community. However it is not only for Strat games, VSR can be used to also improve your MPI and FFA experience.

It seeks to address the following issues:
  • Make commanders jobs easier, by allowing certain things (like pods and empties) to build more quickly. Certain things are cheaper or more effective.
  • Allow for a greater amount of strategic and tactical choices, many weapons that are rarely ever used now have some tweaks made to them to allow for more varied gameplay.
  • Improve ISDF and Scion Balance, all tweaks are done tastefully, try out lancer and multilock/wasp and tell me how it floats your boat.
To Download the Variant, click here
http://zeroangel.overminddl1.com/testin ... Beta1a.zip

Extract this file into your addon folder and you should now be able to select the recycler variant in multiplayer.



Specific Changes to the variant include the following:

GLOBAL CHANGES

- Pod build time reduced from 5 seconds to 3 seconds
- 35 scrap modded empties for ISDF and Scions
- Unmodified empties build in 12 seconds instead of 15
- Unmodified full scouts cost 45 scrap instead of 50
- Service Trucks/Healers now automatically service buildings
- Prox Mines, Life span increased by 60%, slightly larger trigger radius, explosion disorients

ISDF

- Service trucks, destroyed/recycled return 30 scrap instead of 20 (it was 40 in 1.2)
- Service trucks, service buildings automatically. Retains behavior where they will not service each other until ordered to do so
- Tug speed increased by 50%
- Tag Cannon, leader round speed increased by 20% to make it more suitable as a dogfighting weapon
- Empty scout, reduce image signature by 10%
- RED Field, ammo consumption reduced by 40%
- SITE Camera, ammo consumption reduced by 80%


SCIONS

- Empty scout, returns 15 scrap instead of 20 scrap on destruction/recycle
- Empty scout, reduce image signature by 20%
- Hauler speed increased by 50%
- Titan, thermal signature reduced by 20% to reduce its vulnerability to Hornet
- Blink, kick explosion radius reduced so that it only affects the user and can't disorient/destroy units that are blinked into. This should make it a little harder to use offensively.
- Arc Stream, ammo consumption reduced by 20%.
- Arc Cannon, omegakick reduced, so it disorients the target less.
- Jammer, paint canceling radius lowered to 70m, normal Radar/TLI jamming of 200m retained
- Multilock, now locks on much faster, avoids locks on friendly targets, doesnt lose locks easily anymore, 1 second locking delay added to discourage single locking and encourage multi locking
- WASP, speed and maneuverability increased; explosive damage reduced, ammo cost vastly reduced, now deals a weakly damaging explosion when destroyed.
- Lancer, forward speed increased, strafing responsiveness increased
- Seeker Mine, implement safety mechanism, increase seeking radius and speed.
Last edited by Zero Angel on Sat Nov 19, 2011 6:16 am, edited 5 times in total.
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Axeminister
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Re: VSR Project - Beta 1 RELEASE

Post by Axeminister »

pLAYED AN MPI WITH IT, IT WORKS GOOD.
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Zero Angel
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Re: VSR Project - Beta 1 RE!RELEASE

Post by Zero Angel »

I found the following bugs so far:

- Armories drop stock weapon crates, (although factory modded ships will use VSR weapons where applicable)
- The improved TAG cannon was not actually implemented in Beta 1 (forgot to edit the entry in the ap file, d'oh)

I want to release Beta 2 within a week, it will fix these problems as well as have other improvements.

For now please report any bugs you find here.
Last edited by Zero Angel on Sun Nov 20, 2011 10:30 pm, edited 1 time in total.
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Update and to-do list for beta 2.

Post by Zero Angel »

The variant so far has been well-recieved by the strat community. In one game we had 10+ players with the variant, so much that the overflow had to go into a different game.

After some successful Beta 1 tests, I think we can sort of affirm that ISDF-Scion balance is fairly decent. Warriors need some more testing to see, for sure, if they are really balanced. As well as I want to see if it really is worth it to build modded empties at their current scrap value (they weren't tested enough).

Changes to VSR Beta 2 will include:

- All changes from VSR Beta 1, in addition...

GLOBAL CHANGES:

- Armories now drop all modified weapons
- Turrets (built by commander) will pack up in 0.8 seconds instead of 3 seconds.
- Empty scouts (modded) will cost 30 scrap instead of 35, time to build increased by 2 seconds
- Full Scouts (unmodded) will now costs 40

ISDF

- Tag, leader round speed increased, easier to use.
- Tag damage to L (ie: tank) armor increased by 20%, damage to H (ie: building, assault unit) armor increased by 50%.
- ISDF Mortars (all types), now cost 25 scrap to build from the armory
- Mortar, visual/fx tweaks by MrTwoSheds
- Pulse Stab, no longer damages unit that's firing it
- Prox mine rate of fire increased by 25%
- Comet Cruise, damage, health and speed increased, armor upgraded from N to H. Ammo consumption reduced by 30%

SCION

- Scion missiles, tech requirements lowered
- Lancer (modded) cost lowered to 60
- Lancer (morphed) now turns and strafes faster
- Stingers, now better at short ranges and against VIR
- Swarm Launcher, now avoids hitting terrain
- Sonic wave no longer launches heavy units, but can still push them reasonably well.
- Acid Cloud DPS halved, lifespan doubled, armor class upgraded to H. Acid clouds will no longer destroy other acid cloud munitions, allowing for damage stacking. The acid cloud ordnance now has shot variance so acid clouds fired at the same target will spread out. Ammo cost reduced.
Last edited by Zero Angel on Fri Nov 25, 2011 7:00 am, edited 3 times in total.
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Re: VSR Project - Beta 1 RE!RELEASE

Post by Zero Angel »

VSR Beta 2 is ready and scheduled for release tomorrow. It's just in private testing right now to ensure there are no critical errors prior to its release.
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