- Make commanders jobs easier, by allowing certain things (like pods and empties) to build more quickly. Certain things are cheaper or more effective.
- Allow for a greater amount of strategic and tactical choices, many weapons that are rarely ever used now have some tweaks made to them to allow for more varied gameplay.
- Improve ISDF and Scion Balance, all tweaks are done tastefully, try out lancer and multilock/wasp and tell me how it floats your boat.
Delete any existing "VSR Variant" or "VSR Dev" folders from your addon folder (if they are present)
Download: http://zeroangel.overminddl1.com/testin ... -Beta2.zip
Extract this file into your addon folder and you should now be able to select the recycler variant in multiplayer.
Changes to VSR Beta 2 include:
- All changes from VSR Beta 1, in addition...
GLOBAL CHANGES:
- Armories now drop all modified weapons in addition to them being moddable onto ships
- Turrets (built by commander) will pack up in 0.8 seconds instead of 3 seconds.
- Empty scouts (modded) will cost 30 scrap instead of 35, time to build increased by 2 seconds
- Full Scouts (unmodded) will now costs 40
- Experimental scav settings applied to try and fix scavengers getting stuck in buildings
ISDF
- Tag, leader round speed increased, easier to use.
- Tag damage to L (ie: tank) armor increased by 20%, damage to H (ie: building, assault unit) armor increased by 50%.
- ISDF Mortars (all types), now cost 25 scrap to build from the armory
- Mortar, visual/fx tweaks by MrTwoSheds
- Pulse Stab, no longer damages unit that's firing it
- Prox mine rate of fire increased by 25%
- Comet Cruise, damage, health and speed increased, armor upgraded from N to H. Ammo consumption reduced by 30%
SCION
- Scion missiles, tech requirements lowered
- Lancer (modded) cost lowered to 60
- Lancer (morphed) now turns and strafes faster
- Stingers, are faster and do more damage vs heavy armor.
- Swarm Launcher, now avoids hitting terrain
- Sonic wave no longer launches heavy units, but can still push them reasonably well.
- Acid Cloud DPS halved, lifespan doubled, armor class upgraded to H. Acid clouds will no longer destroy other acid cloud munitions, allowing for damage stacking. AI Units can now attack the acid cloud munition. The acid cloud ordnance now has shot variance so acid clouds fired at the same target will spread out. Ammo cost reduced.