Can we modify a MM5 BZM file to launch 6.2?
Moderators: GSH, VSMIT, Red Devil, Commando
Can we modify a MM5 BZM file to launch 6.2?
Seems like it can easily modified, but will it work? Thanks.
- General BlackDragon
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Re: Can we modify a MM5 BZM file to launch 6.2?
Yea I use MM5 with all my BZ2 installs.
- Red Devil
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Re: Can we modify a MM5 BZM file to launch 6.2?
Real men use shortcuts
Re: Can we modify a MM5 BZM file to launch 6.2?
Considerate men create shortcuts for the end users via installers. Like 1.3.6.1/1.3.6.2. Still hoping modders will do the same. :)
-- GSH
-- GSH
Re: Can we modify a MM5 BZM file to launch 6.2?
Only seen two do that so far... and the other one's me :/
- General BlackDragon
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Re: Can we modify a MM5 BZM file to launch 6.2?
BZC does it...if BZC is ever finished...
Oh, and since EPIC's installer is pretty much identicle to BZC's, IIRC Epic does too...
Wait, your mod + Epic, if those are the two....
Does that mean we're special?
Oh, and since EPIC's installer is pretty much identicle to BZC's, IIRC Epic does too...
Wait, your mod + Epic, if those are the two....
Does that mean we're special?
- Red Devil
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Re: Can we modify a MM5 BZM file to launch 6.2?
Nope.
G66 and FE have a ways to go before they are ready for the installer.
G66 and FE have a ways to go before they are ready for the installer.
Re: Can we modify a MM5 BZM file to launch 6.2?
So do we modify the BZM to point to maps13?General BlackDragon wrote:Yea I use MM5 with all my BZ2 installs.
- General BlackDragon
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Re: Can we modify a MM5 BZM file to launch 6.2?
depends, which mod your making the BZM file for?