Can we modify a MM5 BZM file to launch 6.2?

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Col Klink
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Can we modify a MM5 BZM file to launch 6.2?

Post by Col Klink »

Seems like it can easily modified, but will it work? Thanks.
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General BlackDragon
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Re: Can we modify a MM5 BZM file to launch 6.2?

Post by General BlackDragon »

Yea I use MM5 with all my BZ2 installs.
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Red Devil
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Re: Can we modify a MM5 BZM file to launch 6.2?

Post by Red Devil »

Real men use shortcuts
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GSH
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Re: Can we modify a MM5 BZM file to launch 6.2?

Post by GSH »

Considerate men create shortcuts for the end users via installers. Like 1.3.6.1/1.3.6.2. Still hoping modders will do the same. :)

-- GSH
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Ded10c
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Re: Can we modify a MM5 BZM file to launch 6.2?

Post by Ded10c »

Only seen two do that so far... and the other one's me :/
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General BlackDragon
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Re: Can we modify a MM5 BZM file to launch 6.2?

Post by General BlackDragon »

BZC does it...if BZC is ever finished...

Oh, and since EPIC's installer is pretty much identicle to BZC's, IIRC Epic does too...

Wait, your mod + Epic, if those are the two....

Does that mean we're special?
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Red Devil
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Re: Can we modify a MM5 BZM file to launch 6.2?

Post by Red Devil »

Nope.

G66 and FE have a ways to go before they are ready for the installer.
Col Klink
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Re: Can we modify a MM5 BZM file to launch 6.2?

Post by Col Klink »

General BlackDragon wrote:Yea I use MM5 with all my BZ2 installs.
So do we modify the BZM to point to maps13?
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General BlackDragon
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Re: Can we modify a MM5 BZM file to launch 6.2?

Post by General BlackDragon »

depends, which mod your making the BZM file for?
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