Can a .dll still access 'Editor' console variables?
Moderators: GSH, VSMIT, Red Devil, Commando
Can a .dll still access 'Editor' console variables?
Main reason I ask is because I want to create maps with rising water levels etc, is it possible to use a mission script to still alter variables in the multiplayer .exe like the following:
editor.water.height ##
editor.water.layer ##
so on and so forth. scripted weather too if possible. Im not sure if the variables are locked down just by the console or if they are totally inaccesible in the main game exe
editor.water.height ##
editor.water.layer ##
so on and so forth. scripted weather too if possible. Im not sure if the variables are locked down just by the console or if they are totally inaccesible in the main game exe
- Red Devil
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Re: Can a .dll still access 'Editor' console variables?
try it and see?
Re: Can a .dll still access 'Editor' console variables?
I only have BZ2 Scriptor capabilities at the moment, and It's not immensly powerful in comparison to C++ which might have better luck...
And i know jack about C++..
And i know jack about C++..
Re: Can a .dll still access 'Editor' console variables?
Open the DLL source, in execute add a line that does something in the console repeatedly that is normally editor only. Something you can notice. Maybe setting something to some random value. Then try the game in normal using that DLL.
You do it though, I am quite tired of helping you with what I get in return.
You do it though, I am quite tired of helping you with what I get in return.
- Zero Angel
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Re: Can a .dll still access 'Editor' console variables?
You do it though, I am quite tired of helping you with what I get in return.

- General BlackDragon
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Re: Can a .dll still access 'Editor' console variables?
*savesZero Angel wrote:
Re: Can a .dll still access 'Editor' console variables?
This is amazing.Zero Angel wrote:You do it though, I am quite tired of helping you with what I get in return.