Armory box
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Re: Armory box
If the armoury is altered, i think its important to alter the antenna mesh too. if you can get high enough you can sit untouched on that puppy all day long...
- MrTwosheds
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Re: Armory box
And if it were shaped like the overseer they could sit up there all day because they cannot get out...
- Iron_Maiden
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Re: Armory box
As just a regular voter, I would like it changed. I just like realism and if anything it may give snipers like me a new place to hide. 

- MrTwosheds
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Re: Armory box
There is a problem with collision meshes here, and how they interact with aircraft, torpedos and ?.
I have noticed it for a while but had not pinned it down.
Buildings that use a collision mesh __hc rather that their own geometry, need to have vertical sides at 90 degrees.
If they slope (as you would want them to) at all. An aircraft that flies over them will get suddenly kicked up, even if its not actually near it vertically. The movement of the aircraft is very sudden and looks bad.
A building using its own geometry as a collision (eg ibsbay) does not do this, a building with a box/cylinder collision mesh does not do this. It only happens when a collision__hc mesh has any slopes at all. The sides need to be perfectly vertical/horizontal for aircraft to fly over it at any height, without a building collision sound and a nasty sudden change of altitude.
There are no stock models using non-box collision__hc as far as I know.
In short if you replace the collision mesh of the armoury, with one the same shape as it, overflying aircraft class units, will go crash! and suddenly be higher than they were.
So its boxy collisions or actual geometry or no aircraft. It affects torpedo's too.
Looks like I got some more stuff to rebuild unless someone can show me I am wrong.
I have noticed it for a while but had not pinned it down.
Buildings that use a collision mesh __hc rather that their own geometry, need to have vertical sides at 90 degrees.
If they slope (as you would want them to) at all. An aircraft that flies over them will get suddenly kicked up, even if its not actually near it vertically. The movement of the aircraft is very sudden and looks bad.
A building using its own geometry as a collision (eg ibsbay) does not do this, a building with a box/cylinder collision mesh does not do this. It only happens when a collision__hc mesh has any slopes at all. The sides need to be perfectly vertical/horizontal for aircraft to fly over it at any height, without a building collision sound and a nasty sudden change of altitude.
There are no stock models using non-box collision__hc as far as I know.
In short if you replace the collision mesh of the armoury, with one the same shape as it, overflying aircraft class units, will go crash! and suddenly be higher than they were.
So its boxy collisions or actual geometry or no aircraft. It affects torpedo's too.
Looks like I got some more stuff to rebuild unless someone can show me I am wrong.

- MrTwosheds
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Re: Armory box
Actually I think this description is not the whole picture, I just tested ibfact by flying over it, it has slopes on its collision_hc
and it does not crash you into the air. Whereas the ones I make do...
if they are sloped.
and it does not crash you into the air. Whereas the ones I make do...

- General BlackDragon
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Re: Armory box
Only a small part of the FACT collision is slanted.
Are you sure you didn't miss?
Are you sure you didn't miss?
- MrTwosheds
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Re: Armory box
Its quite a large flying saucer!
- General BlackDragon
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Re: Armory box
The center of it would have to pass over the slanted part of the frame...