Armory box

Moderators: GSH, VSMIT, Red Devil, Commando

How should the ISDF armory model's collision behave

As is (large hitbox)
1
8%
Per-polygon (true shape)
11
92%
 
Total votes: 12

User avatar
TheJamsh
Bull Dog
Posts: 689
Joined: Sat Feb 19, 2011 5:49 pm

Re: Armory box

Post by TheJamsh »

If the armoury is altered, i think its important to alter the antenna mesh too. if you can get high enough you can sit untouched on that puppy all day long...
User avatar
MrTwosheds
Recycler
Posts: 3059
Joined: Sat Feb 19, 2011 8:37 am
Location: Outer Space
Contact:

Re: Armory box

Post by MrTwosheds »

And if it were shaped like the overseer they could sit up there all day because they cannot get out...
User avatar
Iron_Maiden
Bull Dog
Posts: 648
Joined: Fri Jul 22, 2011 2:01 am
Location: Revealing the Truth

Re: Armory box

Post by Iron_Maiden »

As just a regular voter, I would like it changed. I just like realism and if anything it may give snipers like me a new place to hide. :twisted:
User avatar
MrTwosheds
Recycler
Posts: 3059
Joined: Sat Feb 19, 2011 8:37 am
Location: Outer Space
Contact:

Re: Armory box

Post by MrTwosheds »

There is a problem with collision meshes here, and how they interact with aircraft, torpedos and ?.
I have noticed it for a while but had not pinned it down.
Buildings that use a collision mesh __hc rather that their own geometry, need to have vertical sides at 90 degrees.
If they slope (as you would want them to) at all. An aircraft that flies over them will get suddenly kicked up, even if its not actually near it vertically. The movement of the aircraft is very sudden and looks bad.
A building using its own geometry as a collision (eg ibsbay) does not do this, a building with a box/cylinder collision mesh does not do this. It only happens when a collision__hc mesh has any slopes at all. The sides need to be perfectly vertical/horizontal for aircraft to fly over it at any height, without a building collision sound and a nasty sudden change of altitude.
There are no stock models using non-box collision__hc as far as I know.

In short if you replace the collision mesh of the armoury, with one the same shape as it, overflying aircraft class units, will go crash! and suddenly be higher than they were.
So its boxy collisions or actual geometry or no aircraft. It affects torpedo's too.
Looks like I got some more stuff to rebuild unless someone can show me I am wrong. :(
User avatar
MrTwosheds
Recycler
Posts: 3059
Joined: Sat Feb 19, 2011 8:37 am
Location: Outer Space
Contact:

Re: Armory box

Post by MrTwosheds »

Actually I think this description is not the whole picture, I just tested ibfact by flying over it, it has slopes on its collision_hc
and it does not crash you into the air. Whereas the ones I make do... :cry: if they are sloped.
User avatar
General BlackDragon
Flying Mauler
Posts: 2408
Joined: Sat Feb 19, 2011 6:37 am
Contact:

Re: Armory box

Post by General BlackDragon »

Only a small part of the FACT collision is slanted.

Are you sure you didn't miss?
User avatar
MrTwosheds
Recycler
Posts: 3059
Joined: Sat Feb 19, 2011 8:37 am
Location: Outer Space
Contact:

Re: Armory box

Post by MrTwosheds »

Its quite a large flying saucer!
User avatar
General BlackDragon
Flying Mauler
Posts: 2408
Joined: Sat Feb 19, 2011 6:37 am
Contact:

Re: Armory box

Post by General BlackDragon »

The center of it would have to pass over the slanted part of the frame...
Post Reply