Walker behaviour
Moderators: GSH, VSMIT, Red Devil, Commando
Walker behaviour
I recently noticed that Attila walkers behave differently than other assault units. When my asstanks get attacked they automatically start defending themselves. Walkers dont, they most often - not always though - just sit there. Ive done a few IA and MPI matches in the last weeks and often sent out groups of walkers combined with asstanks and rocket tanks, most of the time commanded from relay bunker. I usually have the treaded units following the walkers. Even when I tell the walkers to "hold" they often refuse to attack, while other units would immediately start attacking whatever is closest. In many cases I have to order the walkers to attack every single target.
- Zero Angel
- Attila
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Re: Walker behaviour
It's a common error with turrets and rocket tanks too.
Regulators
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Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
Re: Walker behaviour
Walker have a short radarrange of themselves, make them target stuff and the generally do pretty well, or simply push them into the enemies throat. Give them a large engagerange and they probably behave differently and somewhat unbalance the game ..
- Red Devil
- Recycler
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Re: Walker behaviour
rangeScan = 200.0
periodScan = 5.0
velocJam = 0.0
engageRange = 150 <=== anything outside their engageRange is ignored, even if they are being mortared or whatever from afar.
try g66, where that is set to 250 on the AI side, and enjoy
periodScan = 5.0
velocJam = 0.0
engageRange = 150 <=== anything outside their engageRange is ignored, even if they are being mortared or whatever from afar.
try g66, where that is set to 250 on the AI side, and enjoy
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Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA