RE: New Patch Idea : Multiple Commanders?

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Who wants more than 2 commanders on multiplayer strat?

Hell Yes
2
40%
Don't Care...
3
60%
Hell No
0
No votes
 
Total votes: 5

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Gamelimbo
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RE: New Patch Idea : Multiple Commanders?

Post by Gamelimbo »

Who would like to see this added to the next patch release?

More than 2 commanders per multiplayer strat game, either multiple commanders on each team, or multiple teams with their own commanders.

Vote on the poll!

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Re: RE: New Patch Idea : Multiple Commanders?

Post by Ded10c »

We already have this. Look for the FFA prefix in the maplist.
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Red Spot
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Re: RE: New Patch Idea : Multiple Commanders?

Post by Red Spot »

Yes and no Ahab, depending on where the OP wants to take this.
There is FFA for those games where 'every player' is a commander.
There is a gap for those who seek a game where a team can have several commanders, but not all players on the team are commander (eg: 4vs4 with 2 comms/team).
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Re: RE: New Patch Idea : Multiple Commanders?

Post by MrTwosheds »

Or put more simply, Can you have thugs in ffa?
This would probably involve a fairly radical redesign of the shell screens and a new dll.
Alliance ffa can develop into something like this after one alliance members base gets destroyed and they then thug for the survivor.
An option to not get a recycler at the start would be needed.
You could simulate this by persuading an ally to shoot his own rec at the start of the game :) That team would probably then win unless the others did the same.
Obviously you cannot have 2 commanders of one base at the same time.
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Zero Angel
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Re: RE: New Patch Idea : Multiple Commanders?

Post by Zero Angel »

FFA in alliance mode is probably the best option for this. However the selection code isnt sophisticated enough to be able to handle team assignments for thugs.

ZTV: Death Ray is a special MPI map that lets you have two allied commanders (each with thugs), facing off against 2 AI teams. If one commander loses their base, they can basically just start thugging for the other commander.

The mission script is very custom though.
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Re: RE: New Patch Idea : Multiple Commanders?

Post by Cyber »

FFA bro!

ffa!


BTW: Wrong forum to add a poll for this, you could have 51% - doesn't mean that anything will be changed.
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General BlackDragon
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Re: RE: New Patch Idea : Multiple Commanders?

Post by General BlackDragon »

My FFA Alliance code can *probably* be tweaked to handle commander/non commander selection. Would be as simple as adding a var to the shell/dll for host to pick per player, if they are a commander, or a thug.
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Re: RE: New Patch Idea : Multiple Commanders?

Post by Gamelimbo »

*facepalm* Sorry guy's, I've literally never played FFA because I thought it was "free for all" deathmatch or something.

Also @cyber, I put the poll because I was interested in other people's opinion, and frankly really love polls :)

p.s. G2G, gonna play FFA! Thank You Everyone!!!!
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Re: RE: New Patch Idea : Multiple Commanders?

Post by General BlackDragon »

I've already begun :)
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Re: RE: New Patch Idea : Multiple Commanders?

Post by MrTwosheds »

BTW: Wrong forum to add a poll for this, you could have 51% - doesn't mean that anything will be changed.
Not at all, its the only forum where it might actually work. But just because someone made a poll, doesn't mean the game gets changed. It is also dependent on it being possible, people wanting to do it and being capable of doing it.
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Red Spot
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Re: RE: New Patch Idea : Multiple Commanders?

Post by Red Spot »

Just a troll-attempt ...
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