Mission 19: An unlikely rescue trigger fail
Moderators: GSH, VSMIT, Red Devil, Commando
Re: Mission 19: An unlikely rescue trigger fail
Ok I have posted the before and after saves where the trigger fails.
nburda.net/before.sav
nburda.net/after.sav
Basically the bridge success trigger never triggers so you never get ordered to the base. To punish you for taking so long an enemy attack force goes and destroys AAN base. If you approach recycler blows, either way it is toast.
nburda.net/before.sav
nburda.net/after.sav
Basically the bridge success trigger never triggers so you never get ordered to the base. To punish you for taking so long an enemy attack force goes and destroys AAN base. If you approach recycler blows, either way it is toast.
- Red Devil
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Re: Mission 19: An unlikely rescue trigger fail
i'm on it.
looks like this needs to be increased:
playertakingtoolong1time = (GetTime() + 250); //CHANGE THIS!!!
//if player takes too long in getting to bridge and begin defending, I spawn a huge
//force to nuke the AAN base
if ((!playertakingtoolong1) && (!playeratbridge) && (playertakingtoolong1time < GetTime())).
builds 4 Missile Scouts and 4 Assault Tanks and sets each health to 10000 and sends them to attack the AAN base.
Basically, if you destroy the bridge and then leave the bridge area and the time check is exceeded, then the attackers are built, sent to attack the AAN rec and then the AAN rec gets damaged 999999 points 50 seconds later
i'll need to alter the above conditions to *only* build the attackers if the bridge is not attacked before the time is up.
looks like this needs to be increased:
playertakingtoolong1time = (GetTime() + 250); //CHANGE THIS!!!
//if player takes too long in getting to bridge and begin defending, I spawn a huge
//force to nuke the AAN base
if ((!playertakingtoolong1) && (!playeratbridge) && (playertakingtoolong1time < GetTime())).
builds 4 Missile Scouts and 4 Assault Tanks and sets each health to 10000 and sends them to attack the AAN base.
Basically, if you destroy the bridge and then leave the bridge area and the time check is exceeded, then the attackers are built, sent to attack the AAN rec and then the AAN rec gets damaged 999999 points 50 seconds later
i'll need to alter the above conditions to *only* build the attackers if the bridge is not attacked before the time is up.
- Red Devil
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- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: Mission 19: An unlikely rescue trigger fail
it also appears that the bridge demolition isn't functioning correctly, too. if you destroy one part of the bridge, the others are supposed to be automatically destroyed, too. fixing that.
///THIS IS FOR THE BRIDGE THAT GETS BLOWN UP
// If one seg of the bridge is blown up, the other segs blow. BRIDGE GO BOOM
in all fairness, it looks like the devs weren't given time to finish their work when Acti ordered it pushed out the door.
///THIS IS FOR THE BRIDGE THAT GETS BLOWN UP
// If one seg of the bridge is blown up, the other segs blow. BRIDGE GO BOOM
in all fairness, it looks like the devs weren't given time to finish their work when Acti ordered it pushed out the door.

Re: Mission 19: An unlikely rescue trigger fail
How are you fixing any sp issue? The source code for single player missions was never released.
- Red Devil
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Re: Mission 19: An unlikely rescue trigger fail
okay, stopped the uber attack, but now it's kinda boring
i can fix that, though...

Re: Mission 19: An unlikely rescue trigger fail
Did I miss something? Last time I mentioned the SP dlls to GSH, he indicated he had no intention of ever releasing the source to them.
- General BlackDragon
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Re: Mission 19: An unlikely rescue trigger fail
They're in the DLL source code, along with all BZ1 mission sources. I think EVERYTHING is in the zip.
- Red Devil
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Re: Mission 19: An unlikely rescue trigger fail
yes, you were busy being annoyed :-p
fixed that mission. works as intended now, start to finish. will do something with it now.

fixed that mission. works as intended now, start to finish. will do something with it now.
Re: Mission 19: An unlikely rescue trigger fail
Like add rocket towers, patrols, and changing timeRed Devil wrote:yes, you were busy being annoyed :-p
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fixed that mission. works as intended now, start to finish. will do something with it now.
- General BlackDragon
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Re: Mission 19: An unlikely rescue trigger fail
no! *imagines BZ2's SP after RD is done with it. Hides in corner* 

Re: Mission 19: An unlikely rescue trigger fail
FYI I remember there being another major bug in "Rumble In the Jungle." From what I've read the chick only asks to be rescued when you have taken out the scion base. However she asks about 30 seconds into the mission. It is impossible in my opinion to get to her in time. At least in hard difficulty.
I had to turn on infinite shields and go trigger her nav and then go back and really do the mission.
Sorry the saves are long gone
I had to turn on infinite shields and go trigger her nav and then go back and really do the mission.
Sorry the saves are long gone

- MrTwosheds
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Re: Mission 19: An unlikely rescue trigger fail
General BlackDragon wrote:no! *imagines BZ2's SP after RD is done with it. Hides in corner*
For the love of god RD just make it run like it used to.MrTwosheds wrote:
Re: Mission 19: An unlikely rescue trigger fail
Made my day, Twosheds. Thanks, I needed that.
Glad we've got the mission sorted.
Glad we've got the mission sorted.