
Couple issues with single player
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- Red Devil
- Recycler
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Re: Couple issues with single player
noticed that the carrier is already on fire in the cut scene in Payback, right before the scion leader's dropship arrive there. 

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Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
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Re: Couple issues with single player
RD, I believe this version control has been setup to allow anyone to commit changes. If so you can use it to push your changes for public scrutiny and collaboration.
https://github.com/Nielk1/bz2-sp-fixes
https://github.com/Nielk1/bz2-sp-fixes
Re: Couple issues with single player
On Thin Ice - radar should be jammed, it's already too easy to differentiate solid ground from thin ice by texture alone. I might be hallucinating, but I remember enemy forces attacking while I was navigating Recycler thru that space.
- Red Devil
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Re: Couple issues with single player
got the 'hole in one' aip's running better; on to the dll.
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Abraham Lincoln
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- MrTwosheds
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Re: Couple issues with single player
I suspect that dx9 lighting changes made the solid/ice materials easier to tell apart. Also consider that someone not playing 1st time knows the path and does not alert the nearby enemies by scouting it out, until they are near the end.On Thin Ice - radar should be jammed, it's already too easy to differentiate solid ground from thin ice by texture alone. I might be hallucinating, but I remember enemy forces attacking while I was navigating Recycler thru that space.
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- DarkCobra262
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Re: Couple issues with single player
My radar was never jammed no matter how many times I played that mission, and even if it was, it's way easy to tell the ice from the snow... but I wouldn't know much about how Dx9 lighting and such changes it so I'll leave it to the more uhm... "tech-savvy"?MrTwosheds wrote:I suspect that dx9 lighting changes made the solid/ice materials easier to tell apart. Also consider that someone not playing 1st time knows the path and does not alert the nearby enemies by scouting it out, until they are near the end.On Thin Ice - radar should be jammed, it's already too easy to differentiate solid ground from thin ice by texture alone. I might be hallucinating, but I remember enemy forces attacking while I was navigating Recycler thru that space.
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- Zero Angel
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Re: Couple issues with single player
The weird lighting would be fixed on that mission if the objects were set to use 'LightingType=1'. I actually suggested that change some time ago to any i76building, to fix the bad lighting/blending on the campaign objects that need to be blended with terrain.
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Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
Re: Couple issues with single player
My radar was never jammed no matter how many times I played that mission, and even if it was, it's way easy to tell the ice from the snow... but I wouldn't know much about how Dx9 lighting and such changes it so I'll leave it to the more uhm... "tech-savvy"?[/quote]DarkCobra262 wrote:Also consider that someone not playing 1st time knows the path and does not alert the nearby enemies by scouting it out, until they are near the end.MrTwosheds wrote:I suspect that dx9 lighting changes made the solid/ice materials easier to tell apart.On Thin Ice - radar should be jammed, it's already too easy to differentiate solid ground from thin ice by texture alone. I might be hallucinating, but I remember enemy forces attacking while I was navigating Recycler thru that space.
Radar *should be*. As in, since the textures are already bursting out, having even a working radar makes it just "hey let's enjoy the snow" instead of "oh crap space penguins will eat my frozen corpse".
Because above, it was that easy back in '99DarkCobra262 wrote:Also consider that someone not playing 1st time knows the path and does not alert the nearby enemies by scouting it out, until they are near the end.

Re: Couple issues with single player
GSH has been pretty clear about not touching the SP-campaign.Zero Angel wrote:I actually suggested that change some time ago to any i76building, to fix the bad lighting/blending on the campaign objects that need to be blended with terrain.
Asset submission might have more effect than a suggestion.
- MrTwosheds
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Re: Couple issues with single player
It might actually be the lighting though. I suspect that dome lighting is effecting terrain and that map based lighting effects the dome, you can certainly light up a moon with your headlights. It might be that the dome lights don't effect map based objects but do effect the terrain, I don't know for sure.I actually suggested that change some time ago to any i76building, to fix the bad lighting/blending on the campaign objects that need to be blended with terrain.
I think the two lighting systems should exclusively only illuminate their own objects.
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- Red Devil
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Re: Couple issues with single player
cleaning up isdf16.dll is going well; fixed the lost maulers...
edit: plus lost healers, convoy getting stuck, optimized base and spire building.
edit: plus lost healers, convoy getting stuck, optimized base and spire building.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Re: Couple issues with single player
Just wanted to see if anything is up, and then I see THIS!Red Devil wrote:cleaning up isdf16.dll is going well; fixed the lost maulers...
edit: plus lost healers, convoy getting stuck, optimized base and spire building.


If you have spare time, I believe that most maps with Titans and/or Maulers (perhaps even Assault/Rocket/Atillas) forget their AI.
Last Scion mission, one Titan arrives at start, and then zilch.
Also, the mission when you take Manson's crumbling base into your hands, Maulers run thru that huge lake in the middle. They don't die however, just a weird AI behavior, since non-hovers usually avoid water.
Also, I don't know if this is normal, but unit's generally don't react when attacked from huge ranges, ie Assault tank fire, or any mortar attacks (Archers excluded). Those CC1100 in the last ISDF mission especially, I believe they didn't even react to first person Grenades, unles you are really close enough...
And Thin Ice, when you deploy your Recycler, I'm not sure if aggressive enough AI is, but in the field nearby that's full with Guardians, there are a lot of hovering units just standing randomly.
Re: Couple issues with single player
Walkers have never needed to avoid water.2mg wrote:Also, the mission when you take Manson's crumbling base into your hands, Maulers run thru that huge lake in the middle. They don't die however, just a weird AI behavior, since non-hovers usually avoid water.
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Re: Couple issues with single player
I think that is a commen mistake where people seem to think that 'non-hover' units avoid water. Which is also why I made the effort of 'gently directing' the AI around lava, since hover units are sometimes inclined to rush over it not to mention walkers .. or tracked units that go so close to the edge that a human could push them in.
Re: Couple issues with single player
Just sayin', I've hadn't a single non-hover go into water on any map, I was astonished! Except when tanks clipped and pushed each other... I really hate their Line of Sight targeting capatibilites 
