Darkwarrior Sabotaging MPI Games
Moderators: GSH, VSMIT, Red Devil, Commando
-
- Drunken Constructor
- Posts: 34
- Joined: Sat Feb 19, 2011 5:26 am
Re: Darkwarrior Sabotaging MPI Games
I dont see Ramboing as an issue. Spending to much time trying to fix griefers instead of the actual game. I was not even ramboing here and no one does it as all MPIs are usually on GH maps, they cannot do it.
It is easier to just ban players via the ban button that has been added. IF they rejoin with a new ip ban them again. Eventually they WILL run out of ips. Focusing on anti-griefing will never work, all you have to do is play wrong and you can be considered as a griefer. Players grief strats too, by pushing our scavs into the water etc., I just ban them...
It isn't hard.
It is easier to just ban players via the ban button that has been added. IF they rejoin with a new ip ban them again. Eventually they WILL run out of ips. Focusing on anti-griefing will never work, all you have to do is play wrong and you can be considered as a griefer. Players grief strats too, by pushing our scavs into the water etc., I just ban them...
It isn't hard.
-
- Sabre
- Posts: 299
- Joined: Sat Feb 19, 2011 4:13 am
Re: Darkwarrior Sabotaging MPI Games
I don't understand this whole "rambo" issue.
To me, a dead enemy is a dead enemy, I don't care how we get there. If it's with a massive serviced assault, good. If it's one lucky unit that managed to hide in the enemy base long enough to take it down, good. Either way, the enemy needs to work on their strategy. (I realize of course that's not possible in IA/MPI)
As for potential solutions, I don't think FE style turrets would work that well. Once the AI has a building or two, a player could hide behind that building where turrets couldn't hit him.
Spawning an over-sized M-Curtain on the AI Rec would be able to prevent humans from entering the AI base as well as protect it from Mortars until the mine expired. Plus, using the magnetmine teamfilters, the M-Curtain wouldn't interfere with AI controlled units.
Personally I don't think I could bring myself to play in a game with one of those M-Curtains on the enemy rec, I already can't bring myself to play on GH maps. If the AI base was completely untouchable, I'd have about as much fun bashing my head on a wall as I would playing an IA/MPI map... (I couldn't find a *Shrug* smiley, so I wrote this instead.)
To me, a dead enemy is a dead enemy, I don't care how we get there. If it's with a massive serviced assault, good. If it's one lucky unit that managed to hide in the enemy base long enough to take it down, good. Either way, the enemy needs to work on their strategy. (I realize of course that's not possible in IA/MPI)
As for potential solutions, I don't think FE style turrets would work that well. Once the AI has a building or two, a player could hide behind that building where turrets couldn't hit him.
Spawning an over-sized M-Curtain on the AI Rec would be able to prevent humans from entering the AI base as well as protect it from Mortars until the mine expired. Plus, using the magnetmine teamfilters, the M-Curtain wouldn't interfere with AI controlled units.
Personally I don't think I could bring myself to play in a game with one of those M-Curtains on the enemy rec, I already can't bring myself to play on GH maps. If the AI base was completely untouchable, I'd have about as much fun bashing my head on a wall as I would playing an IA/MPI map... (I couldn't find a *Shrug* smiley, so I wrote this instead.)
-
- Sabre
- Posts: 205
- Joined: Sat Jun 04, 2011 11:17 pm
- Location: Texas
Re: Darkwarrior Sabotaging MPI Games
If you own a domain, anyone smart enough can look up the info. Its there and available for anyone to see.darkwarrior wrote:I would appreciate it if you would or if a mod could delete this reply, as I consider my location private and I do not wish for people to know where I live. We have already seen how private information can lead to things. (Ex. bzuniverse).
If you have an IP, anyone with half a brain can reverse it to a general location. Again, tools are out there and are commonly used.
If you're that desperate to hide your location, I suggest a proxy or something. Otherwise, its something you're going to have to deal with.
The GH maps aren't impossible, it just requires a strategy to take out the extra towers. If they were impossible, every tower would have dual assault blast firing a shot every 2 seconds. People like a challenge to beat a recycler, not 'exploiting' a glitch in the AI programming on a stock map to kill it within 10 minutes.APCs r Evil wrote:Personally I don't think I could bring myself to play in a game with one of those M-Curtains on the enemy rec, I already can't bring myself to play on GH maps. If the AI base was completely untouchable, I'd have about as much fun bashing my head on a wall as I would playing an IA/MPI map... (I couldn't find a *Shrug* smiley, so I wrote this instead.)
-
- Drunken Constructor
- Posts: 47
- Joined: Mon Jun 13, 2011 1:14 am
Re: Darkwarrior Sabotaging MPI Games
You ignore warnings then you get a kick, then a ban. You and that post are so overflowing with crap DW, I won't even entertain that post.
-
- Sabre
- Posts: 299
- Joined: Sat Feb 19, 2011 4:13 am
Re: Darkwarrior Sabotaging MPI Games
Oh I know they're possible to win, it's just that they lock you into a single strategy, one that I don't particularly like. I'm not a fan of being stuck on constant defense, staving off waves of mindless, predictable AI units that can be massed indefinitely regardless of cost. Gets kinda boring after the second or third wave that behaves exactly the same as the previous waves.TwinShadow wrote:The GH maps aren't impossible, it just requires a strategy to take out the extra towers. If they were impossible, every tower would have dual assault blast firing a shot every 2 seconds. People like a challenge to beat a recycler, not 'exploiting' a glitch in the AI programming on a stock map to kill it within 10 minutes.
EDIT: P.S. Dual assault blast towers would still fall to MDM/Archers.

Re: Darkwarrior Sabotaging MPI Games
I almost threw up at the 2.5 hours part.General Hoohah wrote:You ignore warnings then you get a kick, then a ban. You and that post are so overflowing with crap DW, I won't even entertain that post.
-
- Drunken Constructor
- Posts: 34
- Joined: Sat Feb 19, 2011 5:26 am
Re: Darkwarrior Sabotaging MPI Games
@Twin
Not going to argue with Twin on my wants for where I live to not be shown publicly. What I can say is that, most people would not think twice about looking up a specific player's ip, but now it has been done and it is global on the whole internet through these forums, and that is what I do not like.
I explained how I destroyed the enemy. Please make sure you read what I have stated. I used AIs to take them out, not some glitch. I am also not aware of any glitches to take them out. I simply outranged the towers with dual plasma (not a glitch, an AI can be assigned that task), I used rockettanks to take out ass. tanks, and then I went for fact and recy.
@Zax
Not really sure who your comment was directed too, but I joined in at the 1 hour and 45 minute marker and finished roughly at 2.5 hours. Are you suggesting that I was playing 2.5 hours and that I was spending to long, or that the fact that the game could even last that long is farfetch? Because the clock was past 2 hours and I have seen games last longer than 4 hours lol.
@General
If you have personal attacks or an issue with me, keep it in the game and you can duke it out with me in there. These forums are not used for personal attacks, it is mainly used for discussing the game, and bugs.
Thanks,
Darkwarrior.
Not going to argue with Twin on my wants for where I live to not be shown publicly. What I can say is that, most people would not think twice about looking up a specific player's ip, but now it has been done and it is global on the whole internet through these forums, and that is what I do not like.
I explained how I destroyed the enemy. Please make sure you read what I have stated. I used AIs to take them out, not some glitch. I am also not aware of any glitches to take them out. I simply outranged the towers with dual plasma (not a glitch, an AI can be assigned that task), I used rockettanks to take out ass. tanks, and then I went for fact and recy.
@Zax
Not really sure who your comment was directed too, but I joined in at the 1 hour and 45 minute marker and finished roughly at 2.5 hours. Are you suggesting that I was playing 2.5 hours and that I was spending to long, or that the fact that the game could even last that long is farfetch? Because the clock was past 2 hours and I have seen games last longer than 4 hours lol.
@General
If you have personal attacks or an issue with me, keep it in the game and you can duke it out with me in there. These forums are not used for personal attacks, it is mainly used for discussing the game, and bugs.
Thanks,
Darkwarrior.
Re: Darkwarrior Sabotaging MPI Games
Games that long almost make the stratters views right.
Re: Darkwarrior Sabotaging MPI Games
The ramboing only happened because this individual kept rejoining for a ship when he lost it to the more then sufficient AI defense.
Darkwarrior. It WAS a childish tantrum you pulled. You cursed at him, called him names, and exploiting joining for a ship and IP changing to get around game balance, stability, and the banning system. You deserve every bit of public condemnation for these actions.
No one is railroading you DW. You joined the game multiple times, under multiple names, and verbally accosted the host.
Actions such as these are the mainstay of MPI greifing and are the entire reason that STRAT players are hated as they are. If they would just play their own damn game mode, hell even bother to test it on the test builds, maybe things would get fixed. Instead many of them, and I can now include you on this list, go into MPI games and utilize tactics such as those above to attempt to force the players to test STRAT instead of testing it yourself.
It is actions like these that are single-handedly killing the game. The game become centric to one game mode is not killing it, the game being played by NO ONE is killing it.
Please remove your head from whatever orifice it is clearly so firmly entrenched and learn to respect all the other players.
Furthermore, we indicated that this should be posted on the forums for several reasons including that with DW not present in the chat, there would be no way for him to defend himself to these claims. He has instead basically confirmed everything said and even more attacked those of us whom took offense to his actions.
DW, grow up. For god sakes 90% of you people, grow up! I don't see any of these evil file MPI players jumping in STRATs and ramboing the Enemy Recycler, rejoining for new ships over and over, or attacking the friendly Recycler. The worst I ever hear from the STRAT players is a complaint every once anda while taht someone rejoined for a ship, not that they are join-attack-die-quit-join-attack-die-quit-join-attack-die-quit-join-attack-die-quit-join-attack-die-quit-join-attacking. I think the lot of you have to either stop attacking everyone whom does not think like you do and step up to test the 98 subbuilds yourselves or die off.
As for the GH maps, the AI is clearly not untouchable. If one twit joining several times for a new ship to rambo the AI rec can take it down, then of course a simple attack force can do the job without resorting to cheating.
Darkwarrior. It WAS a childish tantrum you pulled. You cursed at him, called him names, and exploiting joining for a ship and IP changing to get around game balance, stability, and the banning system. You deserve every bit of public condemnation for these actions.
No one is railroading you DW. You joined the game multiple times, under multiple names, and verbally accosted the host.
Actions such as these are the mainstay of MPI greifing and are the entire reason that STRAT players are hated as they are. If they would just play their own damn game mode, hell even bother to test it on the test builds, maybe things would get fixed. Instead many of them, and I can now include you on this list, go into MPI games and utilize tactics such as those above to attempt to force the players to test STRAT instead of testing it yourself.
It is actions like these that are single-handedly killing the game. The game become centric to one game mode is not killing it, the game being played by NO ONE is killing it.
Please remove your head from whatever orifice it is clearly so firmly entrenched and learn to respect all the other players.
Furthermore, we indicated that this should be posted on the forums for several reasons including that with DW not present in the chat, there would be no way for him to defend himself to these claims. He has instead basically confirmed everything said and even more attacked those of us whom took offense to his actions.
DW, grow up. For god sakes 90% of you people, grow up! I don't see any of these evil file MPI players jumping in STRATs and ramboing the Enemy Recycler, rejoining for new ships over and over, or attacking the friendly Recycler. The worst I ever hear from the STRAT players is a complaint every once anda while taht someone rejoined for a ship, not that they are join-attack-die-quit-join-attack-die-quit-join-attack-die-quit-join-attack-die-quit-join-attack-die-quit-join-attacking. I think the lot of you have to either stop attacking everyone whom does not think like you do and step up to test the 98 subbuilds yourselves or die off.
As for the GH maps, the AI is clearly not untouchable. If one twit joining several times for a new ship to rambo the AI rec can take it down, then of course a simple attack force can do the job without resorting to cheating.
Re: Darkwarrior Sabotaging MPI Games
Someone hands me a few groups of assault units, I am using them how I see fit.
Re: Darkwarrior Sabotaging MPI Games
Sorry to jump on you on this one Nielk1, but in this case you are completely wrong. MPI players FREQUENTLY join strat games and try to rush the enemy recycler. I do not know if it is just because you do not play strats frequently, but most of these guys are actually allowed to stay for a while as we try to explain that you should not do that. In any case, they are usually so bad that the biggest fear of a rec rush from them is not the recycler dying but rather the enemy gaining loose scrap from the constant wave of ships now going into their base. I have been warned twice now on these forums for personal attacks, yet people like hoohah are allowed to try and completely sabotage the reputation of other players based on an account which makes absolutely no sense (kicking because his teammate assaulted a base 2.5 hours in using ai assigned to that teammate - not Ramboing btw).
Re: Darkwarrior Sabotaging MPI Games
I can confirm what Sly says about MPI players. I can only assume it's because they think the only goal of the game is to win and many of them attempt this at the very start by trying to rush the enemy recycler. Ironic, since GSH himself has accused stratters of being the ones who only care about winning. He and others making such ridiculous claims couldn't be more wrong.Sly wrote:Sorry to jump on you on this one Nielk1, but in this case you are completely wrong. MPI players FREQUENTLY join strat games and try to rush the enemy recycler. I do not know if it is just because you do not play strats frequently, but most of these guys are actually allowed to stay for a while as we try to explain that you should not do that. In any case, they are usually so bad that the biggest fear of a rec rush from them is not the recycler dying but rather the enemy gaining loose scrap from the constant wave of ships now going into their base. I have been warned twice now on these forums for personal attacks, yet people like hoohah are allowed to try and completely sabotage the reputation of other players based on an account which makes absolutely no sense (kicking because his teammate assaulted a base 2.5 hours in using ai assigned to that teammate - not Ramboing btw).
I second Sly again, it makes no sense how pro-1.3 people here are allowed to do nearly whatever they want without consequences, where as when others commit even the slightest infringement (or whatever) they are instantly practically condemned to hell (banned, always blamed for any sort of griefing, ignored etc.).
EDIT: I see squirrel is no longer moderator over here. Good. Serves him right for what he has done. But I still think some of the more influential people on these forums are a long way from treating everyone as equals.
Re: Darkwarrior Sabotaging MPI Games
I think Sly and Zax have the upper hand on this one. Having heard both sides, I can't see what darkwarrior has done that is so terrible.
Most of Fulmen's argument seems to be veering off into dangerous territory.
Most of Fulmen's argument seems to be veering off into dangerous territory.
- Red Devil
- Recycler
- Posts: 4398
- Joined: Fri Feb 18, 2011 5:10 pm
- Location: High in the Rocky Mountains
Re: Darkwarrior Sabotaging MPI Games
sometimes i go see what the other base looks like or to ping/distract them when in a strat or in an mpi (not recommended in G66, FE, or on GH maps where bases are very heavily defended).
it's also good for when you want to give a target and so you kamikaze into a base.
other than that, it's better to let the chess match play out.
it's also good for when you want to give a target and so you kamikaze into a base.
other than that, it's better to let the chess match play out.

Re: Darkwarrior Sabotaging MPI Games
I am not completely wrong, you just ignore all facts that do not support your point of view.
And all this is moot. The host decides how the game is played. All those whom defy the host may be subject to kick or ban. All those whom negate this kick or ban to defy host rules and accosted them are lamers and assholes. DW did this.
I don't care if this was a STRAT with moronic rules like 'no attacking for 30 min' or a turtleing MPI, if the host is not obeyed, they have the right to remove the offender, if this is removal is evaded, it is the one whom evaded it and continued to go contrary tot he wishes of the host that is in the wrong.
And the ones you mention Sly, whom do that in STRAT, do the same crap in MPI, but they just get kicked after the same attempts at basic education. And what happens from this? No MPIer comes to the forum to complain about the 'evil STRAT players whom rambo their game'. This because the MPI players discount the GLOBAL OFFENDERS as noobs. In this case this was a special case, this was DW, a long time player whom knew EXACTLY what he was doing. And he did not just rambo the game or go against the wishes of the host, he accosted him, negated bans by IP changing, and all around acted like a flaming asshole.
EDIT:
And furthermore, considering the flat out rarity of STRAT games, the claim that so many are ruined in the fashion given is patently ludicrous.
No player, supporter of 1.3 or not, has the ability to do whatever they want. I would say DW is a pretty clear case. I am sick and tired of your persecution complex. I can make that complex a reality if you really feel the need.
And all this is moot. The host decides how the game is played. All those whom defy the host may be subject to kick or ban. All those whom negate this kick or ban to defy host rules and accosted them are lamers and assholes. DW did this.
I don't care if this was a STRAT with moronic rules like 'no attacking for 30 min' or a turtleing MPI, if the host is not obeyed, they have the right to remove the offender, if this is removal is evaded, it is the one whom evaded it and continued to go contrary tot he wishes of the host that is in the wrong.
And the ones you mention Sly, whom do that in STRAT, do the same crap in MPI, but they just get kicked after the same attempts at basic education. And what happens from this? No MPIer comes to the forum to complain about the 'evil STRAT players whom rambo their game'. This because the MPI players discount the GLOBAL OFFENDERS as noobs. In this case this was a special case, this was DW, a long time player whom knew EXACTLY what he was doing. And he did not just rambo the game or go against the wishes of the host, he accosted him, negated bans by IP changing, and all around acted like a flaming asshole.
EDIT:
And furthermore, considering the flat out rarity of STRAT games, the claim that so many are ruined in the fashion given is patently ludicrous.
No player, supporter of 1.3 or not, has the ability to do whatever they want. I would say DW is a pretty clear case. I am sick and tired of your persecution complex. I can make that complex a reality if you really feel the need.