BZ2 SP Mission Fixes

Moderators: GSH, VSMIT, Red Devil, Commando

Post Reply
User avatar
Red Spot
Attila
Posts: 1629
Joined: Mon Feb 21, 2011 6:14 pm
Location: The Netherlands

Re: Help in "An Unlikely Rescue"?

Post by Red Spot »

Not sure how its intended, but how I always ended up playing the mission in 1.2 was that I had to take down the bridge myself (or send in my units). Iirc I did get some support from the AAN, which seemed to only be send out roughly around the time you actually reach the bridge.
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: Help in "An Unlikely Rescue"?

Post by Red Devil »

fixed the aan sabres mucking things up by killing the bridge :x

spotted another problem, where the player needs to be near the bridge when it gets blown, otherwise things don't happen. fixing that now.

plus, will make the mission text go green at the end.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: Help in "An Unlikely Rescue"?

Post by Red Devil »

uploaded a zip with fixes to "An Unlikely Rescue" to the first post in this thread.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: BZ2 SP DLL Fixes

Post by Red Devil »

please give the fixes to "An Unlikely Rescue" (in first post) a try and give feedback.

* removed need for player to be at bridge when it is taken out.
- if the player was not at the bridge, it prevented the rest of the mission scripting from running.

* stopped the AI from attacking the bridge and breaking the scripting.
- prevented the IdleDispatcher from being triggered.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
kalols
Drunken Scav
Posts: 12
Joined: Sun Jun 05, 2011 1:33 pm

Re: BZ2 SP DLL Fixes

Post by kalols »

On the misson An Unlikely Rescue whit the sp fixes there are some crazy **** going on, after I destroy the bridge I see like 100 assult tanks haha I laughed so hard
User avatar
Red Spot
Attila
Posts: 1629
Joined: Mon Feb 21, 2011 6:14 pm
Location: The Netherlands

Re: BZ2 SP DLL Fixes

Post by Red Spot »

Mmhh, that might actually make the end of the mission rather interesting and not so boring/easy. 8-)
User avatar
Zero Angel
Attila
Posts: 1536
Joined: Mon Feb 21, 2011 12:54 am
Contact:

Re: BZ2 SP DLL Fixes

Post by Zero Angel »

Needs a doIdleDispatch at the end then. :D
Regulators
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: BZ2 SP DLL Fixes

Post by Red Devil »

you need to follow yelena's orders and get to the base with your forces pronto, otherwise, poof.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
Bite Size
Scrap
Posts: 2
Joined: Mon Sep 03, 2012 7:53 am

Re: BZ2 SP DLL Fixes

Post by Bite Size »

Hello, I am new to this forum but I played Battlezone 2 many years ago and I decided to replay the missions, so I downloaded patch 1.3. When I get to the mission Unlikely Rescue, I get stuck into an auto defeat scenario. I had a similar problem previously stated about how Manson's tanks already destroy most of the bridge before I even get asked to attack it, thus me automatically losing. I downloaded the dll patch in the first post and it seemed at first that this fixed my problem but it doesn't. The bridge isn't auto destroyed but there seems to be the problem of too many tanks appearing before I even get a chance to destroy the bridge. And even if I destroy the bridge, the Recycler gets recycled anyways. I never even go into Manson's base, nor do I send any units into it.


This is the tank problem

http://postimage.org/image/3pp4wobdt/
User avatar
General BlackDragon
Flying Mauler
Posts: 2408
Joined: Sat Feb 19, 2011 6:37 am
Contact:

Re: BZ2 SP DLL Fixes

Post by General BlackDragon »

Holy Jesus Balls :shock:
Battlezone Classic Public Forums
*****General BlackDragon*****
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: BZ2 SP DLL Fixes

Post by Red Devil »

now that is funny. i'll take a look
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
User avatar
Ded10c
Recycler
Posts: 3815
Joined: Sun Feb 20, 2011 11:05 am
Location: Stoke-on-Trent
Contact:

Re: BZ2 SP DLL Fixes

Post by Ded10c »

Image
battlezone.wikia.com needs your help!
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: BZ2 SP DLL Fixes

Post by Red Devil »

this is why we test and ask for feedback. unlike others, i am not perfect - nor have i ever claimed to be.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: BZ2 SP DLL Fixes

Post by Red Devil »

btw, bite size, what exactly do you have to do to reproduce that situation?
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
User avatar
Red Devil
Recycler
Posts: 4398
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: BZ2 SP DLL Fixes

Post by Red Devil »

nvm, was able to repro it.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA
Post Reply