All versions of BZ2 1.3 have supported higher resolutions than 1.0-1.2 ever did. High resolutions are almost certainly not the issue here -- the callstack lists weapon code.
BZ2 should support any widescreen resolution that the DirectX says it can handle. So I don't think resolutions are an issue.
I do notice a "User Team Suspect" warning in there. These errors and accompanying resyncs happened during pilot deaths whenever custom pilots (via pilotConfig) were implemented previously in VSR. However they should be much rarer now that it is not, but they still crop up every once in awhile and i'm trying to narrow down other causes for them. If you can provide any further details I might be able to develop a workaround for it in VSR.
As to the code that appears to be related to weapon code -- can you explain in more detail if there were any unusual weapons you picked up, the craft present and anything else that was out of the ordinary?
Workarounds aren't always necessary, as even if an AV is occurring due to something you are NEVER meant to do in stock, it is a good idea to plug the hole in the ever lengthening quest to make bz2 bulletproof. Pun absolutely intended.
The whole point of workarounds is to plug the holes until undesired behaviors or bugs get fixed 'upstream'. If your basement is flooding due to a faulty water line, do you put duct tape around the hole in the line to plug the leak temporarily, OR do you call the plumber? The smart answer is, you do both.
Zero Angel wrote:The whole point of workarounds is to plug the holes until undesired behaviors or bugs get fixed 'upstream'. If your basement is flooding due to a faulty water line, do you put duct tape around the hole in the line to plug the leak temporarily, OR do you call the plumber? The smart answer is, you do both.
I move somewhere with a dry climate and do not concern myself with the flooding at all. Which is how I fixed my AV problem with dispenser class
I will relent that "random" avs are harder to avoid or steer the ship around but more reproducible ones where the cause is obvious are easier to kind of ignore, unless that AV is particularly nasty (lobby crashes). Easiest to fix (easiest being referential) since reproduction is a big step in isolating and repairing.