BZ2 SP Mission Fixes

Moderators: GSH, VSMIT, Red Devil, Commando

Post Reply
User avatar
Red Devil
Recycler
Posts: 4395
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

BZ2 SP Mission Fixes

Post by Red Devil » Thu Apr 05, 2012 8:55 pm

Here's a zip containing fixes for four BZ2 Singleplayer missions:

Ambush <== Updated 12-02-2015

The Dark Planet <== Added 3-16-2015

Rumble in The Jungle

Snow Blind

A Hole In One

An Unlikely Rescue (Scion Mission)

BZ2 SP Mission Fixes <-- 1576 KB <== Updated 03-16-2016

Added The Dark Planet fix on 3-16-2015

Unzip to the root of your BZ2 install so that the files wind up in addon\missions (so you don't overwrite any files in the missions folder in the root of your BZ2 install)

please give feedback here or in each mission's threads in this board.

User avatar
General BlackDragon
Flying Mauler
Posts: 2405
Joined: Sat Feb 19, 2011 6:37 am
Contact:

Re: BZ2 SP DLL Fixes

Post by General BlackDragon » Thu Apr 05, 2012 9:08 pm

*clicks link*

Mmmmmm

*runs off with candy*

User avatar
Red Devil
Recycler
Posts: 4395
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: BZ2 SP DLL Fixes

Post by Red Devil » Fri Apr 06, 2012 4:23 am

so, anyone tried these yet?

User avatar
Red Devil
Recycler
Posts: 4395
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: BZ2 SP DLL Fixes

Post by Red Devil » Fri Apr 06, 2012 5:45 pm

*drums fingers*

User avatar
Zax
Attila
Posts: 1388
Joined: Sat Feb 19, 2011 6:56 am

Re: BZ2 SP DLL Fixes

Post by Zax » Fri Apr 06, 2012 5:59 pm

Perhaps demand was as high as expected after all.

User avatar
Red Devil
Recycler
Posts: 4395
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: BZ2 SP DLL Fixes

Post by Red Devil » Fri Apr 06, 2012 6:27 pm

it appears it wasn't "Look! I found something wrong! This needs to be fixed ASAP!" :roll:

User avatar
MrTwosheds
Recycler
Posts: 3059
Joined: Sat Feb 19, 2011 8:37 am
Location: Outer Space
Contact:

Re: BZ2 SP DLL Fixes

Post by MrTwosheds » Fri Apr 06, 2012 8:49 pm

Played snow blind again 3 times.
Drove through cave early, voice over problem seems to be fixed.
Destroyed fvrecy as it came out of cave, found transmitter, back to base, mission complete.
Let fvrecy deploy, it did not build anything, destroyed it and finished mission.

I am wondering if at some point I must have played a mod that uses this map too. because I have clear memories of it being a battle to defend my base. It is not a battle now, its far too easy.

User avatar
Ded10c
Recycler
Posts: 3786
Joined: Sun Feb 20, 2011 11:05 am
Location: Stafford
Contact:

Re: BZ2 SP DLL Fixes

Post by Ded10c » Fri Apr 06, 2012 10:19 pm

No, I definitely had a battle too. Something broke somewhere along the way.

User avatar
Red Devil
Recycler
Posts: 4395
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: BZ2 SP DLL Fixes

Post by Red Devil » Fri Apr 06, 2012 10:22 pm

good to hear.

there's some places where the call to start the AIP is commented out. wanted to take it one step at a time, so i'll uncomment them and see what happens.

User avatar
Red Devil
Recycler
Posts: 4395
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: BZ2 SP DLL Fixes

Post by Red Devil » Fri Apr 06, 2012 11:43 pm

found/fixed the problem: mat vehicle was deploying fbrecy1, AIP was looking for fbrecy

you want waugh? you got waugh! :D

User avatar
General BlackDragon
Flying Mauler
Posts: 2405
Joined: Sat Feb 19, 2011 6:37 am
Contact:

Re: BZ2 SP DLL Fixes

Post by General BlackDragon » Sat Apr 07, 2012 12:08 am

provide names are a life saver...

Feared_1
Sabre
Posts: 217
Joined: Mon Feb 21, 2011 3:25 am
Location: USA
Contact:

Re: BZ2 SP DLL Fixes

Post by Feared_1 » Sat Apr 07, 2012 1:29 am

No, random AI spawn and attack your base every few minutes. The only "battle" for me was destroying the Matriarch as it exits the cave.

User avatar
Red Devil
Recycler
Posts: 4395
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: BZ2 SP DLL Fixes

Post by Red Devil » Sat Apr 07, 2012 3:17 am

the whole point of the mission was to give a clue about the black dogs. anything else is just gravy.

User avatar
Zax
Attila
Posts: 1388
Joined: Sat Feb 19, 2011 6:56 am

Re: BZ2 SP DLL Fixes

Post by Zax » Sat Apr 07, 2012 3:24 am

Lol this game is actually a sequel [/snowblind]

Wondering if fbrecy sends maulers and titans at you, where fbrecy1 was limited, or if it doesn't matter.

User avatar
Red Devil
Recycler
Posts: 4395
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: BZ2 SP DLL Fixes

Post by Red Devil » Sat Apr 07, 2012 3:48 am

Uploaded a tweaked isdf11/Snow Blind fix:

Snow Blind fixes <-- 35 KB

+ Fixed Scion Matriarch not being detected by AIP's

+ enabled other AIP's

+ tweaked 3rd AIP to add more target variety


just unzip/drag to your bz2 root so that you have this structure:

addon\missions

addon\objects\FURY\vehicles

Post Reply