BZ2 SP Mission Fixes

Moderators: GSH, VSMIT, Red Devil, Commando

User avatar
General BlackDragon
Flying Mauler
Posts: 2404
Joined: Sat Feb 19, 2011 6:37 am
Contact:

Re: BZ2 SP Mission Fixes

Post by General BlackDragon » Thu Jan 14, 2016 12:17 am

He's on 6.5
Battlezone Classic Public Forums
*****General BlackDragon*****

User avatar
Red Devil
Recycler
Posts: 4395
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: BZ2 SP Mission Fixes

Post by Red Devil » Mon Feb 22, 2016 4:21 pm

eye surgery is over and eye is recovering well, so i will get back to this as soon i can.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA

User avatar
General BlackDragon
Flying Mauler
Posts: 2404
Joined: Sat Feb 19, 2011 6:37 am
Contact:

Re: BZ2 SP Mission Fixes

Post by General BlackDragon » Wed Feb 24, 2016 11:47 pm

glad to hear things went well
Battlezone Classic Public Forums
*****General BlackDragon*****

User avatar
Red Devil
Recycler
Posts: 4395
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: BZ2 SP Mission Fixes

Post by Red Devil » Tue Mar 01, 2016 7:31 pm

what i had done before is fuzzy to me now, so i am going through all the previous posts and fixed/modified missions again to find anything i missed and add any fixes for issues reported.

Ambush/scion02 works okay on my end with a builder built by me. going to add more isdf attackers if their scout makes it back to base and make sure the mission fails if their base is destroyed.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA

User avatar
Red Devil
Recycler
Posts: 4395
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: BZ2 SP Mission Fixes

Post by Red Devil » Wed Mar 02, 2016 9:02 pm

Ambush/scion02:

i've got either scout hightailing it back to base well, giving the player a very small window in which to stop it.

if the scout makes it back to its base, its objectification is removed and yelena says the ambush is canceled and the enemy attackers attack the scion base very well now.

the question now is, since the ambush is canceled, should the mission fail after the enemy attackers reach the scion base or should they continue to attack until the scion base is destroyed and then it fails?

seems pointless to continue if you are somehow able to keep repelling the attackers since the ambush and capture of the isdf base is probably not possible.

i could make the mission succeed if you are still able to destroy their power generators, but i'm thinking the whole point of the mission is just to teach how the jammer functions.

btw, the gas bubble in my eye is GONE now 8-)
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA

User avatar
jack775544
Thunderbolt
Posts: 123
Joined: Mon Jun 20, 2011 5:41 am
Location: Australia

Re: BZ2 SP Mission Fixes

Post by jack775544 » Thu Mar 03, 2016 2:42 am

I'm more of the mission not doing a forced failure if they find you. Having an overwhelming attack killing you off is much cooler IMO.
"The greatest trick the devil ever pulled was convincing the world he doesn't exist" - Charles Baudelaire

User avatar
Red Devil
Recycler
Posts: 4395
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: BZ2 SP Mission Fixes

Post by Red Devil » Thu Mar 03, 2016 10:15 pm

let me know what you think of this:

Ambush Update - 3-3-2016

1. any builder will be able to build jammer and trigger rest of mission
2. moved some path points and adjusted trigger distance for scout to retreat to their base
3. replaced scout with ivscos2.odf for reduced engage range (retreats more often instead of just fighting and getting killed all the time)
4. increased number of isdf attackers if you are detected, but increased time delay.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA

User avatar
Red Devil
Recycler
Posts: 4395
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: BZ2 SP Mission Fixes

Post by Red Devil » Sat Mar 05, 2016 7:29 pm

working on dark planet again; found a condition that needs fixing.

aside: saw doc for follow-up yesterday and the hole in my eye is now GONE and just have a little residual fluid behind retina causing a little distortion which will go away once fluid is absorbed :-D

if anyone ever needs eye surgery, let me know.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA

User avatar
Red Devil
Recycler
Posts: 4395
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: BZ2 SP Mission Fixes

Post by Red Devil » Thu Mar 10, 2016 4:48 pm

had an interesting event happen while testing Snow Blind: the scion buildings were all disappearing.

i had fat-fingered the reloading of the AIP to team 2, using team 3 instead, so the bomber off the map on team 3 was being dispatched by the idle dispatcher. :-D

i added DoIdleDispatch = false to that bomber to prevent that in the future.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA

User avatar
MrTwosheds
Recycler
Posts: 3059
Joined: Sat Feb 19, 2011 8:37 am
Location: Outer Space
Contact:

Re: BZ2 SP Mission Fixes

Post by MrTwosheds » Fri Mar 11, 2016 7:42 pm

Ambush/scion02:

i've got either scout hightailing it back to base well, giving the player a very small window in which to stop it.

if the scout makes it back to its base, its objectification is removed and yelena says the ambush is canceled and the enemy attackers attack the scion base very well now.

the question now is, since the ambush is canceled, should the mission fail after the enemy attackers reach the scion base or should they continue to attack until the scion base is destroyed and then it fails?

seems pointless to continue if you are somehow able to keep repelling the attackers since the ambush and capture of the isdf base is probably not possible.

i could make the mission succeed if you are still able to destroy their power generators, but i'm thinking the whole point of the mission is just to teach how the jammer functions.
Logic requires there to be an end to the mission under all circumstances. I would say that the AI is not capable of ensuring a player defeat. So the mission fail needs to occur when the player destroys the isdf base. It already fails if you die or lose your recycler. The logic failure occurs when the player defeats the AI forces but it fails to stop spawning units where its base used to be. It's quite easy to beat it, archers on the hills to distract units, a walking wall of spires and titans down to the base. The AI kindly supplies all the resources you need.

Yes the point of the mission is the jammer ambush...success! anything else fail. Having a big hard battle in the failure state is a bonus for those who were wondering if it was ever going to happen at all. :)
Last edited by MrTwosheds on Fri Mar 11, 2016 8:08 pm, edited 1 time in total.
The Silence continues. The War Of Lies has no end.

User avatar
Red Devil
Recycler
Posts: 4395
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: BZ2 SP Mission Fixes

Post by Red Devil » Fri Mar 11, 2016 7:55 pm

that using latest update from Thu Mar 03, 2016 3:15 pm?
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA

User avatar
MrTwosheds
Recycler
Posts: 3059
Joined: Sat Feb 19, 2011 8:37 am
Location: Outer Space
Contact:

Re: BZ2 SP Mission Fixes

Post by MrTwosheds » Fri Mar 11, 2016 8:11 pm

No I have not looked at it yet. I'm just trying to get you to fix the problem where it never stops spawning isdf units.
The Silence continues. The War Of Lies has no end.

User avatar
Red Devil
Recycler
Posts: 4395
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: BZ2 SP Mission Fixes

Post by Red Devil » Fri Mar 11, 2016 8:47 pm

oh, why didn't you say so; i can do that.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA

User avatar
MrTwosheds
Recycler
Posts: 3059
Joined: Sat Feb 19, 2011 8:37 am
Location: Outer Space
Contact:

Re: BZ2 SP Mission Fixes

Post by MrTwosheds » Fri Mar 11, 2016 10:41 pm

I have been. Wether you succeed at building the jammer or not, destroying the base you were supposed to capture should result in mission failure. It does not do that, if you get detected it just endlessly spawns attackers with or without it's base.
The Silence continues. The War Of Lies has no end.

User avatar
Red Devil
Recycler
Posts: 4395
Joined: Fri Feb 18, 2011 5:10 pm
Location: High in the Rocky Mountains

Re: BZ2 SP Mission Fixes

Post by Red Devil » Fri Mar 11, 2016 10:56 pm

hmmm, it used to; do you destroy the base before you destroy the pgens?
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln

Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV

Lifetime member of JBS and NRA

Post Reply