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Small possible error in 1.3pb6.2
Posted: Fri Jul 27, 2012 2:18 am
by JonathanS
I was working on updating one of my mods when I stumbled upon a possible problem. It's not major, but I thought to bring it to GSH's attention.
Using the BZScripter I used to the following command:
Instead of displaying the text inside the file like it used too, it simply shows the file name in the objective block. Thoughts?
Re: Small possible error in 1.3pb6.2
Posted: Fri Jul 27, 2012 3:50 am
by Red Devil
haven't used it; all the scripts i'm working on use Display
Re: Small possible error in 1.3pb6.2
Posted: Fri Jul 27, 2012 9:20 am
by Ded10c
Display does seem to work better, even for large blocks of text.
Re: Small possible error in 1.3pb6.2
Posted: Fri Jul 27, 2012 7:01 pm
by General BlackDragon
should use C++
But try not putting the filename in ""'s?
Re: Small possible error in 1.3pb6.2
Posted: Fri Jul 27, 2012 9:14 pm
by JonathanS
I am using Display now, but since none of you can reproduce, oh, well.
@generalblackdragon, yeah, but I don't have time to learn it.

Re: Small possible error in 1.3pb6.2
Posted: Fri Jul 27, 2012 9:24 pm
by General BlackDragon
sure you do
all of the mission source code is available, you just look at how they did it.
Re: Small possible error in 1.3pb6.2
Posted: Fri Jul 27, 2012 10:23 pm
by Zero Angel
Try using single quotes instead of double quotes and see if that makes a difference. Shell code can be finicky like that -- scriptor code might be different but it's worth a try.
Re: Small possible error in 1.3pb6.2
Posted: Sat Jul 28, 2012 12:12 am
by JonathanS
Thanks, Zero Angel. I'll try that out in my development.