How do all of these different single player options work?

Moderators: GSH, VSMIT, Red Devil, Commando

blakrat
Scrap
Posts: 1
Joined: Wed Aug 08, 2012 9:22 am

How do all of these different single player options work?

Post by blakrat »

Greetings all - Having missed out on the evolution of this great `Classic' game - I am bewildered by the options now available in `instant' mode. What the heck is a Thug recycler? - It looks magnificent and the individuals that have contributed to this upgrade have done a great job but without instructions or at least a guide its almost unfathomable.

Regards,

G.
User avatar
S.cavA.rmyG.en
Sabre
Posts: 296
Joined: Fri Mar 04, 2011 3:15 am
Location: ISDF Junk Yard
Contact:

Re: How do all of these different single player options work

Post by S.cavA.rmyG.en »

well theres a main commander for each team a Thug is every one els on the team. and the thug recycler lets you build basic recylers for your thugs.
4 THINGS TO REMEMBER:
1.Professionals are predictable,amateurs are dangerous
2.If you can't remember, the Big Gun is always aimed at you.
3.If it's stupid but works, it's not stupid,it's crazy.
4.Anything you do can get you killed,even if it's nothing
User avatar
Red Spot
Attila
Posts: 1629
Joined: Mon Feb 21, 2011 6:14 pm
Location: The Netherlands

Re: How do all of these different single player options work

Post by Red Spot »

Just host a 'MultiPlayer' (MP) game and look at the info screen from there.
http://members.ziggo.nl/red_spot/BZ2-Recylist.JPG
User avatar
Axeminister
Sabre
Posts: 442
Joined: Sat Feb 19, 2011 4:03 pm
Location: Texas, USA
Contact:

Re: How do all of these different single player options work

Post by Axeminister »

Thug Recycler is one thing, you don't need instructions really, just build the items and use them. For me though the most fun is had by using the Greenheart Recycler. It can be used on any mpi map, but to use it on one of the Greenheart maps creates a lot of fun. More ships, defenses, constructors with new objects to build. This recycler together with Wugs aips make for some very tough games.
He who does not advance themselves, endlessly becomes themselves.

http://www.reverbnation.com/tunepak/3606640
Feared_1
Sabre
Posts: 217
Joined: Mon Feb 21, 2011 3:25 am
Location: USA
Contact:

Re: How do all of these different single player options work

Post by Feared_1 »

The best way to learn something is to try it out and experience it for yourself.
This is where my signature picture would normally be. It is not, as you can see.
You're wasting your time reading this. :)
User avatar
Ded10c
Recycler
Posts: 3815
Joined: Sun Feb 20, 2011 11:05 am
Location: Stoke-on-Trent
Contact:

Re: How do all of these different single player options work

Post by Ded10c »

Be extremely careful using the Thug Recycler as a number of players have been known to use it for griefing (building a constructor of their own and demolishing your base with it).
battlezone.wikia.com needs your help!
Feldheld
Rattler
Posts: 61
Joined: Thu Mar 31, 2011 6:39 am

Re: How do all of these different single player options work

Post by Feldheld »

I always use the Commando C variant. Only standard weapons, a couple of improved units, greatly improved gun towers, and smart healers. Provides a nice challenge when playing against insane level AI.

Never tried the thug recycler. Do thugs gather their own biometal? Or do they build their stuff all from the commanders biometal reserve?
User avatar
Zero Angel
Attila
Posts: 1536
Joined: Mon Feb 21, 2011 12:54 am
Contact:

Re: How do all of these different single player options work

Post by Zero Angel »

Thugs don't use the same scrap system as the commander -- they build silos to increase scrap storage and hover scavs to collect loose scrap. Thug recs are not to my taste given the amount of time and effort it takes to generate enough scrap to be able to build even low cost ships.
Regulators
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
User avatar
Red Spot
Attila
Posts: 1629
Joined: Mon Feb 21, 2011 6:14 pm
Location: The Netherlands

Re: How do all of these different single player options work

Post by Red Spot »

Feldheld wrote:Never tried the thug recycler. Do thugs gather their own biometal? Or do they build their stuff all from the commanders biometal reserve?
As ZA already mentioned, they use silo's. However their scrap generation works pretty much opposite than normal. Their recy is the base of the scrapgauge and does not generate scrap on its own. The silo's are on top of the gauge and automaticly increase scrap. In effect you just need to fill up the recy with scrap and let it generate scrap on its own from there.
It will not be very practicle to build a big army of your own with the thug-recy but its nice you can build your own replacement ships/pods/etc.
You can speed up the collection proces with hoverscavs, but I found it pretty impractical to use those.
User avatar
MrTwosheds
Recycler
Posts: 3059
Joined: Sat Feb 19, 2011 8:37 am
Location: Outer Space
Contact:

Re: How do all of these different single player options work

Post by MrTwosheds »

The thug recy is a fun idea, but in practice all it really does is slow down the teams advancement. Its best if the commander stops collecting loose scrap after a thug recy is deployed, or the thugs will find themselves competing with the commander for that scrap. And of course while the thugs are building their base, they are not doing the real thugs job of blowing stuff up.
Main recy +1 thug recy can work with 4 players, 3 thug recys will just mean you have 3 thugs struggling to get enough scrap to build anything.
The Silence continues. The War Of Lies has no end.
User avatar
Red Spot
Attila
Posts: 1629
Joined: Mon Feb 21, 2011 6:14 pm
Location: The Netherlands

Re: How do all of these different single player options work

Post by Red Spot »

That very much depends 2Sheds. As I already mentioned, if you get your base up (and your comm can support you here with scrap-transports) and than just use it as a means to build your own replacement ships it works quite nicelly. Its just that most who get a thug-recy seem to believe its Sim-city and they need to build their own capitol, which means that as a comm it isnt very usefull to give those thugs their own recy.
User avatar
Zero Angel
Attila
Posts: 1536
Joined: Mon Feb 21, 2011 12:54 am
Contact:

Re: How do all of these different single player options work

Post by Zero Angel »

MrTwosheds wrote:The thug recy is a fun idea, but in practice all it really does is slow down the teams advancement. Its best if the commander stops collecting loose scrap after a thug recy is deployed, or the thugs will find themselves competing with the commander for that scrap. And of course while the thugs are building their base, they are not doing the real thugs job of blowing stuff up.
Main recy +1 thug recy can work with 4 players, 3 thug recys will just mean you have 3 thugs struggling to get enough scrap to build anything.
Exactly -- emphasis on 'competing with the commander for loose scrap'. The idea behind team games is that you work as a team and your efforts are those cumulative with your commander. On games where I've received a thug recy, it prevented me from fulfilling my commander's objectives because most of my effort was put towards improving and defending my own little base -- while realistically accomplishing little more than being a meatshield towards the endless stream of assault units that the AI team sends out.

Neither can you really provide forces to assist your commander's offensive push. He still gets a lions share of all field resources, and if he cannot -- then the whole team suffers since the commander is often the driving force behind any real offensive pushes. Sparing one or two of your assault units to join the attack does not yield any kind of net gain because the scrap that you used to collect those units with your hover scavs was scrap that your commander would have otherwise received from his own scavengers and possibly passed to you anyways.
Regulators
Regulate any stealin' of this biometal pool, we're damn good, too
But you can't be any geek off the street
Gotta be handy with the chains if you know what I mean
Earn your keep
User avatar
Nielk1
Flying Mauler
Posts: 2991
Joined: Fri Feb 18, 2011 10:35 pm
Contact:

Re: How do all of these different single player options work

Post by Nielk1 »

The way that the thug rec works however does create some interesting possibilities.
User avatar
Axeminister
Sabre
Posts: 442
Joined: Sat Feb 19, 2011 4:03 pm
Location: Texas, USA
Contact:

Re: How do all of these different single player options work

Post by Axeminister »

Thugs nomally would get passed stuff. Too bad the function in the IA games was removed where the computor would build base and pass ships. This would allow the thugs to remain thugs but still have the possibility to combine ships their commander give along with their thug recyceler giving out stuff.
But really my experience with the thug recycler just gives everyone that joins a reason to not obey the commander. Then instead of being a combat commander, you become the douche that wants evreyone to wait to see if we can't kill the enemy without using the thug recycler once.
He who does not advance themselves, endlessly becomes themselves.

http://www.reverbnation.com/tunepak/3606640
User avatar
Ded10c
Recycler
Posts: 3815
Joined: Sun Feb 20, 2011 11:05 am
Location: Stoke-on-Trent
Contact:

Re: How do all of these different single player options work

Post by Ded10c »

That reminds me. Why was this functionality removed and is there any way it could be replaced?
battlezone.wikia.com needs your help!
Post Reply