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RE: New Patch Idea : Multiple Commanders?
Posted: Mon Sep 17, 2012 3:48 am
by Gamelimbo
Who would like to see this added to the next patch release?
More than 2 commanders per multiplayer strat game, either multiple commanders on each team, or multiple teams with their own commanders.
Vote on the poll!
-Cheers
Re: RE: New Patch Idea : Multiple Commanders?
Posted: Mon Sep 17, 2012 10:12 am
by Ded10c
We already have this. Look for the FFA prefix in the maplist.
Re: RE: New Patch Idea : Multiple Commanders?
Posted: Mon Sep 17, 2012 1:53 pm
by Red Spot
Yes and no Ahab, depending on where the OP wants to take this.
There is FFA for those games where 'every player' is a commander.
There is a gap for those who seek a game where a team can have several commanders, but not all players on the team are commander (eg: 4vs4 with 2 comms/team).
Re: RE: New Patch Idea : Multiple Commanders?
Posted: Mon Sep 17, 2012 2:47 pm
by MrTwosheds
Or put more simply, Can you have thugs in ffa?
This would probably involve a fairly radical redesign of the shell screens and a new dll.
Alliance ffa can develop into something like this after one alliance members base gets destroyed and they then thug for the survivor.
An option to not get a recycler at the start would be needed.
You could simulate this by persuading an ally to shoot his own rec at the start of the game

That team would probably then win unless the others did the same.
Obviously you cannot have 2 commanders of one base at the same time.
Re: RE: New Patch Idea : Multiple Commanders?
Posted: Mon Sep 17, 2012 3:01 pm
by Zero Angel
FFA in alliance mode is probably the best option for this. However the selection code isnt sophisticated enough to be able to handle team assignments for thugs.
ZTV: Death Ray is a special MPI map that lets you have two allied commanders (each with thugs), facing off against 2 AI teams. If one commander loses their base, they can basically just start thugging for the other commander.
The mission script is very custom though.
Re: RE: New Patch Idea : Multiple Commanders?
Posted: Mon Sep 17, 2012 3:49 pm
by Cyber
FFA bro!
ffa!
BTW: Wrong forum to add a poll for this, you could have 51% - doesn't mean that anything will be changed.
Re: RE: New Patch Idea : Multiple Commanders?
Posted: Mon Sep 17, 2012 4:35 pm
by General BlackDragon
My FFA Alliance code can *probably* be tweaked to handle commander/non commander selection. Would be as simple as adding a var to the shell/dll for host to pick per player, if they are a commander, or a thug.
Re: RE: New Patch Idea : Multiple Commanders?
Posted: Mon Sep 17, 2012 5:24 pm
by Gamelimbo
*facepalm* Sorry guy's, I've literally never played FFA because I thought it was "free for all" deathmatch or something.
Also @cyber, I put the poll because I was interested in other people's opinion, and frankly really love polls
p.s. G2G, gonna play FFA! Thank You Everyone!!!!
Re: RE: New Patch Idea : Multiple Commanders?
Posted: Mon Sep 17, 2012 6:10 pm
by General BlackDragon
I've already begun

Re: RE: New Patch Idea : Multiple Commanders?
Posted: Mon Sep 17, 2012 7:06 pm
by MrTwosheds
BTW: Wrong forum to add a poll for this, you could have 51% - doesn't mean that anything will be changed.
Not at all, its the only forum where it might actually work. But just because someone made a poll, doesn't mean the game gets changed. It is also dependent on it being possible, people wanting to do it and being capable of doing it.
Re: RE: New Patch Idea : Multiple Commanders?
Posted: Tue Sep 18, 2012 4:29 am
by Red Spot
Just a troll-attempt ...