Page 1 of 8
SWORD-insane aip for mpi games.Extract in battlezone folder.
Posted: Sun Jan 05, 2014 3:01 pm
by Protrector
Will build better ones.
Re: New Challengeable AIP
Posted: Sun Jan 05, 2014 4:55 pm
by GSH
DO NOT DO THIS
Do not hand out replacement patch13.pak files. That's a great way to get bad assets as soon as a new full build comes out. You need to learn that the .pak files must be treated as read-only.
As we keep trying to tell you, distribute the loose .aip files, in a way that installs them under addon\aips.
-- GSH
Re: New Challengeable AIP
Posted: Sun Jan 05, 2014 5:23 pm
by General BlackDragon
Wow...
Here's instructions on how to distribute your AIP files.
1: Make .AIP files.
2: Make a .autoreg file for your AIP files.
3: Go to My Documents, make a new folder.
4: Inside the new folder, make a folder called "addon".
5: Inside the addon folder, make two folders, named "AIPs" and "autoreg".
6: Place the AIPs in the AIP folder, and the .autoreg in the autoreg folder.
7: Back up to the new folder you made in your documents.
8: Right click on addon folder.
9: Zip/Compress this folder.
10: Rename the zip to whatever you want.
11: Upload zip someplace.
12: Link the zip and tell people to unzip to root.
And dont feel too bad, your only the 2nd person to make this mistake.
Re: New Challengeable AIP
Posted: Sun Jan 05, 2014 5:28 pm
by Protrector
How to make an .autoreg?
Re: New Challengeable AIP
Posted: Sun Jan 05, 2014 8:32 pm
by Protrector
I gave the Fpatch13.pak with all the AIPS incorporated already. If they keep the original, nothing wrong will happen. If I do what you said, where is the link to my AIP (in aiplist.txt it should have been normally) and where is my AIP description?
Re: New Challengeable AIP
Posted: Sun Jan 05, 2014 8:48 pm
by DarkCobra262
Protrector wrote:How to make an .autoreg?
Just open an existing one via notepad and edit it and save it under a different name
Re: New Challengeable AIP
Posted: Sun Jan 05, 2014 8:56 pm
by General BlackDragon
There is no more aiplist.txt, that does not exist anymore.
go look in Battlezone II/maps13/autoreg/ folder and look at an aip autoreg.
Make one for your AIPs
Re: New Challengeable AIP
Posted: Mon Jan 06, 2014 1:06 pm
by Protrector
So annoying to speak with you, when your information is not complete!
How does the autoreg work?
How to unzip to root?
Where is this "root"? In the pack exporter-pack13.pak?
I've put the zip (imported it) in root from pack13.pak and doesn't work.
Please give CLEAR and COMPLETE answers!
NOOB RAGE!
Re: New Challengeable AIP
Posted: Mon Jan 06, 2014 1:47 pm
by Red Spot
Protrector wrote:NOOB RAGE!
Exactly, half the questions you just made could be answered by a simple google-search.
I think you dont seem to realise that modding is not just changing some parameters and than distributing it without realising what a mess you're about to make of other people's games.
Modding takes a lot of time, first of all cause you need to do your homework, secondly cause you need to do a mountain of testing, thrirdly cause you have to make sure that you do not cause grief to users by causing bad assets.
You can call yourself very lucky that GBD has already given you so much info, I would not have done so. It seems you're hellbend on releasing what you've made, while you clearly show you have no idea what you're doing. Which is extremelly poor advertising for your mod.
Pretty much everything you need to know can be found in the modlogs, or by checking how other mods do it, other things can be googled and for the rest modding is often nothing more than trial & error (again going back to the mountain of work statement).
Re: New Challengeable AIP
Posted: Mon Jan 06, 2014 2:44 pm
by Protrector
I gave not created a mod, just a good AIP that I cannot use it otherwise than implanting it in pack13.pak.
Re: New Challengeable AIP
Posted: Mon Jan 06, 2014 3:36 pm
by Zero Angel
Writing AIPs is a form of modding. That said, you're using the most lazy, obvious solution. I cant blame you for it since the knowledge of how to make your AIPs fit in with stock BZ2 is unintuitive, but you should really look at doing it the proper way.
For example, I made a bunch of AIP files which I put somewhere in maps13 (like /maps13/ZA's AIPs):
Code: Select all
vsraff0.aip vsraffa.aip vsrafi0.aip vsrafia.aip vsraif0.aip vsraifa.aip vsraii0.aip vsraiia.aip
vsraff1.aip vsraffl.aip vsrafi1.aip vsrafil.aip vsraif1.aip vsraifl.aip vsraii1.aip vsraiil.aip
vsraff3.aip vsraffs.aip vsrafi3.aip vsrafis.aip vsraif3.aip vsraifs.aip vsraii3.aip vsraiis.aip
Then from there I created a blank text file /maps13/autoreg/aip_vsra.autoreg
I opened it in notepad and put in the following text
Code: Select all
[AIPList]
ODFName = "vsra"
Description = "VSR Testing AIPs"
[IAAIPList]
ODFName = "vsra"
Description = "VSR Testing AIPs"
At this point my AIPs were selectable in 1.3 MPI and IA modes.
For yourself, you should do something similar.
Re: New Challengeable AIP
Posted: Mon Jan 06, 2014 3:40 pm
by Red Spot
Zero Angel wrote:Writing AIPs is a form of modding. That said, you're using the most lazy, obvious solution. I cant blame you for it since the knowledge of how to make your AIPs fit in with stock BZ2 is unintuitive, but you should really look at doing it the proper way.
Red Spot wrote: or by checking how other mods do it
You're making it sound as if it is difficult to figure this out, which it isnt since there are atm several good examples floating around and Protector has even been pointed towards them.
Handing Protector everything he needs on a silver plater wont help him or yourself as he'll just learns to mod by asking for everything.
Re: New Challengeable AIP
Posted: Mon Jan 06, 2014 3:46 pm
by GSH
I
told you a month ago to park your changed files under addon, and not edit a .pak file. What of that advice was unclear?
-- GSH
Re: New Challengeable AIP
Posted: Mon Jan 06, 2014 4:19 pm
by General BlackDragon
Protrector wrote:So annoying to speak with you, when your information is not complete!
How does the autoreg work?
How to unzip to root?
Where is this "root"? In the pack exporter-pack13.pak?
I've put the zip (imported it) in root from pack13.pak and doesn't work.
Please give CLEAR and COMPLETE answers!
NOOB RAGE!
They are self explanitory. I told you where the stock .autoreg files were so you could go, copy one, paste it in your custom whatever folder and open it with notepad and edit it to your liking.
unzip to root.
Uncompress the .zip to the battlezone II folder, root implying NOT within any sub folders such as addon.
It's clear your not familiar with zip files. So, here goes random detailed instructions:
http://www.7-zip.org install that.
Right click on a folder > 7-zip > compress to "foldername.7z". This is how you make a zip.
Open a zip file, hit "extract", select a folder, press okay. OR select everything and drag+drop to a folder. This is how you extract it.
Re: New Challengeable AIP
Posted: Mon Jan 06, 2014 8:19 pm
by Protrector
thank you! I will do that and perhaps build more Aips.
For that I AM a drunken consuructor.
Also, thank you all for helping me!