p1365 sp mission stopping errors
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p1365 sp mission stopping errors
I've played through the SP camp with the 1.3.6.5 patch, and really enjoyed it.
The AI was MUCH more challenging. I actually had to turn down the difficulty level on a mission for the first time ever.
I also LOVE the mixed unit groupings. It's cool to see three or more types of units all attack the same target, and not have to have multiple groups set up for them.
Still haven't gotten a handle on the weapons linking, but maybe it doesn't work in SP?
I did find a couple of PLAY STOPPING ERRORS in the campaign though: (and maybe these are just me, but I thought I'd post them)
Mission 5 - Darkplanet - Shabayev tank will not transfer to the Constructor. Cutscene shows, and the tank bumps into the constructor a couple of times, but never transfers. This also prevents the mission from being able to finish. Fortunately I had an old save and could go through the archive to go on to the next mission.
Mission 12 - Counterattack - UPDATE - Looks like this one was fixed a while back http://matesfamily.org/bz2/BZ2_1.3.6.5_isdf12fixes.zip . Thanks to BlackDragon for pointing that out.
Mission 10 - I'm not sure if this is an error, but once the Scion Matriarch delpoys, it also deploys scavengers, but never builds any sort of base and launches attacks - making it way too easy to take down. I was thinking that in early versions of the game it at least built a factory and some defensive units.
Also there were some miscellaneous text/writing errors. Stasis truck is misspelled Stassis - one too many s's in the middle. There are references to Bane in the mission fail debrief for missions that took place on other planets, such as Rend. The term universe is used, when really at most it should just be galaxy. : ) Though that's more of a pet-peeve for the sci-fi geek in me.
Still, the patch has been great. Many thanks to GSH and those of you involved in it!
The AI was MUCH more challenging. I actually had to turn down the difficulty level on a mission for the first time ever.
I also LOVE the mixed unit groupings. It's cool to see three or more types of units all attack the same target, and not have to have multiple groups set up for them.
Still haven't gotten a handle on the weapons linking, but maybe it doesn't work in SP?
I did find a couple of PLAY STOPPING ERRORS in the campaign though: (and maybe these are just me, but I thought I'd post them)
Mission 5 - Darkplanet - Shabayev tank will not transfer to the Constructor. Cutscene shows, and the tank bumps into the constructor a couple of times, but never transfers. This also prevents the mission from being able to finish. Fortunately I had an old save and could go through the archive to go on to the next mission.
Mission 12 - Counterattack - UPDATE - Looks like this one was fixed a while back http://matesfamily.org/bz2/BZ2_1.3.6.5_isdf12fixes.zip . Thanks to BlackDragon for pointing that out.
Mission 10 - I'm not sure if this is an error, but once the Scion Matriarch delpoys, it also deploys scavengers, but never builds any sort of base and launches attacks - making it way too easy to take down. I was thinking that in early versions of the game it at least built a factory and some defensive units.
Also there were some miscellaneous text/writing errors. Stasis truck is misspelled Stassis - one too many s's in the middle. There are references to Bane in the mission fail debrief for missions that took place on other planets, such as Rend. The term universe is used, when really at most it should just be galaxy. : ) Though that's more of a pet-peeve for the sci-fi geek in me.
Still, the patch has been great. Many thanks to GSH and those of you involved in it!
Last edited by coxxon on Wed Feb 04, 2015 12:51 am, edited 1 time in total.
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Re: p1365 sp mission stopping errors
Mission 12 crash fix: viewtopic.php?f=7&t=2271
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Re: p1365 sp mission stopping errors
The missions are a cavalcade of horrors.
Re: p1365 sp mission stopping errors
Weapon linking works in single player.
To use it, hold shift then press the right mouse button. Fire if you want to enable a hardpoint.
To use it, hold shift then press the right mouse button. Fire if you want to enable a hardpoint.
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Re: p1365 sp mission stopping errors
The SP missions will probably need a big rebuild in order to work properly in the newer 1.3 patches. 1.3 is mostly about multi-player and mods. It would probably require work on the scale of an entire mod to fix the SP missions.
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Re: p1365 sp mission stopping errors
This is a case of bugs that have been documented but nobody's ever bothered to fix - we do have access to the script source, after all, so any C++ programmer could start repairing things.
EDIT: Does this mean you're sticking around, Coxxon?
EDIT: Does this mean you're sticking around, Coxxon?

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Re: p1365 sp mission stopping errors
Yes, does this mean you're sticking around? please 

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Re: p1365 sp mission stopping errors
there's a sticky in this forum that supplies fixes for some of the SP missions. i think i may need to update that zip with some possibly missing files i just saw in Bugzilla.AHadley wrote:This is a case of bugs that have been documented but nobody's ever bothered to fix - we do have access to the script source, after all, so any C++ programmer could start repairing things.
EDIT: Does this mean you're sticking around, Coxxon?
i have also uploaded some to Bugzilla:
Not adopted yet: #344/Scion05/unlikely rescue, #345/isdf09/Rumble in the Jungle, #347/isdf11/Snow Blind
Included in 1.3.6.5: #704/isdf16/Hole In One, #748/isdf14/Fanning the Fire (typo in AIP)
dork planet still needs the crig team fix.
i asked Coxxon to fix anything he finds while i work on the rest of the FE missions.
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Abraham Lincoln
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Re: p1365 sp mission stopping errors
I hope to be here a bit more often.
On fixes, I'm willing but not able for some stuff. I'm not a coder so I don't know what I could do for the dlls (- without taking a lot of time to figure them out). Plus I'm kind of super busy so I don't know if I'll be able to get to fixes. Its just a matter of finding the time.
On fixes, I'm willing but not able for some stuff. I'm not a coder so I don't know what I could do for the dlls (- without taking a lot of time to figure them out). Plus I'm kind of super busy so I don't know if I'll be able to get to fixes. Its just a matter of finding the time.
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Re: p1365 sp mission stopping errors
roger that. i'll go ahead and tweak the dark planet mission/dll then. i also have a fix for scion06/'the aan' backwards factory i uploaded to bugzilla awhile back which was neglected.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Re: p1365 sp mission stopping errors
The mission scripts aren't the best written. Sometimes people fix them in ways that are pretty bad though, so god knows what you might find.coxxon wrote:I hope to be here a bit more often.
On fixes, I'm willing but not able for some stuff. I'm not a coder so I don't know what I could do for the dlls (- without taking a lot of time to figure them out). Plus I'm kind of super busy so I don't know if I'll be able to get to fixes. Its just a matter of finding the time.
Re: p1365 sp mission stopping errors
I had completely forgotten you were working on that, I do apologise. Do you release your source code? If so then when I find the time I'll dig through it and cross-reference with the originals, see if I can see anything.Red Devil wrote:there's a sticky in this forum that supplies fixes for some of the SP missions. i think i may need to update that zip with some possibly missing files i just saw in Bugzilla.
My single-player test thread is lying around somewhere, it was a few versions ago but I think it's still pretty comprehensive. It should make a good reference. Some of the fixes are simply re-saving the BZNs in the new format, which is a bit of a menial task; if you want I can save you some time and do it over here then upload it to you.
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Re: p1365 sp mission stopping errors
thanks; i saved them all in ascii awhile back if only to make searching for path points and objects easier.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Lifetime member of JBS and NRA
Re: p1365 sp mission stopping errors
Is that a "yes" thanks or a "no" thanks?
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Re: p1365 sp mission stopping errors
Code: Select all
inline Life_API bool Thanks(bool positive = true) { return positive; }
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